Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
NZO
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Nzo Group: Dual Crew & Shining Date of birth: 11/08/1967 In 1981, when computer studies was introduced to the UK syllabus, I had chosen computer studies as an option. We had a Research Machines RML380Z, an Acorn Atom(!) and a BBC micro (maybe later on). My first machine was a BBC, which was great at the time. I wrote a text adventure in basic for part of my O Level exams. After school, I had a commercial programming job on the BBC, writing special software in ASM for very disabled users, but I had also discovered the C64, which unfortunately I only ever played games on. Later, I got an Atati ST, with which I immediately proceeded to write a flip screen adventure game on using GFA basic, only to have it repeatedly break down. I then got an Amiga, even though it was £100 more expensive, but after seeing it for the first time.. I just thought... "wow.." I started learning the custom chips and did quite a lot of coding on this, but Since then of course, it's just PC... because I have to make a living :) Although I coded before, during and after my Amiga music exploits, making music was really an accident. I stumbled across the original soundtracker by KB, and knocked up a "joke" tune in an afternoon. This joke tune later amazingly became the title for "Blood Money". GFX was never an option for some reason, as although I can sketch quite well, I was never able to do anything much at all digitally. I always liked the tracker style format for writing music. I have used everything from typing in raw data for music, through to stave based programs like Aegis Sonix (who remembers that!?) but always would return to the good old tracker. On the Amiga, I used everything from the original ST1.0 through the various myriad versions, eventually settling on NoiseTracker. Other considerations (such as playroutines) also restrict which composing program I could use. Haha.. nowadays, I look back at some of the music I had made and it makes me cringe.. some people still like my old stuff because it reminds them of old times, but not for any artistic merit. I`d like to think that the "Killing GameShow" and the unreleased "Hero" were my best musical achievements. Many, I`d say. One notable example is "Captain Fizz".. I remember a magazine review which asked.. "was the musician on drugs?" I have no idea what I was thinking at the time, as it was total crap. Still, even Saint Rob dropped a few crap tunes in his time. Paramount. The aural stimulation of appropriate music is essential. I used to hate it sometimes when the programmer / project manager would insist on a particular style of music, even though it didn't appear to fit the game. A good example of this is the music I produced for the psygnosis game "SpellBound".. This also affects your commercial viability, because you can become labelled as only being able to produce a certain style of music. Not really. I recently embarked upon a project to remix some of my old tracks for a CD release, but was let down by a greedy studio who tried to twist the original mixing fee. It reminded me why I jacked in this particular line of work in the first place :) What can I say? They all have their place and uses as medium. Midi however, will always remain crap. Ahh.. Although not a killer tune by most peoples reckoning, because it amazed me so much when I first heard it.. it sounded complete gibberish the first time I heard it.. a cacophany of sound that didn't make any sense - the Martin Galway Ocean Loading Music. Also, around that time I`d buy a game if it had "Rob Hubbard" on the sleeve. Almost all of his music on the c64 was pure class. If I had to pick a real favourite, it would depend on the time.. early on, I would say Fred Gray's music for Mission AD on the c64.. awesome stuff. Early Amiga mods, has to be SLL. Later, Bit Arts demo mods for Red Sector, and most stuff by HeatBeat. See question 8. I will do "something", but when and where it will turn up, I don't know. I`ve been listening to some very nice remixes of my stuff made by other people, who are far more musically talented than I am. I`m stuck in an 80's timewarp (probably because of my age). I do like the odd new track, but nothing specific to mention. Some good freinds for sure. Also, a stepping stone to a commercial career, even though it doesn't involve the games industry. These machines must have generated a huge group of people who went on to bigger an better things, as they really were the first mainstream computers that "groups" could participate in producing something. Surely, this must have an effect on everyone on the planet in some way or another. Me for one, looks back on those good old days, and smiles. Not really. I still speak to many old friends from all those years ago, and thanks to the internet, people who I knew by name only I now converse with. There are many people from the old scene still highly active, although we are really getting on a bit these days! Oh.. too many, and this reminds me of wrting old scrolltexts :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0590 Secs