Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Spectral 
Handle: Spectral
Real Name: Jonas Nyren
Lived in: Sweden
Ex.Handles: n/a
Was a member of: Lard Design, Magic, Maniacs (MNC), Neo (N!), Tulou (TLU)

Modules: 13  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Spectral

    Group: Lard! Design, Magic!, Neo, Maniacs, Tulou

    Date of birth: 15th feb 1978


  • 1-How did your interest for computers start? Which year was that?

  • Back in 1985 I started school, and got some friends who had c64's. I instantly
    knew that computers was something I wanted to use.


  • 2-What machines did you previously have? What did you do with them?

  • First I got a c64 in 1986, which me and my friends just played games on. I was
    too young to understand anything else. In 1990 I got my first amiga 500 with
    some demos and games. I thought the demos were really cool and I wanted to be
    involved with that kind of stuff. Unfortunately I lived in a small town, and I
    didn't know any other sceners back then. So I kept on playing games for a
    while.. In 1993 I bought an A1200 and also started swapping and doing music
    for Lard! Design.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I've always been interested in music. I used to load games/demos just to hear
    the music, and I play some real instruments too (trumpet, piano, drums). So
    choosing to be a musician was a rather natural decision for me. I tried some
    coding, but I didn't really have any motivation for it. These days I'm
    always thinking about coding something on the amiga though.


  • 4-Which composing programs have you been using? Which one in particular?

  • I've mostly used protracker, but back when I wasn't involved in the demoscene
    I did some stuff in MED. Tried a few other trackers, but I felt protracker was
    what fit my needs best.


  • 5-With which module did you feel you had reached your goal?

  • Hm. I never felt I reached my goal, sadly. I didn't have any synths or other
    musical equipment to sample from, so I ended up using samples from other mods
    or samples I could get my hands on otherwise. Thus I could not really get all
    the specific chords I wanted and so I could never really make anything which
    I was particularly proud over.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Well, not really. All was equally horrible :P


  • 7-In your opinion, what's the value of a music in a demo, game?

  • The music is as important as anything else. Without it the demo/game would be
    pretty boring. I'm sure most people agree on this. But the rest (gfx, code,
    gameplay) is ofcourse also equally important. What I mean is that no part in
    a demo/game is more important than the other. Maybe in games the music isn't
    VERY important, because the gameplay is ofcourse the most important thing.
    But nice music certainly gives extra spice.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • At the moment no. I have been meaning to try composing something on my pc, or
    on my amiga. I do occasionally start protracker and make a few patterns, but
    I never really finnish anything these days


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Music, like anything else, is about evolution. Everybody can't stick to tracking
    in 4 channels when you can have so much more artistic freedom with midi,
    softsynths, etc. I think moving forward is natural, like evolution itself. And
    there are some musicians who are doing great stuff these days.


  • 10-Could you tell us some of your all times favourite tunes?
  • I was, and still am, very impressed by the works of tip,mantronix and firefox.
    Particular tunes are calypso tune, enigma and overload. Dizzy and Reed are
    also among my favourites. On c64 I prefer Tel, Ouwehand, Laxity, Drax and the
    Follin brothers.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No can't say I'm planning that. But if I ever do one, it will be with new
    tunes.


  • 12-What bands are you currently listenning to?

  • This is a hard question. I listen to a lot of different styles. But norwegian
    lo-fi band Xploding Plastix must be among my favourites. Meshuggah are also
    among my favourites for doing something very different to an otherwise pretty
    boring genre.


  • 13-What does/did the amiga/c64 scene give you?

  • Friends, happy memories, lower school grades :) I'm still a bit involved in
    the scene through nectarine demoscene radio (www.scenemusic.net), and I try
    to watch at least some of the demos that are released. But I think the idea of
    democoding disappeared when coders started using directx on ghz computers.
    The whole idea for me about demo coding is to get the maximum out of as little
    as possible. Not using 3d API's on horsepowered beasts...


  • 14-Are you still active in the scene these days?

  • No. Who knows, maybe I'll do something in the future. Its hard to let go of
    the scene completely.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Particularly I would like to thank Freeman for taking me under his wings back
    when I was a real newbie to the scene, and to all the guys in the groups I've
    been in. A special greet must also go to Temal for being a real diehard amiga
    fan, and for being so productive. Also thanks to all the people on IRC and on
    nectarine. Thanks to mum and dad for always supporting me with whatever I did,
    and to all my crazy friends from the past and present. And one final word:
    it would be nice to see an a500 revival. Come on coders, lets see if you can
    code something on limited hardware. That's all, thanks for interviewing me
    Crown.


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


1 Guest, 0 Users

Processing Time: 0.0615 Secs