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Beat
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: BeaT (or Beatfox) Group: none currently Date of birth: Dec. 5, 1979 I've had an interest in computers for as long as I remember. Even before I was in kindergarten, I enjoyed playing games and making very simple BASIC programs on my family's Commodore 64. I guess that must have been around '84 or '85. The first computer my family had was a Commodore 64, as I mentioned before. I mostly did some light programming on it. In the late '80s or early '90s, my grandfather gave us his 8088 PC with a CGA display and no hard drive. I taught myself GW-BASIC during this time, and made a ton of small graphics and sound programs. In addition, I began working with graphics and learning to use the mouse in a paint program. In the years that followed, we had a 286 (with a hard drive this time) and then a 486 (with Windows), which I used to hone my graphics, music, and programming skills in a variety of ways. It wasn't until '99 that I got my own computer, a Celeron 366 MHz. Currently I'm running an Athlon 1.4 GHz with Windows XP. Actually, I do all three. I'm mostly known for my music because that's the bulk of what I've released to the public. I've dabbled in graphics mainly for fun, and most of my programming has been for school. But I do see music as the best way of expressing myself artistically. Visual art comes in second, since I haven't become as experienced in that area as I have with music. Recently I've been using both Impulse Tracker and ModPlug Tracker, and have occasionally looked into Buzz Tracker. I've used an old version of Cakewalk for MIDI at various times in the past, though I haven't done much with MIDI lately. I certainly don't believe I've "reached my goal" as a composer, and I don't belive I ever will. I see it as an ongoing process of development and change. There's always something more that I can do. I've had some degree of dislikes about all my songs, some more than others. But I believe that each one has been a learning experience, regardless of how successful or unsuccessful it has been. There's no tunes that I could honestly say I wish I'd never done. I think the music is an extremely important factor in a demo or game. While the other attributes need to have a lot of thought put into them as well, it's mainly the music -- working together with the other parts as a whole -- that contributes to the atmosphere and feeling of the work. I'm currently not composing as much as I have in the past. Work and school seem to drain a lot of energy from me, and I haven't felt as motivated as I used to be. It remains to be seen whether I'll ever compose professionally. I have no intention of becoming a full-time composer, but there's always the possibility of "side projects". MIDI was one of the first formats I began writing songs in, before i fell in love with tracking. It certainly has its place in the world of computer music. Straight audio formats such as MP3, OGG, etc. are very important in that they allow musicians to spread their work to others, regardless of what software they used to create it, and know that it will sound exactly as intended on the receiving end. Although I have an attachment to certain music formats (tracked formats in particular), it's not so much the format as the music itself that really matters to me. The format is merely a tool that's used to convey the artwork of the composer. "Starshine" by Purple Motion was a favorite of mine for a long time, and was the primary inspiration for my song "Celestial Fantasia". I've enjoyed many of Elwood's tunes, such as "Deadlock" and "Into the Shadow". Wave, Necros, and Virt have also made a number of tunes which I find memorable. It's hard for me to pick out a select few that I would call my "all-time favorites", however. I have no immediate plans for it, but it's always a possibility. I'm not listening to any bands in particular. I used to listen to smooth jazz frequently in the past, but I don't much anymore. Most of what I listen to nowadays is tracked music. To tell you the truth, I never learned much about the Amiga/C64 scene. The PC scene was the first I ever found out about, and the one I became the most familiar with. I was never all that active in the scene to begin with. I had various stints with a few sceners and groups in the past, but for the most part I've been a "lone wolf". I'd like to thank my good friend Aaron Matthews, who got me started with tracking in the first place. Greets to Novus, who was such a supporting figure during my involvement with the short-lived group Full Circle. And heyas to Virt, who I hope is progressing along well on his career as a professional composer. Hmm... guess that's about it. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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