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Sgt. Sinn 
Handle: Sgt. Sinn
Real Name: Klavs F. Jørgensen
Lived in: Denmark
Ex.Handles: Klavs Jørgensen, Klavs Jorgensen, Klavs F. Jorgensen
Was a member of: n/a

Modules: 9  online
Interview: Read!

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Sgt.Sinn

    Group: --

    Date of birth: 15.12.71


  • 1-How did your interest for computers start? Which year was that?

  • 198x (not sure). Started with C-64.


  • 2-What machines did you previously have? What did you do with them?

  • C-64, C-Amiga 500, PC. All sold.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I have a big passion for electronic music and was pioneering in the
    techno/industrial fields at that time. It was new and exiting then.


  • 4-Which composing programs have you been using? Which one in particular?

  • Oktalyzer, various Pro-trackers (favorite), Cubase + Dr. T (midi).


  • 5-With which module did you feel you had reached your goal?

  • Reached every time - More and more features were tried for every new mod.
    Fx. sample mixing and trying to make an analog sound from samples (acid
    and such).


  • 6-Is there a tune you would like not to remember? For What reason?

  • No


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Demo: 70%
    Game: 40%


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Haven't got the time at the moment but would like to...


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • There is some quality (20%) out there and a lot a crap (80%).
    A lot of people can make nice tunes, but there simply is no atmosphere to the
    sound. With all the possibilities we have today in the software, some of the
    creativeness disappears, and a lot of pieces sound alike. People who say
    electronic music has no soul are wrong!


  • 10-Could you tell us some of your all times favourite tunes?

  • Monty on the run!!!


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Would be nice some time.


  • 12-What bands are you currently listenning to?

  • Covenant, Front Line Assembly, Project Pitchfork, Assemblage 23


  • 13-What does/did the amiga/c64 scene give you?

  • The best of times - Music, friends and too much beer and cigarettes.


  • 14-Are you still active in the scene these days?

  • Not really.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • A greeting to everyone who have been involved in the industrial scene on
    the Amiga - And have put an effort in trying to create a unique sound!


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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