Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Beathoven 
Handle: Beathoven
Real Name: Karl Ruben Pettersen
Lived in: Norway Sweden
Ex.Handles: Karl Pettersen, Karl R. Pettersen
Was a member of: Alive, Crush

Modules: 40  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Beathoven

    Group: Alive

    Date of birth: Late 1970


  • 1-How did your interest for computers start? Which year was that?

  • With games, then create games in basic on the C64. Then I moved on to
    assembler (a friend 'made' me a copy of the Edna cartrigde). Oh my God,
    the memories.... :) Think this was in 1980-1984 (?????).
    Too much beers since then I guess...


  • 2-What machines did you previously have? What did you do with them?

  • In chronological order:

    C64 (gaming, basic programming, assembler programming)

    Amiga500 (music, then some graphics, but never understood coding much
    (I was into LDA and LDX, not MOVE.L).

    Another C64 (touched music on this again). Never owned a disk drive on these
    C64's though :) Press play on tape was my life at the time :)

    Amiga 500+ (mostly tracker music, but more and more raytracing took over
    for music)

    Amiga4000/030 (now mainly graphics, music was now of MIDI type)

    PC which I use for flightsimming, raytracing (Realsoft3D v4.2) and maybe some
    day I will take up music making. Not everyone call what I make music btw :)
    I still use my synths though a couple of days in a week mainly for practise.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I did'em all, my music was horrible but used in a couple of occasions, my
    'graphics' was laughed at (I don't blame them) and my socalled 'programming'
    always crashed. GOD I'm depressed :)


  • 4-Which composing programs have you been using? Which one in particular?

  • Don't remember on the C64, nothing famous (I was on a casette system).
    Amiga: I tried most of the trackerprograms, then moved onto MIDI with - ehh,
    Bars&Pipes and something I can't remember. PC: Some crappy freeware MIDI
    shit - whoose name should be protected. :) No trackers on PCs.


  • 5-With which module did you feel you had reached your goal?

  • None, most were crap. Some say Hubaluba was kinda fun though. More recently
    though, I'm kinda happy with a MIDI (not mod, sorry) remix of Trap I released
    on remix.kwed.org. It was abandoned though a few years ago, but a friend
    convinced me to release it half-finished and buggy anyway. Seemed that some
    actually liked it.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Most of them, see above :) Oh well, yeah, sundetune - it's kinda haunting
    me... If you don't have it - don't get it! :)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Gameplay tops the list, then stability and graphics. Music is pretty low on the
    list actually, but the total sound experience must be good. Nothing worse
    than a great tune and sound effects from another planet. However, there are
    gametracks that nearly makes up the game. In a demo, the music not only have
    to be great, varied, and interresting, but also have to be handcrafted around
    the visuals of the demo. The worst thing I see is a slow moving beautiful
    gracious demo, and a horrible fast beating track to ruin the experience. I
    really don't like those fast tracks anyway, but that's my personal opinion.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Nope, not really, but I'm still practicing some. I wouldn't go professional,
    and the world would thank me for that. It happens when I hammer around on my
    keyboards that I come up with something interresting, but it is usually
    forgotten in a few hours. I don't record my ideas - maybe I should... I like
    having a CD on or a good C64 remix (or actual sid-tune), and play along, much
    to my neighbours dismay :)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • mpeg: Great, absolutely great. Makes unheard music more accessible. In a
    typical record shop the guys behind the desk is totally ignorant about
    *real* music and only knows about what is on the charts for that week.
    They would never be able to give hints on what *I* might like based on a
    description (one exception, a 60 year old lady in a local record shop,
    would you believe that, she must be the Oracle of record shops, and a
    local legend!!)

    wave: In two simple words: TOO DAMN BIG!!!! Ok, three...

    midi: Midi is great for sharing ideas around, and to arrange more complex
    music. It's invaluable for the one-man-band situation off course.
    Sharing so called 'finished' tunes in MIDI GM/GS format is a waste, the
    GM/GS standard implementation is usually horrible. Huge fonts can be
    good as single instruments, but usually fails when combined - IMHO
    (no pun on the effort on the fontmakers, continue please)


  • 10-Could you tell us some of your all times favourite tunes?

  • Tunes from the scene? I could if I remembered. There was so much totally mind
    blowing things around. I have a 4CD set with old mods, but is currently not
    installed on my computer due to lack of space. But there was a few really
    nice blues tunes around. I *DO* have my absolute favourites, but.... sorry.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • HELL NO! :)


  • 12-What bands are you currently listenning to?

  • Liquid Tension, "Emerson, Lake & Palmer", Ayreon, Anglagard, J. S. Bach, Rick
    Wakeman, Dream Theater, Jethro Tull, The Doors, Colloseum II, Queen, Pink Floyd,
    Jeffrey Ryan Smooths, Mike Oldfield, too much classical to be mentioned,
    Leftfield (I know...), Portishead (I know again...), Bjørk (and again).
    These are the more 'alternative' kind of music I listen to, enjoy, and draw
    inspiration from.

    A more known list includes Jean Michel Jarre, Vangelis, Vanessa Mae (yup!),
    Uriah Heep, Blues Brothers, John Campell, Deep Purple, Kiss (haha), Enigma,
    Yello, The Pogues.

    In addition comes many more or less unknown composers/remixers from
    remix.kwed.org that delivers a lot of truly *GREAT* remixes from music that
    'originally' (well...) originates from the Commodore C64.


  • 13-What does/did the amiga/c64 scene give you?

  • Turned me into a nerd some say :) In addition a lot of fun.


  • 14-Are you still active in the scene these days?

  • Nope, I got a life :) No pun, I enjoyed that time very much thank you,
    scattering around to big partys and so on. Nowadays we have our local meetings
    (the 'Alive' group only), but consentrate on watching movies, eating junkfood,
    playing games in network (which we said we would *never* do) and generally
    having a good time. No more being productive.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I'd like to greet everyone who has managed to stay with me so far (reading
    this) - a truly remarkable job. A big thank you also to those who creates
    music for free (at mp3.com or similar), and also to those who keep illegal mp3
    sites. If it weren't for them, I'd probably still be listening to Sandra and
    Samantha Fox (great *BABES* at the time), and not discovered 'true' music.
    And a warm thank you to John Wynne McCoy (http://members.aol.com/realmac/)
    for his *free* Jeux soundfont. What can I say, I love the church organ.

    That's about it.


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


2 Guests, 0 Users

Processing Time: 0.0602 Secs