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Starbuck
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Starbuck Group: Spreadpoint Date of birth: 18.01.70 It was the big interest about all new technology. I bought my first Computer in 1986. I had a c64 and the first time i am only interest to play computer games. As little child i was already enthusiastic to play on my grandfathers piano. In this time i am falling in love to make music. In first Chris Hülsbecks SOUNDMONITOR on the C64, two years later Karsten Obarskis SOUNDTRACKER on the Amiga i hobe with my next scores :-) "Sleepwalker" form SLL because this arrangement have a beautiful melody Just like the movie-goer, the player of a computer game is interested in delving deeper into the character, his avatar. No doubt that gameplay and graphics and soundfx do the bulk of work here. They alone, however, don't offer the emotional texturing that really drags the player into the game. Music is the factor here, that ties everything together into a single emotional experience. yes and you are welcome to visit my homepage www.gellrich-music.com -- -- No -- Good friends, many fun and these interview! :-) No -- ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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