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Omega
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Omega Group: Rebels Date of birth: 74.04.09 Like many others, I think I was blinded by the beautiful graphics and the magic sound of the beloved Commodore 64. I approached it rather late as I remember and I had the Commodore 128-model. I'm not sure but I think I got it around -86. Well, my Commodore 128 was mostly used for fun, playing games and listening to a lot of nice music, dreaming of doing the same things one day. It was not until I got my Amiga500 that I started composing in Soundtracker. I was into the scene thing attending some parties and all that for a couple of years. Later on I bought a PC, and nowadays I mostly use different Macs, fiddling around in Photoshop. That was the closest thing for me since I was very interested in music, and wanted to be able to do my own pieces and experiment with different sounds and so on. The first attempts were made with Soundtracker, but mostly I used Noise- and Protracker. To be quite honest, I don't really think I reached any particular goal, but I had fun meanwhile. I found a site where they had some of those old tunes that I made, and of course I couldn't resist downloading them. It was fun listening to them, but most of them don't sound too good in my ears nowadays. For example, I had one song in a small text-based game called Bleed II, by Dual Crew. Horrible electric guitars and an awful melody. Hopefully nobody remembers... ;-) I think the music and the sound is extremely important for the overall impression, whether it's a game or a demo. If it actually is in harmony with the visuals, then I'm thrilled. So I guess that leaves it at a 50/50 ratio! I'm not a guy who get off by watching a highly advanced coded thing if it doesn't look any good. I have a small midi-keyboard and try some things for fun from time to time. Nothing serious ever come out of it though. There is some good music made today thanks to technique being available to the masses. However, because of the same fact, most of it is rubbish. In the end it's still good that we all the possibily to present, well technically good music, without being ruined. The creative side is harder to buy for money. Hard to say, but on the amiga I enjoyed music from many different musicians. Bruno was one of the favourites, and also Mantronix/Tip productions were nice. The one that impressed me the most though was Charles Deneen of Maniacs of Noise. I sometimes listen to his superb 8-bit pieces even today. No, definately not! Taste varies, but lately I've been listening to The Thrills album "So much for the city" quite a lot. I also enjoy a lot of swedish artists, like Stina Nordenstam, The Plan, Weeping Willows and Sophie Zelmani. The Smiths and Morrisey must ofcourse be mentioned here as well. Many late nights in front of the tracker! :-) I wrote long letters with many guys around in Europe and that was really wonderful. Unfortunately I've lost contact with most of them today, but once in a while someone finds my e-mail and I get a nice surprice. No, I'm not! Hi to fesken Tip/Phenomena. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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