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Rawer
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rawer Group: Twilight Date of birth: 29.05.1974 Hmm, don't remember when it was exactly, but it was when I pushed the soft rubber button of a Sinclair ZX Spectrum for the first time at my uncle's place and saw a letter appear on a screen. I leave the year to those who remember when that version was released. My first own computer was the Commodore 64. Commodore 64, Amiga 500, PCs. With C64 I played games, learned some Basic and actually tried to code a demo with it for my one man group "The Zone". My friend Devil cracked and spread games and I found the whole early scene activity very exciting. I never got too far doing my own thing with C64 'coz I soon got the Amiga 500 and started to get more focused on the demoscene. Axa of X-men was on the same school as me and my friends, so all the early Amiga prods came to our hands quite quickly (thru a big brother or two). I soon founded my first group Twilight with Mr.T (code) and Black Sky (gfx) and started to release own stuff and get some contacts. Later on I used a borrowed Amiga 2000 to do some video editing with morph effects :) and my first PC (Pentium 90) I used mainly for tracking music besides all the non-scene activities. I tried to learn programming, but c64 Basic got too complex when too many numbers came in, so I figured out that it is not my thing :). I did like doing gfx and most of Twilight demos have something done by me. I was never too good using a pencil for drawing, so messing with the pixels was something that helped me to fix the mistakes and try to capture something. Anyway, music was a natural choice for me. I founded out early that I can come up with melodies and the magic of pressing a button and hearing a sound was something that allowed me to express myself easily. That was something that c64 didn't allow you to do (at least not that easily). I tried to play piano, but tracking allowed you to skip all the boring "learning how to play" stuff and start to compose and hear the recorded results immediately. In the early days it was magic that you actually could play the bass, drums, synth etc. by yourself without ever trying to play the actual thing. And with Amiga and trackers using samples the instruments sounded very close to real. I started out with the Soundtracker. I'm not sure about the version, but it was the one where you saved the songs as a Song, not as a Module and you had to load the instruments separately everytime you wanted to work or hear the song. ST-01 and ST-02 sample disks ruled the earth. Later on I used multiple trackers, whenever new one was released. Protracker was a big thing for me. None of the multi channel trackers (4++) worked for me. I used Fastracker on PC to remix my old modules and have fun. I also tried Madtracker. Nowadays I'm trying to find a program that has some of that good old tracker magic plus all the modern features, but I don't have time to compose anymore. Maybe I finally have to give up using qwerty and buy a synth and start to use Cubase. Hmm, maybe never :) I think that as a scene musician I reached my peak right before I quit the scene, so most of my final tunes never got finalized or released in a demo. I later multitracked and re-sampled some of them with the Fastracker. I loved untuned and twisted harmon/synth samples and melodies and never wanted to spend that much time with building complex drum/beat tracks, using high quality samples or mixing a song. In the old days sounds had to work best with monitor speakers. I also grew up with Jarre not Aphex Twin ;). Check these to get the picture: All those with the "I've got the power" sample from Snap. It surrounds us and binds the galaxy together. unfortunately not. If somebody would release a tracker style chip/sid composing tool for PC, I would probably force myself to use it. I never had time to build prober tunes with that technique, but I love those tunes. I borrowed a synth from my good friend Yolk recently, but have been too lazy to get rest of the gear in place. We'll it is music (the stuff in new demos). There is bad music and there is good music. It's not real-time anymore, so it is a very different thing. If you're not doing it real-time or using trackers anymore, I think people should take it as far as it goes and start to use more real instruments and vocals in demos. Trying to do old mod style or instrumental stuff with zillion tracks starts to sound boring already. Nuskool demoscene is nuskool, and I like it too, but composers should take it as far as it goes. Do a brilliant rap (track) demo for example. Reinvent the scene, take it a little higher, that's what it is all about. "Dear Rob" by Fred (the best ever, from D.O.C. dayz), "Impact22" tune by Moby (absolutely brilliant) and his many other newer tracks, All Romeo Knight tunes from Red Sector Megademo II and his other superb early tracks, he was always ahead of all the others. DNA dream by 4-mat and some of his other stuff. Then there should be tons of crack intro tunes and tracks from gurus like SLL(!), Bit Arts, Rhesus Minus, Jesper Kyd, Audiomonster and c64 game composers. Yes, but I'm too lazy to remaster anything :) Many. I listen to the kohina demoscene radio and Bruce Springsteen :). I probably haven't figured out everything yet. A lot! Friends, a global community before Internet. ALL the main skills that I now use to kick some coder and artist ass in work as a producer, I learned while trying to kick their younger butts in 1980/90s to finish a demo in time. Well, in a twisted way. Not as an artist or a coder, but more like an old fart who's trying to get his youth back by documenting the scene. I curated the demoscene.katastro.fi exhibition and released a book about the demoscene. I'm a member of the art organisation called katastro.fi, that tries to build a bridge between the 'real' art world and the demoscene. The old Twilight gang: Devil, Mr.T, Black Sky, Jaffo, Daddy Freddy, James Dean, Exterminator, Phantom, Eliminator, katastro.fi posse and other drunken lamers in Finland, all my old contacts from the good old disk swapping dayz and all the sceners still doin' it all for the fun, friendship, new challenges and various distilled spirits. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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