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Parsec
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Parsec Group: Independant (actually leader of Night-stars but still no productions) Date of birth: 1-10-1971 I was fashinated by computers since I was a child. I was used to buy videogames-related magazines even before I had one (And that didn't happened for a long time) and so I started learning about computers and the digital world in the first half of the '80. The first computer I ever saw was from Texas Instruments and it was standing on a table in a big store like an alien god into his temple. I still remember I felt completely hypnotized looking at it... and when I had the chance to approach its keyboard and tried typing something... all it was replying back to me was an obscure "Syntax error". I was too young to speak or understand english correctly... so all I was able to write in the command-line was something like "Please, don't speak english". Later on, during one summer, in a place where I was having sailing lessons, I had the chance of being instructed on the "basic" language and, once home, I practiced a bit with my girlfriend's c64. I had a friend using Amiga... and all the company gathered for months around him to witness with eyes the power of this new device. It was amazing what that computer seemed capable of. When I first had a look to the intro of "Blood Money" I just didn't believed my ears and eyes. It was the sign I was waiting for. I finally found something able to translate my ideas into real images and real sounds. I just had to buy myself one. We have to step to 1990 to find me involved with my first computer, an Amiga500 I was able to buy myself by working during the night in postal services. I had some videogames, a copy of Aegis Sonix, and a copy of Deluxe Paint. Then I found a copy of Protracker on a magazine's bonus-floppy and that was the beginning of a long time I spent locked in my room, experimenting with sounds and composing. Later on, I was able to get myself even a copy of Real3d... and started xperimenting with synth gfx. Years after I ended up on the great Amiga 1200.. and with a modem, the work was complete. I started spreading my mods to all the bbs and in no-time I gathered respect, friendship, Parsec-dedicated download zones and found myself rated in the "best 3 musicians" in the Italian Amiga Scene. Since I was a child, I grew up surrounded by artistical suggestions. My father was used to oil-paint, that means I remember oil-smelling brushes and cleaning liquids seeded everywhere in my house. It's him who, in my first childhood, made me listen to 1 hr (at least) a day of classical music... and compelled my mother to the same thing before I was born. With such a massive stimulation I had no chance but loving every form of art, including writing and sculpting. My "official" job, actually, is as webdesigner. But, In the end, I must admit that with my Amiga I definitely put more efforts in composing than everything else, this happened because of my "need" for communication. Gfx, even at its best, it's however still freezed on the screen. Music instead just can't be framed... and flow in all directions, reaching everyone regardeless of his-her will of listening to it. In poor words: it's a better tool for expressing outward and contacting other beings. Protracker 2.3d Of course :-) That's a tricky question! It all comes down to "what's my goal". In some way I'd say "no mod made me reach my goal" but more than a "goal" I'd better speak about "milestones" along a path that's still far from its end. Every mod I composed trying to go past the edge of trend and technology gave me good feelings and was recognized as "excellent music" by people around me, and that's one good milestone. When I published my first EP, "Open your eyes" and "1090 - I Feel it's good", I thought that was a milestone. When I won the 3th place at the Mekka Symposium with "Get High Toghether" that was a milestone. When "Pro-1" was used to open a big concert of Italian pop-stars in front of a peoplefull square, I felt that was a milestone. When I realized one tv show opening theme and pre/post spot... and I heard them coming from my tv, that was another milestone. All of my old tunes! :D Everytime I'm done composing music I start finding it obsolete. It's past already... so it's old: It can be made in a better way. There is one basic point called "interaction" that makes a valuable difference between games and demo, but I'd say that the value of music in both is enormous, however. We're all used to perceive reality by looking and listening. We all know that a glass bottle that falls on the ground will break into a hundreds pieces with a loud glassy "crash". When we see a bottle falling we do -expect- the bottle to do noise... and we would be disappointed of seeing a bottle who does no sound or crashes making a tiny piano chord. That's why we need the audio part. Some cases are even evidently audio-based. If you look to "Toys" by Gods, you can quickly understand that big part of the "magic" is done by the music. They based the whole "emotive" part on a music that they ripped from the movie "Anastasia" by Don Bluth. If you try and run the demo turning your monitor off... it still will make you feel emotively "touched". If you turn on the monitor but run the demo with no sound... it kinda sux. In my position I have to say that the two options match perfectly. In some way I can't help but composing. Just like a tree that grows fruits. All I have to do is to see if I can do something Pro with them. Right now I'm working in studio on a project for a new-age magazine. If this song will be accepted I'll publish one or two pieces at month on their compilation :-) Well... mp3 offers a great chance of compressing audio data with little quality loss... of course this is not tied in any way to the quality of what we compose or do. It's just a tool to store and trasnfer music. Further thinking lead me to consider an error the actual tendence in the scene to have generic "mp3" compos instead of "mod-xm" compos. We're scenicly speaking ) involuted at a point where "the one with the better sound quality wins"... that means "the one with more money wins" that means again "the one who have a father who has a lot of money, wins". This makes life difficult to certain musicians ( like me ) who try to survive on their own or to those who are basing their music on their musical ideas and skills instead of pure "audio-quality" coming from big and xpensive hi-tech instrumentation. Not only, all in all it's a thing that's distant from the very spirit of the scene itself. An "mp3" compo can be held at The Party, where, as far as I know, the spirit of the scene died some years ago... but I don't understand why they made this choice at the Mekka Symposium, i.e. I wonder what would happen if pro musicians with no knowledge of scenish matters like trackers and synths would bring to the party their excellent musics... made in pro studios paying tons of money... Are the Music Compos just "music festivals"? "Scenicly" speaking? I can't forget to mention Jogeir with "Guitarslinger" and "suspiria", later on. Moby was another good musician that gave me good vibes. Talking about the italian scene, Case and Filippetto were composing great stuff, along with FBY. And of course... the soundtrack from Desert Dream, by Laxity. I did already! It's the demo CD that I always bring with me. I like MOBY, FATBOY SLIM, CHEMICAL BROTHERS, RAHZEL, LIMP BIZKIT... and many other single productions around. Litterally everything. The first computer I ever used was a c64 and that made me understand that the computer was a tool to export my ideas to a "perceivable" and more "universal" filetype. Amiga opened my mind to the universe of multimedia by giving me the idea of having an entire orchestra or band at my commands. A lot of other tools, such 3d editors and even txt editors where the gate to "transform" any idea into "accepted" media with a commonly used audio-visual code. The scene was my first "field of action" and it gave me the chance to professionally practice many of the things I was doomed to do in my future. There was this "Warp Engine Team" with Pitagora that seemed to have some future... but it never went further than a 3d model rotating with some textures on it because of the coder being to lazy :( I was recently contacted by italian guys that decided to gather old sceners to build one new group. Now he's a bit too lazy to keep it active so we decided I'll be leading it. The name's Night-stars and we already have an homepage :) that's www.night-stars.it .. Many members are not actually active, so I'm recently asking new people to join this group and try following some design ideas I have. With modern equipment many of my old ideas are an easy task. Not much left to say. If anyone's interested in working seriously for the demoscene and join Night-stars... I can be reached at [email protected] or [email protected]. My greetings are for Macno and Tatlin of the Abnormalia staff, other mags editors like the great Mop, Ghandy, Rokdazone... the sceners I have been dealing with like Bannasoft and Walt of Melon Design, TTS of Oxyron, Radix, MetalDesigner, Hedgehog, Oriens... and all the other people I have made team with. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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