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Tyrone
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Tyrone Group: !RAMP! Productions Date of birth: 06/07/1976 I started out wanting a computer for games and phun, but parents send me to a basic coding course. this had me not even seeing games anymore and started assenbly coding on the C= 64, this all began in the year 1986 ;) ten i was.. :) Laser 500 - Learning basic coding ;) C= 64 - Coding(asm) / Composing / Swapping / Organising / phreaking Amiga - Little bit coding (asm / amos) / MUCH composing / swapping / Organising / Phreaking. pc 486 / pentium - Little coding (tp)/ Composing / Work (eheh made that hobby payed) pc + / Coding (scripting perl / vb etc ) / Composing / Working (akak network engineer) welzz i had a hardtime getting the 68000 asm in the finger and started composing more and more. now i cannot stop making music anymore, turning more proffesional day by day ;) wheheh all them, all the find the perfect interface. here we go. c64 time - future composer, dmc etc Amiga - protracker 1.1b, protracker 3(late use), octamed, bars and pipes. pc trackers - Fast, impuls, ram, ast emu 8000, buzz, mad & noice pc sequenters - Cakewalk. now i mostly use, cakewalk, madtracker & noice tracker. i think that i never had that feeling. i allways wanted that $100.000 studio.. that would be the one with the clock. saddam virus crapped out my amiga and then i did a complete redo in a day. but it was never the same again. the music in a game if composed correctly, it gives the ambiance. the final touch. A game can look bad or good but if the music or sounds suck.... take dune II from amiga that sweep ruled. or cybernoid on C= 64 i am composing for semi pro hobby. with a pulsar II and a korg ms2000 soundsystem yeaah.. welzz i has a hard time to give that good ol' scene feeling. net feeling can never replace scene feeling. i wish i could, too much to name yupz. but we allready done that. ;) all trance / club / techno. my future of who i became and am now. all my knowledge of computers found its fundamentals in coding asm on c64 and amiga and composing on those machines. i now work in it too. it definitly is the biggest fundament anyone ever could wish for. daily i see how this has improved / enhanced my live. welzz. scene ,,.. scene ,,,,... what scene..,.,. everone had their own scene,... YUpz. da greetz not in any order.. Mayhem (!RAMP!) , Mirage (!RAMP! / Raccoon) , Dazzler (Raccoon), Alf (NDC), Cobra (NDC), Nantco Bakker (NDC) yow bro's it was phun. and i will do it over again in a sec. Thanks bro's and Bru's ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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