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Subi
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Subi (known as Subculture until about 1992) Group: mono/mono211/monotonik (take your pick, I'm never sure which one h0l uses these days! ;) I've also been in Axis, Desire, Lunatics and EOC1999. Date of birth: 13/03/73 Sometime in primary school, about 1982. We got hold of a BBC Micro and I got fascinated by it. In 1983 I persuaded my parents to buy me a Spectrum 48K, which set me up for quite a few years. I got into BASIC progamming and, inspired by the way the music for Manic Miner was done I wrote my own little seqencer using arpeggios. Later, after I got my first MIDI synth I also got a Cheetah MIDI interface. When I was in the sixth form, I met a guy called Fender from THR. He showed me what the Amiga was capable of when he took me through his demo collection. This was about the time of the first ECS Amigas and Scoopex's "Mental Hangover". With the money from my Saturday job I bought an Amiga and a sampler, Fender gave me SoundTracker and I started composing. I did some art in DPaint too, but it was mostly music. Music was what I was into before I even knew computers existed. I used to write tunes by playing and taping one track, and playing it back whilst playing another track and recording both. About ten tracks per tune, so the first track I recorded would be a little faint as it had been re-recorded ten times! It was what I considered myself best at, and something I've always liked doing. I was determined to get on the scene, and music was (at the time) the best way. I did do GFX and coding, but before scanners became affordable I was terrible at drawing with a mouse, although I could do fonts and logos okay. Coding was mostly done in C on the PCs at school, writing text-only adventure games. ;) I'll admit that assembler scared me back then, and I just never felt I was good enough to code demos. The classics! ;) SoundTracker 2.4 to start with, then 2.5. A bit later NoiseTracker 1.2, then 2.0 (M&K ruled!). ProTracker 1.2 was the one I stayed longest with, but I had to upgrade to 2.3B when the AGA Amigas came out. That was the staple program until recently when I got hold of my own PC and FastTracker. I can't get on with ImpulseTracker and OctaMed at ALL, the interfaces are just too different. I think the original version of "Serendipity City" was the first tune that I was really happy with, and I was happier still with the remake I did a few years later, which was one of the few tunes of mine that was actually used in an intro! "Flight" and "Float" were good moments for me too. They're when I really felt I was writing MY music, rather than being just like every other demo musician. I never thought I could get noticed by trying to be better than people like 4Mat (because I WASN'T as good as 4Mat ;) so instead I tried to get noticed by being different. Static/Rebels was my main inspiration, along with Romeo Knight/RSI because he had such good samples! Oh hell yes! None that were ever released fortunately, although I intend making them available for download along with everything else because I believe that I should give people the WHOLE picture! I'm not ashamed of any of my really early tunes, the ones made with just the samples on the ST-XX disks, because it's the samples that make me cringe, not the tunes. But I really went through a bad period around 1992/93. I couldn't finish tunes, so I forced myself to finish them instead of throwing them away like I should've done. "Son of Serendipity", "Vagueodrome" and "A Night in Bed With Cathy Dennis" are ALL utterly worthless, derivative crap. It holds the whole thing together. In the scene's early days, maybe it wasn't so important because demos were rarely designed and the music was there just because it was expected to be there. But later the music was essential for creating the mood for a demo. Plus, of course, there are many examples where the music is the whole point of the demo. The first really successful marriage of music and demo IMHO was "Mental Hangover", that tune was exactly what was needed, a sort of "dark overlord" aura. Yes, for pleasure. Although I write music for MP3ing these days, so the .XMs are often around the 20MB mark! For some inexplicable reason h0l still likes my stuff and releases it on mono. LoudFactory, a net radio station, seem to like me as well... MIDI is a pain in the neck, simply because you can't guarantee hearing the same thing on two different computers. WAV takes up too much space. MP3 is good, although I often find myself fiddling with an XM I THOUGHT I'd finished to try and get rid of some of the "screeching" you get from encoding it... :P Still, MP3 is generally a good thing, and the format I do most of my stuff on now. A few that stick in my mind are: "1989 - A Number" by Romeo Knight (from the RSI "Follow Me" demo), the theme to "Mental Hangover" by Uncle Tom, the theme to "3D Demo II" (Anarchy) by Mad Freak, the themes to "Voyage" (Razor 1911) and "Enigma" (Phenomena) by Firefox&Tip&Mantronix, the music from the Crystal-Slients-Anarchy party report intro by Static, the first tune Heatbeat ever had in a demo... agh, that's all I can remember offhand! ;) But if I can't recall them straight away they're probably not my favourites... ;) Maybe. ;) I've been remastering some of my MODs for MP3ing, but how to you remaster 8-bit samples? :P It's a possibility, but I need money... [checks pile next to CD drive] "Xtrmntr" - Primal Scream, "High on Your Own Supply" - Apollo 440, "Significant Other" - Limp Bizket, "Hardknox" - Hardknox, "Pieces in a Modern Style" - William Orbit, the "Macoss Plus" soundtrack, the "Slayers" movie soundtrack, the soundtrack to the game "Rollcage 2" from various Moving Shadow artists, and a CD called "The Best in Trance" I got off the front of the May issue of M8 Magazine, Many friends for life, a few enemies for life, and confidence. Sadly it did not give me fame. ;) Errr... theoretically I'm still a member of Desire. I wrote a retro intro in late 1999 when I discovered the group still existed, but still haven't finished it, and I haven't heard from Guy Frost for a while. So I wouldn't be too surprised if I've been dropped. I'd say mono was my only scene connection ATM. I do GFX, coding and writing for myself and anyone who asks for it really. My job takes up a hell of a lot of time, so I don't feel THAT inclined to code in my spare time any more... Mostly I'm involved with anime fandom these days, although I still make music for the scene. h0l - Thanks for being the best scene friend a guy could have. Mortimer Twang - I'm never on ICQ, sorry! n00dle - Shame about Squee, mail me! Argus - You went MP3 before releasing that MOD! ;) All in mono - W.E.R.O.C.K. ;) All in Desire - Sorry for my non-production, but this job... :P All at LoudFactory & DMusic - Thanks for all the support! Everyone I met over the scene years - Get in touch! I'd love to hear from you all again! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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