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Revisor 
Handle: Revisor
Real Name: Bartosz Bartoszewicz
Lived in: Poland
Ex.Handles: Jinx
Was a member of: Brainiax, IkarI, Pride, World Federation of Mad Hackers (WFMH)

Modules: 34  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Revisor

    Group: C64> Axis, Amiga> Pride

    Date of birth: 1975 March


  • 1-How did your interest for computers start? Which year was that?

  • In 1985 I bought my first computer Atari 65XE, then it was Commodore 64
    (my dreamed computer: turbo loading, better high resolution gfx, excellent
    (forever) music chip allowing listen to worldwide masterpieces. In 1992 I
    bought Amiga 500 (1Mb) - something I will never forget, first high
    resolution, colorful scannings, sampled voices of high quality. Amiga
    seemed to be the future, the future of computers development way. In 1996
    I bought my first PC, Pentium 120, 16 Mb, 1,2GB HDD and I have got this
    computer till today. I am considering purchasing something newer and of
    todays quality.


  • 2-What machines did you previously have? What did you do with them?

  • Timex 2048 borrowed
    ZX81 borrowed in the meanwhile
    Atari 65XE
    Commodore 64
    Amiga 500
    PC P1

    ZX81 - first BASIC approx. 10 lines programmes, Timex 2048 - first games,
    first touch of the keyboard of the 8bit computer SPYvsSPY, Movie. Atari 65XE
    serious programming in BASIC, first cracks on cassette protected programmes,
    first debuggers, first assembler touch, Frank Ostrowski experience with
    extended TurboBASIC, ... but biggest achievement was the possiblity to
    protect and unprotect cassette recoded files againt coping. First "scroll" I
    saw in the game/demo loaders.

    C64 - excellent games but then, FInal Cartridge III, cracking, ripping,
    first programming in assembler, first demo creatings, my biggest achievement
    was to make after 2, 3 months when it came with Censor Design, Light demoes and
    intros: 1. vertical scroll plexor 2. vertical raster.

    Amiga500 it was too hard for me to code, to learn how to code, also I did
    not like it so much anymore. ProTracker was my destiny. And it stayed like
    that, demo watching, not much games, scene spirit, and music composing.


  • 3-For what specific reason did you end up making music rather than gfx,coding?

  • I quit coding as I was lame and unable to learn it. I tried but it was too
    hard, and nobody in the neighbourhood of Northern Poland was eager to help
    me or do sth together. Music was the part I discovered with Amiga500 and it
    was my destiny.


  • 4-Which composing programs have you been using? Which one in particular?

  • ProTracker - all versions. The only and the best for Amiga 500 times.
    Fast Tracker for PC was without scene spirit and by that time I was
    quitting composing, when coming from Amiga to PC.


  • 5-With which module did you feel you had reached your goal?

  • Hard to say. I made around 150 modules, perhaps 100 I remember... yoohoo3
    was very nice to me (micro chip tunes) but other were good as well. The
    ones spread e.g. to magazines were 30 - 40 % of my talent and soul. Perhaps
    there are ppl who have them, some of them.


  • 6-Is there a tune you would like not to remember? For what reason?

  • No. There is no such one. No shame. Merely proud.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • 30% music, 30% gfx, 30% code, 10% design which is a result of skills in
    those three mentioned.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am seriously considering to turn back the time and fit the standards of
    1992-1998 modules. /old school?/ Some new ideas crawl in my head.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Different piece of cake. Nothing can be the same as scene spirit. Today it
    is more and more close to real music which in fact is much different than the
    old scene production. First it was limited to computer efficiency and
    possibilities but also we see the blured borderline between master quality -
    what is nothing different what we hear in radio - and the computer masterpieced
    scene (C64, Amiga - of course also Atari but it was little different) music
    where brilliang ideas for the tune (JCH, DRAX ...Jester(!), JOgier Liliedahj,
    Xtd, Tip&Mantronix(!), 4mat(!) Heatbeat(!)) were put into music modules of
    characteristic style.


  • 10-Could you tell us some of your all times favourite tunes?

  • Xtd, Jester, JCH, Drax, Rob Howard(?), Heatbeat, TIP&MANTRONIX (!!!)....
    sigh, sighs.....


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not at the moment. I used to plan few years ago.


  • 12-What bands are you currently listenning to?

  • I am versatile, I am flexible - I like good things.


  • 13-What does/did the amiga/c64 scene give you?

  • Scene spirit - young people, no stealing, competing, healthy competition,
    common spirit of creating new things, copy party spirit, competitions....
    sigh, sighs....eh....


  • 14-Are you still active in the scene these days?

  • No.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • No.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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