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Sire
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Sire Group: Lego Date of birth: 29. 3. 1973 Somewhere in the beginning of the eighties. I was magically attracted by the early home computer machines, they really excited me somehow. What you could make with them, how they looked like, their novelty. My first computer was a Sinclair ZX81. With this beautiful little machine I had my first basic lessons in how a computer (ie programming a computer) actually works. I then already wrote programs with no other reason than experimenting with visual effects; simple animation and so on. The true demo spirit from the very beginnings. :) The next machine was a Commodore C-16, which was followed by a Plus/4. On them I learned crude assembler hacking. A common exercise was cracking games which were only sold on tape so that I could load them from disk much more comfortably. There was no real "scene" I participated in at this time, though, only some friends with similar interest. Then came the beloved Amiga, model 500. This machine I used a lot for playing - not so much with games, but with the possibilities of this computer. Deluxe Paint, Soundtracker and Reflections were programs that fascinated me. This was the time I entered the scene. I later also had to make the AGA-move and bought an Amiga 1200. Brilliance, Turbokarte... And five years ago (from today) came the first PC, which is still the one I am using now - at least one of the harddisks and the case. Additionally I collected some classic home computers on flea markets and so on, for example some C-64s in various builds (also one SX-64), some Ataris (800 XL, 260 ST, Mega ST, two old VCS), a Schneider (Amstrad) CPC 464, even an Amiga 1000 is among them. But I rarely use these, mainly because of too little space to keep them set up permanently. I never only made music. It was always one of my creative interests. I also had some years of piano training, but was very bored to play from notes. The first experiences however I had with a computer at home was, as mentioned, programming. I still wrote some basic assembler routines on Amiga, but coding turned out to be very tedious for me, I lost the passion for it. Obviously my main interest and my best skills were and are in the graphic area, especially 3D (this is also the area in which I work professionally). But for music I never lost the passion. Making music, whether just jamming around or seriously composing, is a part of my life somehow. The first one must be some program on the C-16 (the ZX81 was a mute computer), which was called Music Studio I think. It started to get interesting with Soundtracker on the Amiga, later Protracker. Then I was one of the beta testers for this amiga tracker written from one of my Lego-mates, "Art of Noise" (later called "Chorus") by Twice. I also very often used MED and later OctaMED, to incorporate my MIDI-Hardware. On PC I used Fasttracker, today I use Buzz. I also tried Cubase a bit, but I don't feel at home in this kind of programs. Although for certain styles of music they are obviously tailored better, so I always plan to get into them. The few which were officially released into the scene I am quite satisfied with. In my ears they express what I wanted them to express. I still like Spring Air, the module from "the real 40K"-intro which was Lego's first production. Chiptunes are an art by itself, the most extreme dogma of restrictions, and with very unique aesthetics. What annoyed me with Spring Air only always was that it gets cut off just a few seconds too early in the intro. Another well-known module from me is the soundtrack for Artwork's "Megademo IV 2", which is rather a surreal noise collage than music. Some people seem to hate it because of its strangeness, but this is one more reason for me to be proud of it. :) With this one, the goal was reached for sure. Well, at least I don't remember a tune which I don't want to remember, so if I ever wanted to forget one for any reason, it succeeded. :) Of course there are many tunes I am not satisfied with, but either they are unfinished anyway (most of them all) or not to be taken too seriously. Some old ones may contain embarassing elements to my standards of today, but I rather laugh about it or get nostalgic (or both) than trying to forget. Apart from music discs in the demo world and games like "Parappa the Rapper" or "Space Channel No. 5" music is never the nutritive ingredient, but one very, if not the most important spice. The greatest demos couldn't be the greatest without their music and the way the music fits to the demo. With games it's very similar. It's very obvious on titles like "Wipe Out" or "Resident Evil", their coolness relies on the background music in the first place. Music, used in the right way, tremendously helps getting the dramaturgy right. For leisure purposes. I never really stopped playing with music. Of course it's not the same as with xm or mod files. The great thing with the later was - besides their very small size, far smaller than mp3 even - their open source nature. It's very interesting and teaching to analyze the way other composers work. Some heavy p2p-mp3-swappers say, the only things they miss sometimes are the booklets that come with the original CDs. In a similar way I sometimes miss to read messages written in the instrument's names of modules... :) Hmm... Well, I have a very broad taste. There are many demo tunes I liked. But some of them just got stuck in my memory. The soundtrack for the psylo remix of CNCD's "Deep" was quite cool (from Yolk and Legend), the whole demo actually. Moby's work for Sanity's "Arte" was amazing, but in this case again: the whole demo was outstanding. The opus Audiomonster created for Silents' "Ice" I always found interesting, with this strange tango part and everything, it's a classic. Ah yes, and "Total Triple Trouble" from Static/Rebels. This one influenced me definitively. Jesper Kyd, too. He has a very unique style. In the "Global Trash"-mod there is this famous hihat moment. And everything I know from Strobo/Stellar or Diablo/Budbrain I remember finding nice. And Romeo Knight and Heatbeat and... There is so much great stuff out there, let alone the material from collectives like da jormas, schleudertrauma, elke, mono 211, which I also enjoy listening to occasionally. I don't think the material I released in the scene is famous enough to earn a dedicated "best of"-CD. But for some of my fellows I will put together one more CD for sure sooner or later. I already did this once on request by a friend, but the content was way too experimental and far out to be of interest for a bigger audience, I suspect. On the other hand, this smashy-trashy punk hymn I once composed for Lego also was on it ("Every Item Fits", sounds a bit like "Mina Omistan"). But this was not a module but played with real instruments. At this very moment I don't listen to music, to be honest. And usually... hard to answer. It is pretty mixed. Much drum'n'bass in the last time. Beastie Boys, Bjork, FSOL, Chemical Brothers... Also Beatles, Frank Sinatra, Shirley Bassey, James Brown, Lalo Schifrin, Lenny Kravitz, Jamiroquai... All kinds of music, actually. Ah, Madonna. She made great stuff with William Orbit. Old Pop (Pet Shop Boys...). Movie Soundtracks. And lots of unknown stuff, by friends partly. Concerning current "radio music" the group which caught my interest the most must be Royksopp. But actually (writing this in January 2003) this already isn't too current, right? I have to regret, for a couple of years I stopped listening to radio, looking MTV frequently and reading music magazines, because I got disgusted by this heavy-rotation-spirit and all this demonstrated stupidity ("Jackass" just sealed this decision). All I get to know about what's going on in the music biz I get through the massive mp3-collection of my brother (Morpheus, Kazaa etc. user). But this is just music, without the marketing, the ads, even without covers to browse. It's funny how different the choice of music can be without these distracting factors. It's just a great creative underground scene. Like a big family. Visiting a demo party, for example, gives this mellow assuredness that you will feel right at home there, are about to enter a place with a crowd of people just as crazy as you, with the same interests and one common passion: home computers and how to show off on them! I often imagine it as like the early fresh hip hop scene with the MCs, the DJs, the writers, the breakers and so on, only still healthy and not that commercialized (luckily demos are not so easy to commercialize, after all). It's also a social vibe. Well, other people meet to show each other their insanely tuned automobiles or whatever. The demo scene in comparison is great for its instant weirdness. It's just not possible to reasonably explain it to an unknowing person within one sentence. This, however, is also said about Harley-Davidson-bikism... :) The last scene earthquake I am responsible for must be the founding of Elitegroup, which was actually a joke but then spawned some really nice productions. But I wasn't involved in the handiwork of any of them. Then, of course, I was one of the organizers of the Mekka/Symposium from the beginnings, in the departments of screen design (earlier parties), beam team and t-shirt design. However, after the death of MS this year I decided not to participate in organizing the Breakpoint party but to attend as a visitor this time. I am curious how a party organized from these old fellows will feel "from the other side". More greetings to the SCALA posse, the Mekka/Symposium orgas and all the other scenemates of past, present and future. And a begging message to Oskari Tammelin: either continue developing Buzz or stop bitching around with Buzz rights and let it be open source, pleeeeeez! Carthago, however, may remain intact. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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