Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Tony Stuvo Aky
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: ¡Tony Stuvo Aky! Group: Odrusba, Llfb Date of birth: 01.06.1974 Back in 1985 my father bought a Vic-20 computer. At that time I had no idea of what a computer was, so the first thing I did was type 'HOLA' (hello in english). Nothing happened. Then I learned that I had to press 'RETURN' to enter commands. I did, and I got a '?Syntax error' message... I was amazed... The computer was trying to say something to me!! It was alive!! (-insert some thunder and lightning bolts fx here-). Since then, well, I managed to learn a bit on how these things do work ;) As I said, my first computer was a Vic-20. After several tries to 'chat' with it typing in plan 'human' language, I had a look at the user manual and I realized that I had to communicate on another way ;) Then, with the help of that manual and a couple of books, I learned BASIC. It took around half an hour for me to type just a four lines program back then... After learning how to program in BASIC, I did some games and... Music! I did learn how to use the sound chip, and I wrote several programs that did play tunes :) Later, I got a C64. I did more games, cracktros, experiments, and music. And I learned a bit of machine code (I couldn't get enough books to learn more). Some years later I got some music trackers (Electrosound and Drummer), and I started to learn how to use them. On 1991 I got an Amiga 500. I was in heaven... I did use A LOT deluxe paint, deluxe video, every tracker I could get, I coded some games in AmigaBasic and Amos, and some intros and demos in Amos and Assembler. Some years later I got an A1200 too. After that, well... The story becomes less interesting as I got an 'ibm-compatible-pc'. I still continued doing games and music on them, but 'it wasn't the same'. And I end up using it mainly for 'work'. Well, that question should be 'For what specific reason did you end up making music, gfx, and coding?' The answer is simple: I was alone. I didn't knew anyone interested on doing 'anything' with computers apart of playing games when I started. Later, when I got the Amiga, I did knew a lot of people involved in the scene and I joined a group (Odrusba). But everybody was too lazy to do anything 'as a group' XD We had great fun being together, but we weren't any good as a 'team'. So I continued doing 'all by myself'. Lots... But what I did use most back then, was Protracker on the Amiga. Just a wonderful piece of software :) No one. I always had a hard time using 'sampled sounds', I felt that was very limiting. I loved doing music on the C64 because I could give more 'life' to the sound shaping the waves at will. But when you do use samples, you're stuck on what did you sample, and I didn't like too much the effect of the frequency playback on them. I enjoyed much more doing music on the C64, and then using the great THX (later known as AHX) tracker from Dexter(Abyss). I did some tunes with it and I felt much better then ;) Some, but I took care of not releasing them XD They were too cr*ppy, even for me XD It adds 'emotions' on the experience. Audio & visual stimulation working together in sync provides a much enjoyable experience :) And that was something I loved from the 'demo' concept. It was a really 'unique' experience back them unifying audio, visuals and technology trying to provide a greater experience each time. You could put just a cube spinning around... But if you add some music and you make the cube 'follow the music', it becomes something totally different ;) Yes, for professional purposes. I have virtually no free time, so I can't barely do anything 'just for fun'. I think each 'format' has its place. If we are talking about just 'music' for listening, the most possibilities a format can grant you, the better from a 'musician' point of view. But for a 'old school' musician scener, and one who loves 'chip' music, I did had much more fun trying to achieve better sounds and music effects back then, using much more limited sound formats. Nowadays I still found the SID chip on the C64 as an amazing piece of hardware to do music :) But is not for everyone, you know ;P That's difficult to answer, I do like tons of tunes. But just talking about 'Amiga' tunes, I could name a few: All the music from Turrican II. The loading tunes from Agony (believe it or not, I like them more than the title music XD). Ghouls'n'ghost title tune. The Monkey Island tunes (of course!:D). Echoing (by WOW). Somewhere (by Paranoimia). Unit5 (by Unit5). Demons soundtrack (by Demons, I think). All music from Dune. The title music from Shufflepuck Cafe. The title tune from Escape from Colditz. And lots more... There were tons of good music on Amiga :) No. Didn't think about it neither. Anyway, I do usually to like to produce 'new' tunes. There's a lot of things I've not done yet and that I had around my head. Lately: Doro/Warlock System of a Down Dio Iron Maiden Ambeon Nightwish Noise Therapy Rage Within Temptation Akira Yamaoka Console Freezepop Underworld Delerium Maggie Reilly UA Scientist Tenacious D Lost of fun :) And I did learn some tricks too ;) Those were the times! No. Too much 'real life', almost no time for hobbies I'm afraid. Hehehe! Greetings! :D Well, I'll try to be short, I don't want to collapse the internet bandwith of anyone still using a 9600 baud modem ;P Greetings and respect to the following marvellous old-school-scene-related people: Fredius, Nino, Jeu Azarru, Yago, Dardo, Vago, Lobo, Sandman, 007, Troglobyte, Drareg, Dexter, Fermix & Claudia. Thanks a lot for the great times! :) And thanks a lot to the Amiga Music Preservation site for their great work :) Cheers!! :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2006 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0655 Secs