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Skurk
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Skurk Group: Depth Date of birth: November 27th, 1974 I got my first computer when I was nine years old (1983). My father bought me an Oric-1 equipped with three sound channels and 48K of RAM. And a cassette player for storage, ofcourse. I started programming Basic almost immediately, and was instantly hooked. As I slowly started migrating to 6502 assembly, I got my first C64 where I was introduced to the demoscene for the first time. This was the beginning of my BEST YEARS, without doubt. I've owned maybe 30-40 computers since '83. To make the list short, the most important ones were Oric-1, Apple ][, C64, A500 and A1200 and finally the Intel-based PC. Actually, I was always more a programmer than a musician. I wrote several demos on the miggy, and in the lack of a musician I had to compose the tunes myself. Many of them were awful, and wasn't supposed to be relased, but somehow they found their way out there. I got my first copy of SoundTracker 1.2 (?) from a guy in Scoopex at the Selsbakk Megaparty in Norway, held by Panoramic Designs and Hoaxers back in 1988 I think. Naturally, I started using ProTracker later on and then to FastTracker on the PC. Hehe tough question. "Sannheten som aldri kom fram", maybe, which by the way is a funny story: I composed this song before I went to a party (as in getting drunk, no computers) at my friend Daniel's house. I brought the module on a floppy and played it to them. It was more a comic/joke song with samples of me screaming and yelling in a weird norwegian accent, and they all thought it was hillarious - I didn't expect them to laugh that much. That's the only time it was spread. Years later I heard the song over and over again at various places, mainly computer parties. Rumour has it that it was even played on the radio once. Oh yeah, most of the 1-pattern songs I made. They weren't finished, the weren't ready for release, and they weren't even great. I have no idea who bothered copying and passing them around. I'd say the music's value is somewhere around 60-70% of a production. Take Complex/Dope for instance. I wouldn't bother having a copy of that demo still if it weren't for that smashing tune. No, sorry, I'm only programming now. I have considered tracking a few patterns again, but I have my doubts it will go any further than that. Most of them are excellent. Although tracked modules are charming in their own mechanical way, you have to realize that it is the result that matters, not how it was made. If it's a great song, it doesn't matter if it is sampeled through a synthesizer or squeeked through the PC speaker (remember Larry?) Oh, I can't list several hundreds songs here, but my respect goes to these C64 composers: Tim Follin, Martin Galway, Jens Bjerregaard, Laxity, Rob Hubbard, and - well, the rest. No. Mainly Infected Mushroom and Astral Projection.. Tons of coding skills. And great memories I'll *never* forget. Yes. I'm a member of Depth a couple of Amiga and C64 releases soon. On my spare time I'm also developing scene releated stuff on UNIX and Playstation, but I haven't released anything there yet. If anyone out there invents a time machine, please let me know. I'd like to go back to, say '86, and do the whole thing over again. *sniff* ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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