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The Lyon
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Lyon Group: Legend (C64), Shadow (Amiga) Date of birth: 08 August 1972 I've been interested in videogames for as long as I can recall. The first game I ever played was Blockade (=Snakes) in 1977. I was five then. Other arcade games I have fond memories of are Galaxians, Crazy Climber, Frogger, Death Ride 2000, etc. In the early 80s I got a color Pong game from my parents and in '84 I got an Atari 2600. Then a friend of my dad's had bought a Commodore 16 and I was totally amazed. I discovered programming and wanted to create my own games. That was the main reason for getting a computer. After lots of nagging to my parents, I finally got my C16 in April 1985 when I was 12. That was when it all started. I used my C16 for programming my own programs in Basic. I acquired my basic computer skills on that machine. But as there wasn't much oftware available for it, I got a C128 (which included a C64 ofcourse!) in 1987. Another new world opened for me. The C64 had great musical capabilities by which I was awestruck. I decided to make my own tunes later that year. In 1988 I acquired an Amiga 500 and started using it next to the C64. It didn't take long before I started making MODs as well. And yet a year later I bought my first synth, a Korg M1. That's when things really started musical-wise. I still have all my computers and most of them still worked (last time I checked), except for the C128. Actually I did (and still do) both: gfx and music. I was in a famous C64 group called Legend and later in an Amiga demo group called Shadow. My coding skills never really advanced beyond Commmodore BASIC and a little fiddling around in assembler. The urge to create my own music came after hearing Jean-Michel Jarre's music. The amazing sound of the C64 and the fact that I wanted to create my own game were the direct motive. With the C64 I had an instrument with which I could make music, without needing any theoretical music knowledge. I quickly got the hang of it and learned composing all by myself, improving with each song I made. On C64: Ubik's Music, Future Composer and Sound Booster (written by Midas, a friend of mine). On Amiga: everything from Soundtracker 1.0 up until Protracker 2.x. Not much else really. ON PC: Fast Tracker II and Mad Tracker. I haven't reached my goal yet. Istill want to improve. Doesn't every musician? Especially in my early years, I quickly made one tune after another, and to me they sounded all amazing at their time of creation. But when looking back at them, these first tunes weren't so great. When you become more experienced, you take more time to create a tune, and you can make it sound better. I started out with SIDs, then MODs, and now synths. I hope there's still more to come! :-) The unfortunate thing is that I have much less time than I used too, so I'm not nearly as productive as I used to be. The ones I would like not to remember never left my house! ;-) There were and are great musicians and great musics out there. But times have changed (or perhaps it's just me). Before there were technical limitations and people tried hard to get the most out of those 4 channels of music. Now there are practically no limitations and part of the fun is gone. With more options at your disposal, it's harder to choose and takes longer to make something. I'm not telling that early game and demo tunes were better! But it was my youth back then, so those memories remain great. Younger composers will think the same of today in a couple of years. Anyway, I think composing music for demos is a great way to start a musical career. Both. I mainly do synth music these days, as a hobby mostly. Through the years, I've built my little studio at home. I work as an allround multimedia engineer. This job is really the continuation of my hobby. My job consists mostly of a much graphical work, some beta testing, assembling cd-roms, creating websites, and last but not least... composing music, for games mostly. Usually these tunes are limited to short looping tunes of max. 1 minute, which are used on cd-roms or as background loops in games. When the tunes have to be finished really quickly I may just use my keyboard (still the good old Korg M1) to play some General Midi sounds of the Soundblaster. When I have more time I use the synths in my studio. Recently the company I work for started making software for Pocket PC, those little Windows powered PDA's. The ideal music format to put in those games is ofcourse the good old MOD. So after 10 years I picked up composing MODs! More precisely the good old 4-channel ones, as you don't have the luxury of playing so many channels at ones on a Pocket PC. It's very strange, that now, after 10 years I'm composing ProTracker MODs again. Really weird how things can turn out. Where would I be without MIDI. :-) I wouldn't have any studio! MIDI is great ofcourse, but it's getting a little old and slow for today's standards. They should devise a new standard. Digital compression is getting better all the time. MP3 is ofcourse very popular, but I just hate the digital distortion that sometimes creeps in those files, when they're badly compressed. Most people don't give a damn or don't hear it, but if you know what to listenfor, it can be annoying. I still prefer uncompressed audio and I probably always will. But again, MP3 is great and it has revolutionised music distribution on the internet. That's a hard one. And since you didn't specify, I'll give you my C64 and Amiga faves. In no particular order and not all inclusive... C64: Too many great songs to mention. Some of the best: The Alibi (Laxity), Shades (Chris Huelsbeck), Alloyrun (Jeroen Tel), Piece of Mind (Jesper Olsen), Sanne (Link), Infinity (Deek), and most music by Rob Hubbard, Martin Galway and JCH... Amiga: Also too many to mention. Some of the best: Sarcophaser (Karsten Obarski), Desert Dream (Laxity), Telephone (?Walkman?), R-Type, Logical, Shadow of the Beast (in which Whittaker sampled half his M1!), some stuff by Allister Brimble, ... I finally finished my first full cd with synth music. I've been making synth music for over 10 years, but never got round to putting together a full cd. Still have to release it though. No concrete plans to remaster my old MODs/SIDs however... From time to time I'd like to listen to my old musics, and then I sometimes think about how those tunes could be improved with today's technology and my experience. It may happen that I remix one or two old tunes from C64 or Amiga on my synths, but nothing is sure. An entire CD with those tunes in unlikely. I've always had a broad interest in music, but my preference still goes out to electronic music, ambient etc. No favorites at this time. Whatever genre, music has to touch you emotionally in some way, by the melody or the words. The best time of my life, without a doubt! Not really. I still download new MODs from time to time and stuff from demo competitions, but I'm not actively involved anymore. For my job I'm still active in the PC and Pocket PC games/multimedia industry. The strange thing is, the computer scene is/was actually a small world. Five out of eight colleagues at work share approximately the same C64/Amiga background as I, and some of them I already knew indirectly or by handle from my scene days. It's really amazing. Hi to my old Legend pals, such as Goldfish, Powerplant, TMBC and all the others. Also to my Shadow brothers Midas and Elco! And a big hi to all the people I knew in the scene between '87 and '94 (the time I was actively involved). One last word from me: What I love is that Amiga and C64 have made a lasting impression on computer music. MOD files originated from Amiga. The SID chip (C64) was even put in a modern synth. And there's a legacy of 10,000's of tunes that should be preserved. It's an enormous task and I'm glad someone is doing it! Thanx guys! I'm glad I'm part of it. Computer music will never die! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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