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Rapture
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rapture Group: Merregnon Studios Date of birth: 27th of May 1978 That has to be 1983, if I remember correctly. The year our family bought the Commodore C64. At first, I began to learn basic and program on it, but soon laid my hands upon the SID chip and started making music. The same C64 is even functioning today, and I still play games together with friends like Bubble Bobble, IK, Forbidden Forest, Boulder Dash, R-Type, Katakis, Turrican, Giana Sisters, To Be on Top, Arkanoid, Paradroid, Alleycat or TRAZ (to name a few). Standing beside my PS2 and Gamecube consoles, that is a funny sight. ;) Well I got in touch with the video and computer games world with the famous PONG video game, after that I got the well-known Atari VCS 2600 with hundreds of games, until the C64 came to us in late 1983. I used it for many years, until I turned my focus towards the Sega Master System console, which had slightly better graphics (more colors) and effects and lots of fun games but worse sound compared to the capabilities of the SID chip. After that I got the Sega Mega Drive / Genesis console at Christmas 1990 if I recall it correctly. One year later I bought a Commodore Amiga 500. There I got in contact with my first tracker programs, my favourite one has to be the Soundtracker 2.0 / 2.5. (Although programs like Aegis Sonix and Music Appetizer were quite a lot of fun, too!) And I began making music more seriously. Two years after that, I added the Nintendo Super NES 16-bit console to my equipment, which is a great game console even to this day. It offered so many high quality games, my favourite ones have to be Super Mario World, F-Zero, Zelda: A Link to the Past, Super Probotector, Street Fighter: World Warrior, Demon's Crest, Equinox: Solstice II, Secret of Mana (Seiken Densetsu 2), Axelay, Donkey Kong Country, Super Aleste, Soul Blazer, Star Wing and Parodius, to name but a very few! In 1995, I got a Atari Mega ST2 to work on my first commissioned work, Menateus (the official game for the EXPO 2000 Exhibition in Hannover, Germany, 2000). Well, to keep things short, I got some other consoles like the PSX / PSone / Playstation 1, PS2 / Playstation 2, Gamecube and a lot of PCs, beginning with an Intel 486 DX2/66, 8MB RAM; Intel Pentium MMX 200, 32MB RAM; AMD Athlon Thunderbird 1GHz, 256MB RAM; AMD Palomino 1,5 GHz, 512MB RAM to my current PC, an AMD XP3200+, 1GB RAM, 250GB HD, 128MB Geforce4 Ti4800, and lots and lots of other computer and video game equipment and games, too much to list everything up here... :) Well, GFX was never an alternative, as I suck at drawing (no matter on paper or on the computer ;) although I like to render graphics in my spare time with 3D Studio 4. I've given up coding rather quickly since I never got beyond C64 Basic and Microsoft Basica on DOS platforms (OK and some Turbo Pascal Lessons at the high school). But I made my own games on the C64 using some interesting tools like Activision's "Game Maker", "Celebrity Squares" or the famous "SEUCK" (Shoot Em Up Construction Kit). There was even a cool car game construction tool on the C64 from Electronic Arts, "Racing Destruction Set", where I spent months and months creating new cars and courses. There was a time where I tried myself in writing novels, short stories and composing at the same time. But eventually, it became clear that I was better in making music than writing stories, so I dropped the latter one and fully concentrated in composing and arranging. As a beginning I started with the aforementioned Game Maker from Activision, which had quite a nice Music Editor. On the Amiga 500 I used Aegis Sonix, Music Appetizer and Soundtracker 2.5 among others. On the PC I had been introduced to the genious Fast Tracker 2 (in 1993) which I used a long time to compose music for the PC Demo and Music scene under the Nickname of Rapture. The most important program of course has to be Cubase which I use to this day (and I'm more than sure in the future for a looong time as well). I started with Cubase on the PC (Cubase 1.0 which fitted on one single 3,5inch 1,4MB Disk, guys!!! :)). On the Atari Mega ST2 I used Cubase 2.00 for my first assignment. Then Cubase VST 3.5 came up for the PC and for the first time offered VSTi's. VSTI's are virtual software synthesizers, instruments and software samplers which can be added to Cubase VST as Plugin's to create music solely on the PC without using additional Hardware Synthesizers except a midi keyboard. But I could never part from my hardware equipment and synthesizers, so nowadays I use a mixture of virtual studio with Cubase SX 2.0 and my hardware setup at the same time. Microsoft's freeware composing environment Directmusic Producer 8.1 which is a part of the Direct X technology of Microsoft is also worth a mention and a nice tool to create interactive music (I used it for Funatics' Cultures2, Northland and the 8th World Wonder). It's really really hard, complex and complicated to use, but on the other hand, it's the first Microsoft Program that runs 100% stable !!! ;) Never ever had crashes, bluescreens or malfunctions with it, and that will mean something! ;) Hard to tell. With my "Lightspeed Travel" I reached a humble 4th place at Mekka & Symposium 2002. As this is one of my last modules I would say that it's one of the most progressed and advanced as well from a technical standpoint. I even made a track in Madtracker 2, "Cascades". People claim that it sounds like a studio production, whereas I made everything in Madtracker only, even the effects and whatsoever.. nice to hear that from ppl, though... :) There are not too many tracks made by myself that I could listen to in an endless loop... some of them really have grown boring over the tides of time, sigh... There are some exceptions though.. "Walking in the Park" is nice, warm and mellow, as are "Melt" and "Aurora Borealis". But it's up to you people to decide. :) My first tracker module, ack !!! ;) Made in ModEdit v2.00, called "The Operator". A cheesy 4chn techno track. Away with that bullshit !!! ;) Music spawns so much emotion, no matter if it's music for a movie, a game or a demo. Without music, there's always something missing. Something really important. I can't believe that most people only have eyes for the graphics or gameplay in games, effects in demos, and storyline, Special FX etc in movies (it's also very important, but music is as much as essential, or even more...!). It's right, the best music in films is when it isn't noticed by the audience.. but imagine you take music away completely, then it can't be noticed because it isn't there AND people will definately miss "something" in the movie; they can't tell what it is at first glance, but there's missing something... ;) Far more for professional purposes, far less for leisure ones (it's a time issue). I try to compose in my free time as much as I can, but everytime I want to do something bigger, the next commission is waiting there. Life is hard... ;) Nowadays I'm still composing and arranging for video and computer games (at the moment I'm making music for "Legend of Kay", a Playstation 2 Action Adventure by NEON / BigBen, coming Spring 2004). The last music assignment was "Chicago 1930" by Spellbound / Wanadoo, a Gangster / Mafia strategy game for PC. You mean the file formats? Well, MP3 and OGG is still a favourite of mine, I have to work with wav files of course and midi in Cubase etc. I listen to tons of mp3 music (and all other formats like spc, tfmx, ogg, sid, gym, nsf, gbs, etc) with Winamp 2.91, my favourite music player. From the demo scene? Well sooo many wonderful tunes, could name thousands here... I'm gonna mention my current favourites, as I collected hundreds and hundreds of favourite tunes over the years, and some of them already got boring ;) Mosaik is genious in chill out and ambient styles. Behind Mosaik is no other than Radix himself, who is a great tracker by all means. Excellent! Basehead from Straylight Productions has also made wonderful tunes; Nocturnal Intruder (the best, funky!), CDAGAME (nice jazzy chords), Diamond in your soul (tribute to leftfield, cool), Freedom at midnight, Glow Bug (whooh... spacy), Gotham Nights (groovy!), Imajica, Lonely Planet (chill me out!), Then Zen Garden, Spitting Images. Ever heard of Docmusic? Take a listen to "Take A Note" and "Vinyl" !! Muuttohaukka by Warder is great! Kinda German music with the accordeon / polska style ;) Back_for_good by Jerry / Rebels 98: Nice relaxing jazzy tune! :) Xerion seems to be a newcomer too: "Oasis Undersea" reminds me of Secret of Mana (desert level), "Sunday Daydream" (wooow.. there's nothing more genious in the jazz genre (speaking of tracked music, it's so damn nostalgian)), "Ride Lavender Wind" (has already grown cheesy again, sigh.. ;) Lesnik - "As the trees".. A medley of his unfinished and previously unreleased tracks... damn, in some parts I wished I had done this.. not so much in terms of sound quality, but in terms of harmonies and melodies.. !llegal !nstruction - "Beat 170": Great...! I should do a Drum & Bass Fusion track, too...! :) Reed - "Cheery Jam": OK almost as good as Sunday Daydream ... Excellent! .. "Dansze Mucyka" : Nice chilling club music...! Marek Roczniak - "Homeless Dog": Hard to describe the style of this module... but sounding very mystic. Fabulous! Nork - "Book of Desire": Wow! Fantasy Style... reminds me of some Dungeon music from an Action Adv / RPG... Nitzer - "The Adventure": Ok too old already again.. grown kinda cheesy, but still it has its wonderful moments! Dizzy - "Pathway" : A module from 1993 but still very relaxing and laid back...! .. Baah, too many modules over here, I'll stop now, before the list gets too long.. But you should have a picture of my musical taste by now... :) If you mean a compilation of my older works, new remastered and/or arranged: Not at the moment. But you can listen to new music of mine for example on the upcoming "Merregnon Vol. 2" Soundtrack! Definately NOT to be missed by any circumstances! :) Don Davis - Matrix Reloaded (awaiting the upcoming Matrix Revolutions Soundtrack!) Spirit Stallion of the Cimarron - Wonderful music by Hans Zimmer & Bryan Adams, wonderful movie... Kraftwerk - Tour de France Soundtracks, Zelda - Windwaker OST Madonna, Herbert Grönemeyer (is this man known outside Germany? Well I most certainly guess so), Andy Hunter, Juno Reactor, Overseer, Keemo, Feeder, Fluke, Linkin Park, Team Sleep, Dave Matthews Band, Elton John, Röyksopp, many more... I never really was in the amiga or c64 scene, due to abscence of internet etc.. it was harder to really get into this "business" than into the pc music / demo scene... You had to know the right people, had the right connections, etc. No. Greeting fly to: Thomas Böcker, the whole Merregnon Studios Team, Lizardking, Nightbeat, Purple Motion, Timo, Jogeir, Welti, Chris Huelsbeck & all at Synsoniq & Vision, Jazzz & Immortal 2 Crew, King Einstein, Acumen, Evil Flash Overload, Xenox, and everybody else I forgot to mention! And of course to Crown of Cryptoburners for this interview, thanks a lot! :) And Remember, don't drink and drive, stay tuned and may the schwartz be with you! ;-) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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