Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Timelord 
Handle: Timelord
Real Name: Rob Gergely
Lived in: USA
Ex.Handles: n/a
Was a member of: n/a

Modules: 24  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________                     /              
          ,N'____   _____________.  _____               _____.  ____       /
       ___P___/  .--__    __/__ |--____)---        _____/__ |--_       _/
        |     |   |   |      | __|   |  _           /    | __|   |   /   |
        |    _|   |    |     _l_       |  |          /    _l_       |     ___|
        l___/=l___|====l____/===______|==l______|  /l___/===______l____/
                                                   /


    Handle: Timelord

    ex-Handle(s):

    Group:

    ex-Group(s): ACiD, Gothic or LOGiC



  • 1-How did your interest for computers start? Which year was that?
  • It was probably sometime in the late 1980s, 286/386 PCs.


  • 2-What machines did you previously have? What did you do with them?
  • The first computer that was really "my own" was a 486dx, where I first started experimenting with Mods.


  • 3-For what specific reason did you end up making music rather than gfx, coding?
  • I have never liked to program, I always felt it to be too dry a process, whereas a musical composition is something that just came from within, I suppose.


  • 4-Which composing programs have you been using? Which one in particular?
  • I first started with Modedit 3. Then after a while I expanded past 4 channels and started using Screamtracker and Impulse Tracker. These days, I use Logic Pro 9.


  • 5-With which module did you feel you had reached your goal?

  • The last module that I released for the scene was called Ultrasound, which I feel was my technical best. It was intended for a music contest but that ended up being canceled due to the fact that their server was hacked. It was great motivation though and I really put my all into it.


  • 6-Is there a tune you would like not to remember? For what reason?
  • Not particularly, I improved my technique with each new mod that I wrote, learned a new effect, used some new samples, etc. It was a tremendously fun learning process.


  • 7-In your opinion, what's the value of a music in a demo, game?
  • There is huge value in it. One game in particular stood out in my mind, the original Unreal, because they used tracker music.. that made it special and unique, whereas I think nowadays the canned orchestral stuff is more common.


  • 8-At present, are you still composing? For professional or leisure purposes?
  • Up until now, I have continued composing only as a hobby, but have been making serious moves to do it full time professionally. I am planning to release a lot of material in 2013.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?
  • There is definitely a certain charm in having the "source code" available for every song as the case was in the demo scene. That was invaluable for learning purposes. It also caused problems because a lot of players that were in use played the music in slightly different ways, usually incorrectly. Waves and mp3s these days are just audio streams of course.


  • 10-Could you tell us some of your all times favourite tunes?
  • From the demo scene, let's see.. I was a fan of Skaven and Purple Motion, Necros, Basehead, pretty much anything made by them. Some others too who I can't recall, it's been so long ago..


  • 11-Are you planning to make an audio cd with some of your music remastered?
  • Actually I am, I have kept my original working mod folder intact and plan to re-master a few of them with modern audio production technology, or at least incorporate some of their elements into new material.


  • 12-What bands are you currently listenning to?
  • I'm a big fan of Solar Fields.


  • 13-What does/did the amiga/c64 scene give you?
  • It was a great community with many fond memories. It was also fantastic to be able to make electronic music without having to invest thousands in synthesizers and studio gear.


  • 14-Are you still active in the scene these days?
  • Not the demoscene any longer.. not since my dialup BBS days of the early 90s.


  • 15-Anyone to greet? Anything left to say? Feel free...
  • Tremendous respect for your site and the others like it for keeping this music alive. It really was the first "computer music" and helped to lay the foundation for all modern electronic music.


    ----------------------------------------------------------------------------
    This interview was kindly sent to us by Timelord via email in Apr 2013. thx!
    ----------------------------------------------------------------------------


who's online?


1 Guest, 0 Users

Processing Time: 0.0660 Secs