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Spectral
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Spectral Group: Lard! Design, Magic!, Neo, Maniacs, Tulou Date of birth: 15th feb 1978 Back in 1985 I started school, and got some friends who had c64's. I instantly knew that computers was something I wanted to use. First I got a c64 in 1986, which me and my friends just played games on. I was too young to understand anything else. In 1990 I got my first amiga 500 with some demos and games. I thought the demos were really cool and I wanted to be involved with that kind of stuff. Unfortunately I lived in a small town, and I didn't know any other sceners back then. So I kept on playing games for a while.. In 1993 I bought an A1200 and also started swapping and doing music for Lard! Design. I've always been interested in music. I used to load games/demos just to hear the music, and I play some real instruments too (trumpet, piano, drums). So choosing to be a musician was a rather natural decision for me. I tried some coding, but I didn't really have any motivation for it. These days I'm always thinking about coding something on the amiga though. I've mostly used protracker, but back when I wasn't involved in the demoscene I did some stuff in MED. Tried a few other trackers, but I felt protracker was what fit my needs best. Hm. I never felt I reached my goal, sadly. I didn't have any synths or other musical equipment to sample from, so I ended up using samples from other mods or samples I could get my hands on otherwise. Thus I could not really get all the specific chords I wanted and so I could never really make anything which I was particularly proud over. Well, not really. All was equally horrible :P The music is as important as anything else. Without it the demo/game would be pretty boring. I'm sure most people agree on this. But the rest (gfx, code, gameplay) is ofcourse also equally important. What I mean is that no part in a demo/game is more important than the other. Maybe in games the music isn't VERY important, because the gameplay is ofcourse the most important thing. But nice music certainly gives extra spice. At the moment no. I have been meaning to try composing something on my pc, or on my amiga. I do occasionally start protracker and make a few patterns, but I never really finnish anything these days Music, like anything else, is about evolution. Everybody can't stick to tracking in 4 channels when you can have so much more artistic freedom with midi, softsynths, etc. I think moving forward is natural, like evolution itself. And there are some musicians who are doing great stuff these days. Particular tunes are calypso tune, enigma and overload. Dizzy and Reed are also among my favourites. On c64 I prefer Tel, Ouwehand, Laxity, Drax and the Follin brothers. No can't say I'm planning that. But if I ever do one, it will be with new tunes. This is a hard question. I listen to a lot of different styles. But norwegian lo-fi band Xploding Plastix must be among my favourites. Meshuggah are also among my favourites for doing something very different to an otherwise pretty boring genre. Friends, happy memories, lower school grades :) I'm still a bit involved in the scene through nectarine demoscene radio (www.scenemusic.net), and I try to watch at least some of the demos that are released. But I think the idea of democoding disappeared when coders started using directx on ghz computers. The whole idea for me about demo coding is to get the maximum out of as little as possible. Not using 3d API's on horsepowered beasts... No. Who knows, maybe I'll do something in the future. Its hard to let go of the scene completely. Particularly I would like to thank Freeman for taking me under his wings back when I was a real newbie to the scene, and to all the guys in the groups I've been in. A special greet must also go to Temal for being a real diehard amiga fan, and for being so productive. Also thanks to all the people on IRC and on nectarine. Thanks to mum and dad for always supporting me with whatever I did, and to all my crazy friends from the past and present. And one final word: it would be nice to see an a500 revival. Come on coders, lets see if you can code something on limited hardware. That's all, thanks for interviewing me Crown. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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