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Toni Harkonen
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Toni Harkonen Group: Independant Date of birth: 9th of February 1975 I think I was somewhere around 6 years old at 1981; my neighbours had Vic-20 and some Colecovision or something, and I frequented them. History goes for owned computers: C64, Amiga500, Amiga1200 (with HD), and afterwarda plenty of different PC's. I mostly played games with them, but tried some composing with sequencer software and synth with Amiga500. Also a couple of bad mods with A500 and A1200. Coding=too boring, Gfx=too limited with current tools, Music=trackers and composing with sequencer simply was easiest and most fun. Can't recall what was the name of the sequencer for A500, but it had 24 tracks, and it wasn't one of the most pirated ones (mine was bought). It wasn't Bars'n'pipes, and I don't ever recall that I'd seen it anywhere. None of them, which isn't surprising since I released only one. Thankfully I kept all of them to myself minus the aforementioned one. It can save the game or demo. As c64 taught us; no matter how bad the game is, you still play it to hear your favorite tunes (if you can't listen them separately). I'm a bit depressed of a new trend to put list music into games like they do in movies. It just doesn't cut. Individually composed pieces are better in both medias. I really don't have time for composing due my job. They are all good. The method isn't important. Still, mods and sids have a very unique characteristics; with sids I'm impressed by sheer tunes, while with mods I'm mostly impressed with pieces that are hard to implement with trackers, or are minimalistically created while still sounding professional and good. Many of the mods have great tunes too! They are all from the games, since they "etch" into your mind better than demos (which are often equally good). On Amiga I think they must be from game Shadow of the Beast or Bionic Commando. On c64, I like most the main and game tunes from the game Firefly. Of course high on the list are Lightforce, Warhawk, Last Ninja, the usual. On PC and consoles there is no match for Driver(1), Interstate'76 and Outlaws. Also Magic and Mayhem and David Bowie's take on game music, The Nomad Soul. Hell no! ;D Finnish progressive metal band Manitou, Dream Theater, Afro Celt Sound System, David Bowie, Type-O-Negative Great music and awesome techical demos! Endless partyscrolls to read. No. My best regards to all mod and sid makers: you composed so many unbelievable great pieces, that I think they last my whole life! : ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2006 by crown of cryptoburners ---------------------------------------------------------------------------- |
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