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Tivurr
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Tivurr/Dice Group: Polka Brothers, Mövement Date of birth: july 13th, 1975 I beleive it was the year 1983, when I convinced my parents to go to germany to buy a Commodore 64. I first tried it at my uncle's and was blown away from day one. :) Well besides c64 and Amiga500, I've had two (damn) PC's and I've got a Nintendo64 (great fun). On the C64 I did a little programming (nothing fancy), a little graphics and a whole lot of gaming. On my amiga I mostly composed music (and played games). When I got my first PC (in 1995) I took up 3D-modeling which is quite good fun (along with playing games). My Nintendo is used for playing games (indeed). I dunno. on the c64 I programmed a bit and made a little graphics but no music, so perhaps it was the fact that, when I got my Amiga, I felt that it was the most interesting thing to take up - seeing as I hadn't had the possibility on the c64. And I just stuck with it. Today music is the most important thing in my life. I think about music constantly. At first I used Octalyzer and Soundtracker (can't remember which versions). Later there was Noisetracker, Startracker and Protracker (which I made most of my music with on the Amiga). I also used Bars'n'Pipes a bit. On the PC I've used Fasttracker, Cubase and Cakewalk. I also use SoundForge, CoolEdit and various softwaresynthesizers. Hasn't happened yet (probably never will). I'ts always just a question of minimizing the gap between what you wanted to do, and what actualy came out of it. If I ever feel that I've reached "my goal" I will stop making music. Yep, ofcause there is (several actually), but I'm not going to tell you which one because that would only draw attention to it ;-) Depends on the demo. When we did "Friday at Eight" the music played a very big part of the final result. If you check out the routines isolated they're not realy that great and the graphics, well there is practicaly no graphics in there, but because it's all so well timed to the music, it is quite entertaining to look at. In other demos you could almost through any odd module in and it would give more or less the same feel (or lack of feel). Generaly though, I think that music plays a larger role than people sometimes give it credit for. The thing is; you can turn your head if a logo is ugly, you can forget a routine if it's boring, but if the music sucks it makes the demo poorer from start to end and it tends to annoy the hell out of you. At the same time if the music is great it affects the whole demo too. Both. I'm currently employed by a dansish Television/Games -company called ITE, where I make the music/sfx/speakediting together with two other guys. I love that. It's cool too be able to make a living, doing the one thing you like best. In my leisure-time I also compose music, techno and ambient music. Well, they are as good as people make them :-) I don't think there is anything wrong with the new music-formats. Ofcause it's nice to be able to load a mod and then have both samples and patterns to check out, but other formats give other oppertunities e.g. unlimmited tracks, pos- sibility of using eq and compressor etc. things you can't do in a tracker. Auch, what have we.... I've always thougt that "sound o da lunatic" was one of the best modules I ever heard. Imbarresing as it is, I can't remember the composers handle (I think he was from a demo-group called "Gollum". his handle was something like svolcraq(?)). Anyway he (rightfully) won the music-competition at TG94 in Norway. Other than that, there are several extremely skilled musicians like Heatbeat, Maestro, Spaceman/nuke, audiomonster, Bruno, groo, tip/mtx/firefox, Romeo Knight etc. etc. and lots more great modules. I'm doing an audio-CD planned for release some time near the end of this year. However it's not based on material from my amiga-days. All the tracks are brand new and made with midi-equipment. I don't think I will ever remaster any of my old tunes, they are fine as they are and they belong to the past. Underworld, Chemical Brothers, a lot of European and Detroit-techno plus a wide variety of ambient-music (strictly electronic music as you see). Loads of extreemly good friends, a place to be heard. It was the best community I've ever been a part of, and I'm planning to start making demo's again with surfsmurf (former Slammer/Anarchy). It will be under Mövement and will be for Playstation (more or less the only mashine to match the demo-friendliness of the amiga) Ahh well - look up ;-) Not really. Except that I hope you can use this... ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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