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Ryan Cramer
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Ryan Cramer Group: Renaissance (also did stuff for Iguana and Tran) Date of birth: 10/10/74 Probably in the late 1980s. Started with an Apple ][e, then moved up to a Packard Bell 286. I was always interested in technical things, so I think this translated to an interest in the computer. Probably the thing that fascinated me the most was online communications, BBSs and such. In terms of computers, I followed the standard route -> 286, 386sx, 386/33, 486, Pentium, then AMD Duron, which is what I've got now. I also use a Mac G4, but I'm not wild about it--I have to use it on the job. Early on, I mostly did programming. I ran a BBS (Data Connection BBS), and wrote utilities that ran online, the most widely known was called DataView. Then I got into music, and tracked for several years. Now, I'm a graphic designer. However, I still like to do programming, mostly in PHP and SQL. I still like to do music as well, but don't seem to have the time that it requires to do anything serious. I'm hoping for more time in the future. Well, actually I ended up making graphics, but not in the demo scene. I think music is the artform that I enjoy the most. Music has a ton of emotional and expressive power and fills a creative niche that programming and graphics design didn't (for me anyway). Nothing is more satisfying than finishing a song that you've worked very hard on. Likewise, nothing is more frustrating than struggling to start or finish a song. :) I used quite a few, it went in this order: Whacker Tracker, FastTracker, CDFM (a Renaissance group tracker), Composer 669, Farandole Composer (the first 16 channel tracker on the PC), Multitracker (MTM), Screamtracker 3, FastTracker 2, then Impulse Tracker. Now I've got Mad Tracker on my computer, but haven't messed with it too much yet. I really liked the last two that I wrote, 'rcr' and 'Kalapaki Beach'. Unfortunately, the best song that I think I did was lost in a hard drive crash. I spent four months on it, and was really disappointed to lose it. I still check old floppy discs sometime, just in case a copy of it pops up somewhere. It was called 'The Passage of Time 2", and was the second in that series. A few that I released when I first started tracking with Whacker Tracker. I didn't know what the hell I was doing, so they are rather funny to listen to. They were called Raising the Sail, Ocean Sunrise, and The Motion of Time. I've always thought that it was one of the most important pieces, especially in a demo. You can't have a good demo without good music. Unfortuantely, you can have a good game without good music. For me atleast, whether its a game, a demo, or a movie, good music is key. I'm not right now. As I mentioned, its something that I really want to do, but have been unable to find the time lately. I still experiment in the tracker a few times every year, but haven't come up with a complete song in probably two years. Hopefully that will change soon. I think MP3s are great. Napster (deceased), Morpheus, etc. have allowed me to listen to a lot of obscure music that I would otherwise not have been able to find. Likewise, the ability to export modules to a format such as MP3 is great since it will sound the same no matter where it is played. Before, we always worried about what player someone might be using, because it could screw up the song. On the other hand, I liked distribution in tracked formats because you could study how the composer tracked it, and the filesizes were nice and small. That is a tough one, but I really enjoyed music by Purple Motion, Skaven, C.C.Catch, Dr. Awesome, Heatbeat, Dune (now Brothom States). More recently, I thought that Stereoman (ESEM? Noisemusic), In_tense and Quasimojo (Chill Productions), and Ceniq (Milk) do some really incredible stuff. If I had to list all my favorite songs, I think I'd have to spend all day picking them out. :) No, not currently. Boards of Canada, Global Communication, LTJ Bukem, Omni Trio, John Digweed, Stereolab, Artemis, Spacetime Continuum, Astrud Gilberto, Tim Story, Dave Matthews Band, and whatever is playing on live streams like Groove Salad, Neurofunk, Flaresound, or Wefunk. Sadly, I was never involved in either scene. I started in the PC scene. I always wanted an Amiga, but this was not something that we had access to in the US. Unfortunately not. Though, I do try to keep up with things now and then. All old friends from #trax and from Renaissance. I'd start naming names, but I know I'd forget somebody, as its been awhile. :) Now just a couple of thoughts on the demo scene as a whole. Its great to see people pushing the envelope of digital artwork, be that code, music, or graphics, and thats what makes the demo scene great. Its a 'true' artform, where neither money nor corporatations decide what is good art. I hope to follow the demo scene my whole life. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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