Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Speedhead
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Speed-Head Group: Byterapers Date of birth:1972 Back in the early 1980's the arcade machines was the first contact with "computers", games like pac-man, defender, galaxians and space invanders. 1985 when i was 12years old i got a c64 as a birthday present. I was amazed when i typed something and the computer answered "syntax error". The very big thing was actually when i managed to get another error message than "syntax error", here i was 13years old boy trapped in a world of "error messages". I felt a connection with the computer, it felt almost like that i was in another dimension. I started to program simple programs in basic, like text-adventures and so on. My parents didnt understand why i was glued to my computer all the time. C-64, amiga500,amiga1200,PC:s (actually i got 8 PCs today) in my home network I dont really know, i liked music more than coding and to succeed in the scene, everyone could not be coding(and my good friend CSA was a very good programmer so i started to make music. 1. Soundtracker on amiga (the first true tracker and best) 2. rockmonitor on c64 3. finaltracker on pc I dont really know, but Big in japan was a big hit. My goals was to release a collection instead of making a hit. Speed-head (made about 1 module in There are many tunes that i made that i just dont understand why i released at all. For me was it not so important that the tunes were perfect, i just wanted to release all that i made even if it didnt sound that good. Sometimes its very important to create a good feeling, in demos the music it very important. I am composing but i dont have enough time, i will release a CD and MP3s of my old songs and make some new ones too. I have 10-20 tunes made between 1992-2000 that i never released. I still like those old C64 tunes very much, amiga mods..it is not the same thing to make music in a studio or sing/play instruments. Finnish gold tunes, martin galway and rob hubbard tunes on c64 all the late amiga tunes from 1988-1989 yes Red hot chillipeppers is good. i also like the 80s, i listen to allkind of music (not rap or soul) It gave me a lot of good things. 1986 I started a small demo-group called JAM (programming still in basic) and then when i bought a "final cartridge" a new dimesion opened. Programming in machinecode, i spent many hours, days and nights to manage to get a first demo for our new group called "Mjau". Demo was finished and we started to produce more demos and swapping with famous elite groups but we were actually "lame" this was the first contact with the scene. We wanted to move as fast as possible to be somebody in the c64 scene, i cracked some games too, but it was not so fun. I quit programming and got more interested in the Scene. We joined Byterapers in early 1988 and i quit programming, we reached a high position in the scene. I made some music and did some minor coding that year. I bought an Amiga the same year(1988) and started to make music, we made 6 muzzax collections in a period of 10months and also had 70contact. I spent all my time making music and swapping. We reached a high position in the scene and 1990 i quit swapping and making music. I bought an amiga1200 in 1992, i made some music, graphics and videos. 1992 Unix and Internet was a new kick for me, i wanted to learn more about networking and operating systems (Unix). I wanted to study computerscience but my "grades" were not good enough for university but i found out that a local district in stockholm had started a project that they called "network and communication" which was a simpler program that the computerscience at the university had. I studied (and was hacking at my freetime) and after 1year and 2moths i got my first job which was a unix-networking support technician at a small computer firm. since 1994 i have been working with computers. Nowadays i work as a IT-architect and developer at a scandinavian airlines company. Today the "scene" still means a lot, the time spent in mid 80s is the most important thing In my personal development/career the scene have been very important and helped me to belive that nothing is impossible. I am not very active anymore, but i realize that it is very important and serious (its a lifestyle that i like) I am actually programming a webbrowser which will reach the market this year. I want to send greetings to all c64, amiga, pc-sceners. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0638 Secs