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Reptile 
Handle: Reptile
Real Name: Balázs Vasvari
Lived in: Hungary
Ex.Handles: Balazs Vasvari
Was a member of: AstroIdea (IA), Beep, Haujobb (HJB)

Modules: 9  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Reptile

    Group: AstroIdea

    Date of birth: 78.04.08


  • 1-How did your interest for computers start? Which year was that?

  • Hmm probably around 84-85, i spent holidays with my mother at her
    workplace, which was pretty high-tech (for that time). That's where
    i first saw a c64 - and fell in love with it :-)


  • 2-What machines did you previously have? What did you do with them?

  • I used to own a c64, amiga, and now several pc's... guess i had them
    all :) I did some coding on c64, then when i got the amiga, i was
    fascinated by soundtracker, so i started doing music. This continued
    on the pc with ultratracker, fasttracker1, and fasttracker2.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well it was an interesting ride for me, as on the c64 i did some coding,
    but i always loved music (even went to music school for a while), and
    the amiga soundtracker was just out-of-this-world at that time... it
    was amazing to play around with samples "freely". Then when the pc-era
    came, i switched to fasttracker2, and later did some music-related software
    for a living.. and i ended up being a coder again :-)


  • 4-Which composing programs have you been using? Which one in particular?

  • Okay i guess i answered this question twice alrady :-) But fasttracker2
    was "THE" tracker for me.


  • 5-With which module did you feel you had reached your goal?

  • None. I had never become a widely known musician, as my modules weren't
    that good, they had the melody and everything, just not as good technically.
    I never liked the process of making my own samples, and never really
    took time to refine my music. If i had to name one, it'd be the Mutha II.
    soundtrack. Not a mind-blowing tune, but i still like it.


  • 6-Is there a tune you would like not to remember? For what reason?

  • No... i did nothing to be ashamed of.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Oh, are you serious??? It is THE thing to make or break a demo. Important
    in a game too, of course, but as i see demos as videoclips, it's just the
    most important thing.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I do music now and then, but nothing to release. I do it because i enjoy
    doing it, but i probably will never release a tune again in my life. But
    then again, who knows :-)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • All of these formats have their uses. These are only storage formats, nothing else.


  • 10-Could you tell us some of your all times favourite tunes?

  • Gee, there are WAY too many to list. Please don't ask :-)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No. Nobody would be interested anyway :-)


  • 12-What bands are you currently listenning to?

  • Astral Projection, Draft, Evanescence, Unique, Ace of Base, Queen, Neo...
    and a lot more. I pick music song-by-song, i rarely play full albums.


  • 13-What does/did the amiga/c64 scene give you?

  • The c64 music scene gave me the ability to appreciate melody. Seriously,
    altho i LOVE sid music, and it's amazing what can be done with it, those
    guys had nothing but their _COMPOSING_ (not _mastering_) skills to impress.
    The amiga scene gave me the "demoscene", and it was a very important
    turning point in my life - after all, that's why i can code games now for
    a living.


  • 14-Are you still active in the scene these days?

  • More or less. I'm following the demo/music scene, but not contributing
    much anymore. You know, no time, life, etc, the usual lame reasons :-)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • To say? Yes: dont believe those who say the scene is useless. Sure,
    you'll be leaving it some day, but if you were REALLY involved, it
    can define your upcoming real-life/career/whatever. Did for me :-)


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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