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Trazer
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Trazer Group: Danger Productions, Orient Date of birth: 77 12 09 When a friend gave me noisetracker with some tracks from kaktus & mahoney and Tip/Dual Crew on Amiga. I was really fascinated by the sound. I don't remember exactly when it was but it had to be somewhere around 1987-1989. I had a Commodore 128 wich I more or less only used to play C64 games on. It was more rewarding for me than gfx and coding. I don't think I had the right amount of structual thinking for being really good at coding, although I have made a living out of coding for some years now :), and a good song has always been more interesting than a good picture for me. Soundtracker, Noisetracker and Protracker. Protracker in particular. No one actually. Although listening to them today I am suprised by some of the details in the tracks considering my age when I made them. I was between 13-15 years old back then. Yes, but I seem to have forgotten a lot of them anyway. :) Every bit is about equally important, the coding, design, gfx and music. But for me, and maybe I'm biased because I'm a musician, the music is just that little bit more important than the rest. The gfx and coding are clothing on the music so to speak. Almost like a music video, although the music is even more the center of attention in a music video. Many surely dissagree with me here but thats ok. In games it's a little bit different. A game with mediocre music can still be a very good game, but a great soundtrack makes all the difference in the world. Game music is more like movie soundtracks, it takes a backseat and is used to emphasize the important elements of the game/movie. Yes. For leisure at the moment, but things seem to be happening in that appartment. Well, the midi standard sucks I think. Mainly because I have had lot's of problem with it. It's an old standard and problems with timing, hanging notes etc.. are things you can expect. Although the trend with softsynths kind of erases this problem as long as you have a soundcard with low latency. Mpeg, was a necessery step in making music available online. Amiga/C64: Commando - Rob Hubbard Street Jungle - Heatbeat Overload - Tip/Mantronix Phantasmagoria - 4-mat The final hyperbase - Tip/Firefox + many many more No. Ask me next week and the list will be completely different. Plaid Son Kite Yoshinori Sunahara Sasha (airdrawndagger) Anthony Rother Experience, the realisation that I could make music, friends, and a lot of fun. No. Although I would be interested in doing tracks for demos again, but I have no contacts in the scene at the moment. So if anyone read this and want to hear how I sound today... Yeah, but I doubt they'll ever read it :). Hi Daniel(Skilly), Pontus(Inm8), Daniel(UFO), Lars(Hijacker), Robert(Merlin) och Joakim(D-luxe). ...and another thing. We shouldn't underestimate the importance of good demos. Good demos are art, and all forms of art is important for every society in setting the compass for where whe want to sail. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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