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Rick
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rick, Sauron, Ice-t Group: Inorix, Black Mail, Vision Date of birth: 29-03-72 I had a neighbour who had a Commodore 64 which he lend me out to play around with. I think it was in '84. It's really funny how I got so exited back then, playing a F14 simulator and when I encountered an enemy plane it really got my juices flowing. The plane consisted of 2 pixels! ;) I think de c64 was really giving you an impulse to fantasize and create your own world. I had a c64, Amiga 500, 2000 and a 1200 (All juiced up). I played games on them most of the time. I had a BBS on the amiga's (to get games en demo's). It sort of runs in the family and when I saw ORC (Black Mail) pixeling great graphics and other beta friends coding, the choice was made easy.. Also the sound of the SID chip was really amazing. Though my music was not really good to put into demo's until I started to write on the Amiga. On the c64 I used the (TASM) routine from Maniacs of Noise and from 20cc. On the amiga I started out with Noisetracker and ended with ProTracker. I also used an assembly routines in Asm-one. I still haven't, though I am amazed that I actually typed in all the stuff.. On the c64 I released Metalwars preview (Game). The intro contained an awful piece. It ties everything together. It is also underestimated and you usually get a call when the project is almost finished. I really hate that. Music that is synced with the demo, or game, will have greater impact. Just look at a movie. You are telling a story to provoke emotions and trigger responses. Sometimes, but not on the computer. I have a modest setup but you will find me playing guitar instead of sequencing. I do this about 20 minutes every day, drop it, and do something else (I have a short attention span).. There's some really good stuff out there if you dig really deep. But nowadays I don't get exited anymore when I turn on the radio or television. A CD from Mr.Bungle (Mike Patton) knocked me of my socks a while ago. It's been years an artist did that. The old c64 tunes a really great. On the amiga I like stuff made by Jogeir Liljedahl and the tunes that Charles Deenen made for the game 'Unreal'. Yes, I've been asked to do contribute for the next release of Immortal produced by Jan Zottmann. It is really an honour to see my name up there with all those cool composers. Mr. Bungle, Fatboy Slim and Daftpunk and some jazz/breakbeat stuff. But I do the dishes on Queen ;) Really great kicks without using drugs :) and of course friends for life! No, I wish. I would like to greet Hein Holt, Richard Groenendijk (ORC), Jave van Eys, Robert van den Breemen, Jeroen Tel, Robert Tan, Reyn Ouwehand, Jeroen Dunnewijk, Peter en Tony van Esch, all the people that were in Black Mail and Vision. Everyone I offended not greeting em here. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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