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BeatOmen
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Beatomen Group: -- Date of birth: 24. may 1978 Phew, that was when I was 9 or 10 - 1987 I think. My sister got a Commodore 128 for her Confirmation, but I was the one that used it most. When she later got one of the first PC's out there, I just took over the 128. I did a lot of playing on it, and also began coding some basic. I remember coding a drum patern directly in basic with the built in 3 track sound command. That was my first stab at making music :-) Later I found a drumtracker with more real drum sounds for the C64 part of the C128. Had a lot of fun with that. For my own confirmation I got an Amiga 500+, and quickly started fooling around in Protracker. Later I got an A1200 with harddrive and the works. Then a Pentium PC a few years later when I moved to Fasttracker. Been with PC ever since, but abandoned the "creative arts" a few years ago. I played a lot of games on all of them, but also did a lot of raytracing. Nothing really came out of it though, other than some pretty pictures for myself. Well, I found out that it was easy for me to make music, in the sense that it gave me satisfaction quickly. I never got the hang of coding and it just seemed so tedious... I actually did do a lot of 2 and 3D-graphics, and actually I work part time as a layouter for a magazine now. But with music I could express myself, put in hidden messages, be extremely creative, while mucking about in the tracker like a little autistic child. It was instant gratification! Started with Protracker on the amiga and went over to Fasttracker on the PC which I used the most. I've tried starting with Skale, but I just don't have the time anymore... That would be "Simplicity Explained". I worked for a long time on that one, and it was the first to come out of the high-def, multichannel Fasttracker. I realised that there were so many possibilities with so many tracks, so I really put a lot into that track. I kept coming back to it, and it was over a year after I started it that I felt it was finished. There was such a huge leap from the old crappy Protracker to what I could do with Fasttracker! Lol - LOTS! I've saved most of the very first stabs at tunes from my very early days - they are HORRIBLE (like "Dismal Atmosphere")! Even the ones I thought were good at the time were really bad. I was under the influence of german Thunderdome - really bad trash-tekkno, so that's my excuse. Problem was that I was mostly serious about those tracks, so that's even more embarasing. I'd say 30%... But bad music can really ruin more than good music can save. (if that makes sense :-) No, not at all... Haven't got the time. I've been wanting to get a synth and hook it up to some software. But that costs money, which I don't have as I'm still studying medicine. Well, even this scene has to evolve, but in that, it looses some of it's magic. The fun of it used to be, that you had the actual construction of the artwork. A mod is like open source software - you can go look at it in coding if you like! And you also know that the composer used a specific set of rules to make the tune happen - and you can check to see how he bent them to his own will (does it show that I've just been watching The Matrix?). I remember one Protracker mod that scrolled so fast and made jumps all over the place, that cool patterns and effects emerged in the tracker window. That was so amazing that to this day I can't believe someone actually managed to pull that off. That magic is lost in a MP3... Still, some of the good trackers have to move on and begin making actualy produced music, and you can only do that with MP3/wav. Also, some of the new formats allow for 7.1 ch surround which open up a whole new field of music! Haven't heard any of that yet, but it's bound to happen some day :-) Most everything Rh!no (David Newman) did is a favorite of mine. Especially "Blur" and "Aura". Closer from CNCD's winning demo at TP5 was also a piece of art! And Iøve got a mod called "Aumax" from a demo that really hits the spot (don't remember the name of the demo, composer or anything...) Nope... Lemon Jelly, Lemongrass, Red Snapper, Royksopp, Tortoise, The Underwolves, Wagon Christ, Zero7, Arcade fire... to name a few... It formed my creativity and gave me the selfasteem to try and create things myself. I wasn't really very much part of the scene, as I only contributed to very few (3-4) very small productions, but that was fun while it lasted. But the fact that people would come and ask to use my stuff was great - they actually thought it was good! It also tought me a great deal about composing music - something that made me understand the music I listen to today much better. no, never really was much of a scener :-) Greetings to Slide/Polkabrothers! He introduced me to the Desk Top Publishing (for the high school mag at the time) and tought me a lot about music. And thanks to AMP for keeping track of all this! :-) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2008 by crown of cryptoburners |
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