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Rolex
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rolex Group: Depth Date of birth: 29 January 1979 It all started when I got my first computer in 1986 or 87. It was a Canon MSX. As some of you might know, the MSX was never a major success, so my interest towards it kind of faded when I didn't get any new games for it and so on. My obsession for computers didn't really kick off until the end of 1988, when my father bought an A500. I really miss those days back then. It was really a great time for the Amiga. I've had the Canon MSX I told you about above, wich was only used for games and some Basic programming. Then I got an A500 wich again was majorly used for games. I also used DPaint quite alot though. It wasn't until the end of 1991 I started moving away from games, doing alot of graphics and animation in DPaint . I remember the hell I had animating with only 512k ram. :) I bought an A1200 in may of 1993, and I've had quite a few A1200's since that time. In mid 1993, wich was the peak in my animation period, I started experimenting with a program called Protracker. :) I soon learned the basics of it, and found something that produced imidiate results comparing to the tedious (and sometimes unrewarding) process of animating. As I really got to know the program, I quickly lost motivation for animating, and by mid 1994 I was completely hooked with Protracker, and I've had it that way ever since. For the record I can mention that I also once tried to leard assembler coding, but as the impatient type of person I am, I quickly lost patience for it. So I guess you could say that my main reason for choosing music over graphics is my lack of patience. :) Since I've always had a great interest for both areas. Protracker has always been the thing for me. I'm currently using version 3.15. Ofcourse, I've tried OctaMED, Quadra Composer, Stonetracker, Digibooster etc, but they generally just give me a big headache. Digibooster is quite nice though, but it really is quite useless if you don't have a 16bit soundcard. I still have these programs on my harddrive though, as they have some interesting sample-edit features lacking in PT. I've ofcourse also used Fastracker on the PC, but I really dislike working with it. But I suppose it's just a matter of what you're used to. Pretty hard to say. I really don't think that I have such a thing as a goal. I'm mearly trying to explore the musical universe. :) But ofcourse, there's been tunes wich have been turning points for me as a musician. The tunes "Telekinesia", "Super Orange" and "Lillebror ser deg" wich were made in mid 95, late 95 and early 96, is probably the three tunes that really have represented a major change in the past when it comes to my music. My latest tune "Freestyle" is also a clear sign of change of style, or progression if you like. Hmmm.. Hard to say. I did a remix of The Prodigy's "No Good" back in 1994 wich I really put alot of work into, only discovering later that it sounded crap when played on a real hi-fi. (I made the entire tune through a Panasonic portable cassette player) :) It's very important. When I watch a demo, I belive I look at it from a musician and a designer's point of view. I.e. How the music goes with what is displayed on the screen, and how the demo progresses through the various parts/effects. And ofcourse how these parts/effects are presented. So obviously it's very important. It's different on a computer game though, as it relies on interaction rather than "passive" enjoyment, and is not generally looked upon as art in the same way as a demo (at least that's the way I see it). So I belive people don't have the same expectations for the music as in a demo. Most people will think the gameplay and graphics are more important. But still, music is very important. For example a atmospheric tune in a roleplaying/adventure game can make all the difference. Yes I am. Professional or leisure, what's the difference? :) Well, I think mp3 really is a nice thing. It doesn't sound nice through an for midi, I really don't like working with it too much since you don't have total control over the sound like you have in a tracker. It's much easier to make music sound "professional" in a midi setup though, since our idea of "professional" sound is based upon what we hear on the radio, MTV etc. wich very often is music made in a midi-setup. I think you could compare it to doing graphics in Dpaint and in Photoshop. When pixelling in Dpaint you are in total control over every little detal, when painting in Photoshop you're not but can much easier achive a good overall result. Ofcourse, both midi and tracking have their advantages and disadvantages. They are just different tools, and I prefer the tracking alternative. You mean mods? It would have to be something by Heatbeat i think. This man did wonders with the tracker. His tracks "Aquarium People", "Dawn Mosaic", "uudenkuun sointuuma", "Playing with delay" just to name a few shows a man with a unique style plus a total control over the tracker. But there is quite a few musicians in the scene today who produces great stuff. I think that for instance Virgill is a marvellous composer who's not afraid to include unusual and ever so interesting elements into his music, wich really is quite traditional when you look at it's basics. It's what he puts into it and the great amount of professionalism he shows in his tunes wich makes them stand out of the masses. His tunes "Wavecoast", "Nosehole", his tune from "Crazy sexy cool" and "join the microcosm" is in my opinion examples of modern classics in the world of Protracker modules. I would also point out the brilliant Norwegian composer Whiskas, who really have invented his own style. Just listen to his tunes "The magic milktunnel", "The falling log", "Grull", "Structure" and "Phtalate - remix". The way I see it these are examples of true art, and is some of the few mods ever made that would stand out as definite examples of sheer quality even in the commercial music industry. No I'm not. If I were to do an audio cd, it would contain stuff especially made for the release. The bands currently on my playlist are Pink Floyd, Herbie Hancock, Dire Straits, Biosphere, Nick Cave and the Bad Seeds, Mind over Midi, Coldcut, Miles Davies, Cat Stevens, Jimi Hendrix, Depeche mode + various others forgotten. I've never been part of the c64 scene. But the Amigascene has given me a great deal. Mainly in the form of a lot of contacts around the world whom I can exchange ideas, views, music etc. with. But ofcourse also the many brilliant demos, intros, modules, pictures, diskmags etc. etc. It's great to see all the productive minds out there putting their heart and souls into their stuff. Yes I am. After a years break, I'm back for a while. Well, I'd like to greet everyone I know (and the ones I don't). Love you all :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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