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Uwe Höck
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Uwe Höck Group: Skp Date of birth: 05-30-74 Oo, I think, my first contact was in the early 80ies, when some friends of mine first had telegames (for tv) then later (in 1985) my dad buyed a ibm pc at (286 I think) for his office. On that box I played "the castle" (a text adventure) and "pacman" and so on. I was a yellow-on-black-screen, the games with asci-grafix. Then later again, friends got a c64s and eventually one got an amiga 500 (in spring 1986). To my complete surprise my parents bought my one too only six weeks later. And so the thing startet really... My first computer was an amiga 500 (I upgraded it to 1mb ram and bought a second floppy disk). I played games, did some grafix with deluxe paint. Only a few times I experimented with music, but that wasn't anything great. My attempts to code were disastrous. Only in 1999 I bought my next machine, which I use until now, a pentium 400mhz, win98... For coding I havent the right brain. I do gfx too, but mostly analog, I'm not a good pixler yet. So I'm a singer & guitarist and I discovered hard disk recording first before getting into tracking & looping... Modplugtracker, cooleditpro, fruityloops. Unfortunately the tune I did for skp (which is also on pouet) was the only one that i'd ever really finished. I mean, the main problem with tracking is, u have to much patterns and u always try to improve and to add more and more. But often the result isn't a working composition. "xenon" is quite simple, but it's a round thing. I have enough bad tunes, but haven't published them. And I won't do so, I hope. In a demo it's like in a movie: it provides at least 50% of the mood. It can improve a demo or ruin it's effect. Even: the visible part can only be illustratioin to the music. In games it's similar, but the reception of music works more unconciously, so the role of music in a game may not be so important as in a demo. Yes, only leisure. I'm everything but a purist or docmatic. I'm an allrounder. Everything that sounds good is good! But of course the mods are incredible intelligent because of their efficiency. Waves allow the deepest quality of sound, but aren't too cool to handle in the net or in a quick exchange. Hmm, I don't know one now... I already did that. With no professional remasting but I did it myself with cooledit. But this cd contents mostly material from my analog music, only a few computer tunes. My latest cd is the new one of bill frisell, on which he playes along with dave holland and elvin jones. It's a jazz thing. Very fine loop-music is on the 2000-album of st. germain. Amiga was the colorful gate into the digital world. It was very important. I've learnt a lot about computer then and more english than in scool. Most of the best games were written on c64/amiga. And the amiga was an early real multimedia-machine, u could do gfx, coding, sound and film long before it was possible on any other machine. It gave me the ability to think in different creative connections. It showed possible multimedia-combinations before the actual invention of that term. My brother (robotriot) is very active and sometimes he asks me to do something, that's my main connection to the scene. yeah: skp and robotriot especially! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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