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Soedesoft 
Handle: Soedesoft
Real Name: Michiel Johannes Soede
Lived in: The Netherlands
Ex.Handles: Michiel Soede
Was a member of: Double Density Crew (DDC), Fire Eagle, Soede Soft.

Modules: n/a
Interview: Read!
Pictures: 2  online

Interview


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             TML.dMMP            some facts about some of the major amiga
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       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: SoedeSoft

    Group: SoedeSoft

    Date of birth: 21-11-1970


  • 1-How did your interest for computers start? Which year was that?

  • My father bought a home computer (commodore 64) for me and my brother.
    Something around 1985.


  • 2-What machines did you previously have? What did you do with them?

  • My first computer was a Commodore 64. I used to make demos on it, which
    I programmed myself. Later we made our own music editor/routine, and
    created our own tunes. After that we bought a Commodore Amiga, and
    created a music editor/routine also.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • For the demos we started making our own music. Later, friends of us asked
    to make music for their games, and so we started making music.


  • 4-Which composing programs have you been using? Which one in particular?

  • We started with the soundmonitor from chris huelsbeck. Later we used our
    own program called soundmaster. It had some better effects algorythms, so
    that we could copy the sounds from Rob Hubbard better.


  • 5-With which module did you feel you had reached your goal?

  • There was never any real goal in making music, so if it sounded nice,
    I was happy ;-)


  • 6-Is there a tune you would like not to remember? For what reason?

  • No, of course not. Of course we made some worse tunes, but I would
    be the last person to feel sorry about that.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • In the days of the commodore 64, I thougt music was very important for a game.
    Because graphics weren't that great in those days, music was very important
    to create a certain atmosphere. A demo without music, I'd throw in the
    thrascan ;-). I liked making demo's in the past, music was to me the most
    important part of the demo.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am sometimes still composing a bit for fun. The past few years I focused
    a lot on synthesizer music (you can find some of it on my website,
    soedesoft.com, if I get it running again). Recently I am busy with learning
    how to play the bassguitar.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • If you mean current computer game music: I don't really play any games
    anymore, or listen to the game music. I do like mp3, just because it's a nice
    way to spread (or copy) music.


  • 10-Could you tell us some of your all times favourite tunes?

  • For the commodore 64, this would be the delta intro tune, or the commando
    tune.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • If I'd ever find the time, I would. If I would make it, I would totally
    recompose it, using modern synths etc, and not use the old sid sound.


  • 12-What bands are you currently listenning to?

  • I like listening to Live, Red Hot Chilli Peppers, and Anouk (a dutch band).


  • 13-What does/did the amiga/c64 scene give you?

  • I think it's great that some guys still keep the good old days alive.
    It's very funny that there folks who still remember SoedeSoft! I think even
    more people know about us now than in the past.


  • 14-Are you still active in the scene these days?

  • Not a lot, no. But occasionally I reply to mails, like this one, to give
    an interview.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greetings to Fire-Eagle, as I always used to do in the past. Just take care
    that in the next millennium (3000) people still now what a commodore 64/Amiga
    was!


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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