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Braintumour 
Handle: Braintumour
Real Name: Jan Terje Augestad
Lived in: Norway
Ex.Handles: B&H [Braintumour and Heywood], Jan Augestad, Jan T. Augestad
Was a member of: Gollum, Stone Arts (STA), TNI

Modules: 169  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Braintumour

    Group: Gollum, Stone Arts

    Date of birth: 19/03/1977


  • 1-How did your interest for computers start? Which year was that?

  • Probably about 1990, when a friend of mine showed that computer music was
    possible.


  • 2-What machines did you previously have? What did you do with them?

  • I played games on C64 for a while, then started making music on the Amiga 500,
    later on 1200.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I never had the patience to code, and no interest in gfx. I've always played
    the piano, so it was natural to be "the musician" of my friends.


  • 4-Which composing programs have you been using? Which one in particular?

  • Protracker mostly, a couple of modules in Fasttracker.


  • 5-With which module did you feel you had reached your goal?

  • None of them, hehe. Well, I remember being happy about the piano sound in
    Jammin' in the wind, and trying to make a realistic piano sound was always a
    struggle of mine.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Actually I don't remember almost any of them, only about 5-6.
    So the ones I wanted to forget is already forgotten.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Demos/games without music is like movies without music. Music can underline
    anything that happens, and enhance every aspect of a demo or game.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Not composing, no.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Midi has many strenghts for composers and producers, but I think mp3 will
    stay the preferred electronical format for end users for a long time still.


  • 10-Could you tell us some of your all times favourite tunes?

  • Just for blues & Banana Split / Di33y
    Fenalaar & pils / Don Cato
    Jammin' for nothing, Move-ment-al & bicykl0pedia / Heatbeat
    Alcoholic score & 70s reprise / Audiomonster


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Hehe, there's absolutely no way I would want to do that.


  • 12-What bands are you currently listenning to?

  • Anja Garbarek, Liszt, Robert Johnson, Kapustin, Schumann, Bach.


  • 13-What does/did the amiga/c64 scene give you?

  • In the long run probably only experience with computers which have helped me
    in my music technology classes at the Norwegian State Academy of Music.
    However, I remember having a lot of fun making music and with my other amiga
    friends.


  • 14-Are you still active in the scene these days?

  • No. I had no idea there still was a scene to be active in!


  • 15-Anyone to greet? Anything left to say? Feel free...

  • To my old partner Heywood; thanks for the cooperation and the ping-pong
    matches!


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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