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Rhino
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rhino Group: (former Softeyes member, afterwards Team HOI member) Date of birth: 28-August-1971 My interest in computers started when I was 12 years old or something and my father decided to buy one. We went to a computer store and there where 2 types of computers. One was an Apple with 16 colors on screen, and the other one was a green/black one from Commodore called the PET. Although I wanted the colory one, luckily my dad choose the Commodore! On the PET I didn't do much except play games. I did program a bit in basic but nothing earth-shocking. Afterwards I got my own C-64. On this machine I played loads of games and I started programming a bit. All programming was done in assembly (Seka/Asm-1) since it was the coolest and fastest. With music I didn't do too much. I played around a bit with SoundMON which I liked, but I didn't understand enough about the theory of music yet to make anything worthwhile. When the Amiga 500 came out I bought it. I can still remember the first time I saw an Amiga and it was playing the Sonix version of Axel-f. When the drums hit in I knew I had to have that machine. When I saw a demonstration of Dpaint I was even more sure. On the Amiga I continued coding in assembly and I started making games together with 2 friends (Ramon and Metin). Metin speciality is graphics and Ramons speciality is music. With the three of us we could handle all the disciplines of making games. Among our finished games where 'HOI' and 'Clockwiser'. In the meantime I also made 2 music programs. The first was called 'SIDMON' (the number 2 version I didn't make...it was made by a german coder called DOC), and the second was called 'Mugician' (or the digital mugician). The most tunes I've made where while developing and testing those programs. Anyway, in time I started to get more and more the hang of it. When a friend of mine (Pieter) who also was into the game making proces wanted me to make some tunes, I made some in Mugician. For about 2 years now I own a PC and I have made a game for it together with Ramon and Metin (called Moon Child). Recently I picked up on the idea of converting Mugician to the PC and this turned into Jaytrax. For Jaytrax I've composed some tunes. In the past I have always used Ramons music in our productions since he is a professional and that shows. I'm a big fan of his and he is a really talented guy. I always liked coding better than making music. I do make music but I only do it when I have some kind of inspiration. With coding I don't need inspiration since it comes more naturally. When making music I really have to sit and think and try, while programming is more like a second nature. I speak Assembly and C better than my native tongue... ;^D I do envie people who make music like talking. A little bit SoundMON on the C64 Fasttracker (on the Amiga) and some other trackers. Sidmon (Amiga) Mugician (Amiga) And Jaytrax (PC) I have some synths at home and I have made some 'professional' tunes with Cubase too. I have never actually felt that. What I do like is that after half a year I sometimes start up the Amiga and I listen to some of my old tunes and I think 'Wow, did I make that?'. And that makes me feel good. A lot... hahaha... Most of 'm probably. Some of them are really nothing more than a soundcheck to see if the musicroutine worked properly. Diehard module swappers actually have them now as part of 'my work'... =^D For a game, the hard fact is that it doesn't matter too much from a commercial perspective. It's the graphics which sells the game. I do like great coding and music in a game though, but graphics have always been the most important. When a game is bought however I think the coding is the most important, secondly the graphics and last the music. You can have great games without music, but a great game with poor coding is difficult. Music for demos is essential, it just makes the demo or it kills it... some of the better demos for the Amiga,and nowadays too also the PC are just kicking and steaming on the music... even if the visuals lack a bit, the sound can make up for it. Just a bit... Haven't touched my synths in a while... But I'm composing a bit for my new music program... and like doing it. It is like showing a vulnerable side of yourself I hate MIDI. This is one of the reasons why I made Jaytrax. How can anyone listen to the general midi files? If they are custom made for one soundcard okay, but most of the time you hear them on a cheap soundblaster and it just sounds crappy. MP3 is a cool new thing... although the sound quality is not really perfect yet. I'm not a big collector though. I sometimes collect some tunes and just put them on a CD. It is so much easier to listen to. Most of my all time favourites are the tunes on the C64. This was the summum of great tunes. Even the Amiga has never captured the great tunes of the C64. I like playing them with Resid and I even have 2 DAT's full with the original C64 tunes. Most hubbard tunes where great, especially Monty of course. Galway is the master of full sounding harmonical tunes too. Anthony Crowther's tunes I liked a lot too. I think he was a bit like me, primarily a coder but doing some composing as well. Nonono... I'm really not that good. I have made a CD once with some tunes from me made on my synths but that was just a one of.. Pfff.. I have always been a sucker for electronical music, so the techno music nowadays I like. Not the mainstream commercial crap of course. Some names: Radiohead, Underworld, Prodigy, Eat Static etc etc.. But I also do like a lot of 80's music. That was the time when you had to know something about music to make it in the business! ;^D My youth, and a great time to look back upon. During that time I played so many games, did so many cool things and made a lot of friends. It has built self-esteem and I periodically get melancholic juts by thinking about those golden years. Depending on what you call 'the scene'. I'm not in a demo group anymore, but recently I have finished a game. Now with the coming of my new Music program one could say I remain for always stuck in 'the scene'. Luckily! I think the child in me will always want to do fun stuff with computers. I think this pretty much wraps it up! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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