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Tony Stuvo Aky 
Handle: Tony Stuvo Aky
Real Name: Antonio Vera Diaz
Lived in: Spain
Ex.Handles: TSA, Halo, ¡Tony Stuvo Aky!, Tony Vera, T. Vera Diaz, Tony Vera Diaz, TSA!, ¡TSA!
Was a member of: Bronx (BNX), Intense Spain (Intense - ITS - I), Lloret Free Byte (LLFB), Odrusba Posse (Odrusba), The Light & The Dark c64

Modules: 120  online
Interview: Read!
Pictures: 2  online

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: ¡Tony Stuvo Aky!

    Group: Odrusba, Llfb

    Date of birth: 01.06.1974


  • 1-How did your interest for computers start? Which year was that?

  • Back in 1985 my father bought a Vic-20 computer. At that time I had no idea
    of what a computer was, so the first thing I did was type 'HOLA' (hello in
    english). Nothing happened. Then I learned that I had to press 'RETURN' to
    enter commands. I did, and I got a '?Syntax error' message... I was amazed...
    The computer was trying to say something to me!! It was alive!! (-insert some
    thunder and lightning bolts fx here-).

    Since then, well, I managed to learn a bit on how these things do work ;)


  • 2-What machines did you previously have? What did you do with them?

  • As I said, my first computer was a Vic-20. After several tries to 'chat' with it
    typing in plan 'human' language, I had a look at the user manual and I realized
    that I had to communicate on another way ;) Then, with the help of that manual
    and a couple of books, I learned BASIC. It took around half an hour for me to
    type just a four lines program back then...

    After learning how to program in BASIC, I did some games and... Music! I did
    learn how to use the sound chip, and I wrote several programs that did play
    tunes :)

    Later, I got a C64. I did more games, cracktros, experiments, and music. And I
    learned a bit of machine code (I couldn't get enough books to learn more). Some
    years later I got some music trackers (Electrosound and Drummer), and I started
    to learn how to use them.

    On 1991 I got an Amiga 500. I was in heaven... I did use A LOT deluxe paint,
    deluxe video, every tracker I could get, I coded some games in AmigaBasic
    and Amos, and some intros and demos in Amos and Assembler. Some years later I
    got an A1200 too.

    After that, well... The story becomes less interesting as I got an
    'ibm-compatible-pc'. I still continued doing games and music on them, but
    'it wasn't the same'. And I end up using it mainly for 'work'.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well, that question should be 'For what specific reason did you end up making
    music, gfx, and coding?'

    The answer is simple: I was alone.

    I didn't knew anyone interested on doing 'anything' with computers apart of
    playing games when I started.

    Later, when I got the Amiga, I did knew a lot of people involved in the scene
    and I joined a group (Odrusba). But everybody was too lazy to do anything 'as a
    group' XD We had great fun being together, but we weren't any good as a 'team'.
    So I continued doing 'all by myself'.


  • 4-Which composing programs have you been using? Which one in particular?

  • Lots... But what I did use most back then, was Protracker on the Amiga. Just
    a wonderful piece of software :)


  • 5-With which module did you feel you had reached your goal?

  • No one. I always had a hard time using 'sampled sounds', I felt that was very
    limiting. I loved doing music on the C64 because I could give more 'life' to
    the sound shaping the waves at will. But when you do use samples, you're stuck
    on what did you sample, and I didn't like too much the effect of the frequency
    playback on them.

    I enjoyed much more doing music on the C64, and then using the great THX (later
    known as AHX) tracker from Dexter(Abyss). I did some tunes with it and I felt
    much better then ;)


  • 6-Is there a tune you would like not to remember? For what reason?

  • Some, but I took care of not releasing them XD They were too cr*ppy, even
    for me XD


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It adds 'emotions' on the experience. Audio & visual stimulation working
    together in sync provides a much enjoyable experience :) And that was something
    I loved from the 'demo' concept. It was a really 'unique' experience back them
    unifying audio, visuals and technology trying to provide a greater experience
    each time.

    You could put just a cube spinning around... But if you add some music and
    you make the cube 'follow the music', it becomes something totally different ;)


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes, for professional purposes. I have virtually no free time, so I can't barely
    do anything 'just for fun'.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think each 'format' has its place. If we are talking about just 'music' for
    listening, the most possibilities a format can grant you, the better from a
    'musician' point of view.

    But for a 'old school' musician scener, and one who loves 'chip' music, I did
    had much more fun trying to achieve better sounds and music effects back then,
    using much more limited sound formats. Nowadays I still found the SID chip on
    the C64 as an amazing piece of hardware to do music :) But is not for everyone,
    you know ;P


  • 10-Could you tell us some of your all times favourite tunes?

  • That's difficult to answer, I do like tons of tunes. But just talking about
    'Amiga' tunes, I could name a few:

    All the music from Turrican II.
    The loading tunes from Agony (believe it or not, I like them more than the title
    music XD).
    Ghouls'n'ghost title tune.
    The Monkey Island tunes (of course!:D).
    Echoing (by WOW).
    Somewhere (by Paranoimia).
    Unit5 (by Unit5).
    Demons soundtrack (by Demons, I think).
    All music from Dune.
    The title music from Shufflepuck Cafe.
    The title tune from Escape from Colditz.

    And lots more... There were tons of good music on Amiga :)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No. Didn't think about it neither. Anyway, I do usually to like to produce 'new'
    tunes. There's a lot of things I've not done yet and that I had around my head.


  • 12-What bands are you currently listenning to?

  • Lately:

    Doro/Warlock
    System of a Down
    Dio
    Iron Maiden
    Ambeon
    Nightwish
    Noise Therapy
    Rage
    Within Temptation
    Akira Yamaoka
    Console
    Freezepop
    Underworld
    Delerium
    Maggie Reilly
    UA
    Scientist
    Tenacious D


  • 13-What does/did the amiga/c64 scene give you?

  • Lost of fun :) And I did learn some tricks too ;) Those were the times!


  • 14-Are you still active in the scene these days?

  • No. Too much 'real life', almost no time for hobbies I'm afraid.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hehehe! Greetings! :D Well, I'll try to be short, I don't want to collapse the
    internet bandwith of anyone still using a 9600 baud modem ;P


    Greetings and respect to the following marvellous old-school-scene-related
    people:

    Fredius, Nino, Jeu Azarru, Yago, Dardo, Vago, Lobo, Sandman, 007, Troglobyte,
    Drareg, Dexter, Fermix & Claudia.

    Thanks a lot for the great times! :)


    And thanks a lot to the Amiga Music Preservation site for their great work :)

    Cheers!! :)





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    please note: this interview is ©opyrighted in 2006 by crown of cryptoburners
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