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Reptile
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Reptile Group: AstroIdea Date of birth: 78.04.08 Hmm probably around 84-85, i spent holidays with my mother at her workplace, which was pretty high-tech (for that time). That's where i first saw a c64 - and fell in love with it :-) I used to own a c64, amiga, and now several pc's... guess i had them all :) I did some coding on c64, then when i got the amiga, i was fascinated by soundtracker, so i started doing music. This continued on the pc with ultratracker, fasttracker1, and fasttracker2. Well it was an interesting ride for me, as on the c64 i did some coding, but i always loved music (even went to music school for a while), and the amiga soundtracker was just out-of-this-world at that time... it was amazing to play around with samples "freely". Then when the pc-era came, i switched to fasttracker2, and later did some music-related software for a living.. and i ended up being a coder again :-) Okay i guess i answered this question twice alrady :-) But fasttracker2 was "THE" tracker for me. None. I had never become a widely known musician, as my modules weren't that good, they had the melody and everything, just not as good technically. I never liked the process of making my own samples, and never really took time to refine my music. If i had to name one, it'd be the Mutha II. soundtrack. Not a mind-blowing tune, but i still like it. No... i did nothing to be ashamed of. Oh, are you serious??? It is THE thing to make or break a demo. Important in a game too, of course, but as i see demos as videoclips, it's just the most important thing. I do music now and then, but nothing to release. I do it because i enjoy doing it, but i probably will never release a tune again in my life. But then again, who knows :-) All of these formats have their uses. These are only storage formats, nothing else. Gee, there are WAY too many to list. Please don't ask :-) No. Nobody would be interested anyway :-) Astral Projection, Draft, Evanescence, Unique, Ace of Base, Queen, Neo... and a lot more. I pick music song-by-song, i rarely play full albums. The c64 music scene gave me the ability to appreciate melody. Seriously, altho i LOVE sid music, and it's amazing what can be done with it, those guys had nothing but their _COMPOSING_ (not _mastering_) skills to impress. The amiga scene gave me the "demoscene", and it was a very important turning point in my life - after all, that's why i can code games now for a living. More or less. I'm following the demo/music scene, but not contributing much anymore. You know, no time, life, etc, the usual lame reasons :-) To say? Yes: dont believe those who say the scene is useless. Sure, you'll be leaving it some day, but if you were REALLY involved, it can define your upcoming real-life/career/whatever. Did for me :-) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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