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Unison
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Unison Group: Impact DK Date of birth: 13 march 1976 I played a texas instrument TI-99 home computer at my uncle's in 1983, later he gave it to me and my brother (J.S.L of Impact DK) and we started to program basic.. Some years we had a C64 mainly for playing games and BASIC. Then we bought the (at that time) fabulous A500 and later A1200 mainly using trackers and some MIDI with Bars'n pipes. I remember how struck I was at the great stereo sound on the amiga after being used to the SID. A friend of mine introduced me to tracking and as I had been playing the piano for some years it felt natural to start experimenting with computer music, and I got very attached to it after only a short while. I think I was 12 or 13 years old at that time. Noisetracker and protracker were my alltime favorites when it came to making modules. Bars'n pipes was a great program too for MIDI purposes. After I got PC I have been a fanatic Cubase user and also Finale has had its fair share. I remember getting a top 10 position in the music competition at The Party '93 (I think it was) with "morning in sarajevo".. That was a nice song and I was very proud of the result. :) Technically I think I peaked with "nonconstructed", but I really never had a fixed goal other than doing some cool/nice music that went well with our demos in Impact DK and eventually would make people happy! If there was, I have forgot... To my mind music can mean at least 50% of the overall impression. It is just like with films. Good music can underline and support any material and bring it to life. But of course it is allways up to the musician to make the right choises and try "to be on the same team" as the material he/she is trying to accompagny. I'm studying composition at the St. Petersburg conservatory in Russia for 4 years now, so I guess you can say I have choosen to become a professional. At present I therefore work mainly with classical, but there is also time for jazz, easy listening, pop, film music etc. and I wouldn't want to do anything else. :) Music is music no matter the file extension.. In my opinion there is no bad music, only indifferent music. Today so many people have easy acces to producing and distributing their own music. I think thats a very positive trend. Though, to be honest, I'm not too keen on the fact that techno (and the dum-dum-dum-dum) has become so widespread in our musical culture. I hope it's a passing phenomenon and that more people will start eyeing the rich world of classics and jazz.. "Space debris" blew me away when it came, and as I hear it today it is still a true classic of Amiga music. The thought actually never crossed my mind. I'm all into the russian composer Prokofiev and I adore Brahms, Mahler and Stravinsky. Miles Davis, Michel Petruciani and Oscar Peterson are my favorites in jazz. Of pop I prefer Bjork and Sting. A lot of experience and tons of good times, especially with the guys from Impact. I haven't done anything since I did the fish animation "The newcomer" with Znorc in '98. And that was already at the PC scene. I think we had something special in the c64/amiga scene that will probably not come back again now. Of course nostalgia has seen better days as we say in Danish. But what was great back then was the limitations of the hard/software that made this healthy competition between the groups. You could always see if something was cool, so to say, and then you would try to do it better. We pressed the limited bytes and 4-channels to the extreme and were proud of the things we could do with our machines, allthough far from everyone around us could see why this new vector routine etc. was anything. The scene was of course a bunch of happy nerds and its funny to see how many of the guys from back then now are making big money in the web and IT industry. I'd like to greet everyone who was in Impact DK and also a big Hi to Melomaniac and Laxity. Also thanks to you Crown for making the site and keeping some of the scene alive. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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