Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Revisor
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Revisor Group: C64> Axis, Amiga> Pride Date of birth: 1975 March In 1985 I bought my first computer Atari 65XE, then it was Commodore 64 (my dreamed computer: turbo loading, better high resolution gfx, excellent (forever) music chip allowing listen to worldwide masterpieces. In 1992 I bought Amiga 500 (1Mb) - something I will never forget, first high resolution, colorful scannings, sampled voices of high quality. Amiga seemed to be the future, the future of computers development way. In 1996 I bought my first PC, Pentium 120, 16 Mb, 1,2GB HDD and I have got this computer till today. I am considering purchasing something newer and of todays quality. Timex 2048 borrowed ZX81 borrowed in the meanwhile Atari 65XE Commodore 64 Amiga 500 PC P1 ZX81 - first BASIC approx. 10 lines programmes, Timex 2048 - first games, first touch of the keyboard of the 8bit computer SPYvsSPY, Movie. Atari 65XE serious programming in BASIC, first cracks on cassette protected programmes, first debuggers, first assembler touch, Frank Ostrowski experience with extended TurboBASIC, ... but biggest achievement was the possiblity to protect and unprotect cassette recoded files againt coping. First "scroll" I saw in the game/demo loaders. C64 - excellent games but then, FInal Cartridge III, cracking, ripping, first programming in assembler, first demo creatings, my biggest achievement was to make after 2, 3 months when it came with Censor Design, Light demoes and intros: 1. vertical scroll plexor 2. vertical raster. Amiga500 it was too hard for me to code, to learn how to code, also I did not like it so much anymore. ProTracker was my destiny. And it stayed like that, demo watching, not much games, scene spirit, and music composing. I quit coding as I was lame and unable to learn it. I tried but it was too hard, and nobody in the neighbourhood of Northern Poland was eager to help me or do sth together. Music was the part I discovered with Amiga500 and it was my destiny. ProTracker - all versions. The only and the best for Amiga 500 times. Fast Tracker for PC was without scene spirit and by that time I was quitting composing, when coming from Amiga to PC. Hard to say. I made around 150 modules, perhaps 100 I remember... yoohoo3 was very nice to me (micro chip tunes) but other were good as well. The ones spread e.g. to magazines were 30 - 40 % of my talent and soul. Perhaps there are ppl who have them, some of them. No. There is no such one. No shame. Merely proud. 30% music, 30% gfx, 30% code, 10% design which is a result of skills in those three mentioned. I am seriously considering to turn back the time and fit the standards of 1992-1998 modules. /old school?/ Some new ideas crawl in my head. Different piece of cake. Nothing can be the same as scene spirit. Today it is more and more close to real music which in fact is much different than the old scene production. First it was limited to computer efficiency and possibilities but also we see the blured borderline between master quality - what is nothing different what we hear in radio - and the computer masterpieced scene (C64, Amiga - of course also Atari but it was little different) music where brilliang ideas for the tune (JCH, DRAX ...Jester(!), JOgier Liliedahj, Xtd, Tip&Mantronix(!), 4mat(!) Heatbeat(!)) were put into music modules of characteristic style. Xtd, Jester, JCH, Drax, Rob Howard(?), Heatbeat, TIP&MANTRONIX (!!!).... sigh, sighs..... Not at the moment. I used to plan few years ago. I am versatile, I am flexible - I like good things. Scene spirit - young people, no stealing, competing, healthy competition, common spirit of creating new things, copy party spirit, competitions.... sigh, sighs....eh.... No. No. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0590 Secs