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Speedhead 
Handle: Speedhead
Real Name: Juha Mikael Söderqvist
Lived in: Sweden
Ex.Handles: Juha Soderqvist, Juha Söderqvist, Juha Mikael Soderqvist
Was a member of: Byterapers Inc. ((B) - BR)

Modules: 66  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Speed-Head

    Group: Byterapers

    Date of birth:1972


  • 1-How did your interest for computers start? Which year was that?

  • Back in the early 1980's the arcade machines was the first contact with
    "computers", games like pac-man, defender, galaxians and space invanders.
    1985 when i was 12years old i got a c64 as a birthday present.
    I was amazed when i typed something and the computer answered "syntax
    error". The very big thing was actually when i managed to get another error
    message than "syntax error", here i was 13years old boy trapped in a world
    of "error messages".
    I felt a connection with the computer, it felt almost like that i was in
    another dimension. I started to program simple programs in basic, like
    text-adventures and so on. My parents didnt understand why i was glued to
    my computer all the time.


  • 2-What machines did you previously have? What did you do with them?

  • C-64, amiga500,amiga1200,PC:s (actually i got 8 PCs today) in my home
    network


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I dont really know, i liked music more than coding and to succeed in the
    scene, everyone could not be coding(and my good friend CSA was a very good
    programmer so i started to make music.


  • 4-Which composing programs have you been using? Which one in particular?

  • 1. Soundtracker on amiga (the first true tracker and best)
    2. rockmonitor on c64
    3. finaltracker on pc


  • 5-With which module did you feel you had reached your goal?

  • I dont really know, but Big in japan was a big hit. My goals was to release
    a collection instead of making a hit. Speed-head (made about 1 module in
  • 1-2 days)


  • 6-Is there a tune you would like not to remember? For What reason?

  • There are many tunes that i made that i just dont understand why i released
    at all. For me was it not so important that the tunes were perfect, i just
    wanted to release all that i made even if it didnt sound that good.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Sometimes its very important to create a good feeling, in demos the music it
    very important.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am composing but i dont have enough time, i will release a CD and MP3s of
    my old songs and make some new ones too. I have 10-20 tunes made between
    1992-2000 that i never released.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I still like those old C64 tunes very much, amiga mods..it is not the same
    thing to make music in a studio or sing/play instruments.


  • 10-Could you tell us some of your all times favourite tunes?

  • Finnish gold tunes, martin galway and rob hubbard tunes on c64
    all the late amiga tunes from 1988-1989


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • yes


  • 12-What bands are you currently listenning to?

  • Red hot chillipeppers is good. i also like the 80s, i listen to allkind of music
    (not rap or soul)


  • 13-What does/did the amiga/c64 scene give you?

  • It gave me a lot of good things. 1986 I started a small demo-group called
    JAM (programming still in basic) and then when i bought a "final cartridge"
    a new dimesion opened. Programming in machinecode, i spent many hours, days
    and nights to manage to get a first demo for our new group called "Mjau".
    Demo was finished and we started to produce more demos and swapping with
    famous elite groups but we were actually "lame" this was the first contact
    with the scene. We wanted to move as fast as possible to be somebody in
    the c64 scene, i cracked some games too, but it was not so fun. I quit
    programming and got more interested in the Scene. We joined Byterapers in
    early 1988 and i quit programming, we reached a high position in the scene.
    I made some music and did some minor coding that year. I bought an Amiga the
    same year(1988) and started to make music, we made 6 muzzax collections in
    a period of 10months and also had 70contact. I spent all my time making
    music and swapping. We reached a high position in the scene and 1990 i quit
    swapping and making music. I bought an amiga1200 in 1992, i made some music,
    graphics and videos. 1992 Unix and Internet was a new kick for me, i wanted
    to learn more about networking and operating systems (Unix).
    I wanted to study computerscience but my "grades" were not good enough for
    university but i found out that a local district in stockholm had started a
    project that they called "network and communication" which was a simpler
    program that the computerscience at the university had. I studied (and was
    hacking at my freetime) and after 1year and 2moths i got my first job which
    was a unix-networking support technician at a small computer firm. since
    1994 i have been working with computers. Nowadays i work as a IT-architect
    and developer at a scandinavian airlines company. Today the "scene" still
    means a lot, the time spent in mid 80s is the most important thing
    In my personal development/career the scene have been very important and
    helped me to belive that nothing is impossible.


  • 14-Are you still active in the scene these days?

  • I am not very active anymore, but i realize that it is very important and
    serious (its a lifestyle that i like) I am actually programming a webbrowser
    which will reach the market this year.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I want to send greetings to all c64, amiga, pc-sceners.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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