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Varthall
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Varthall (previously known as Dan77) Group: Boyzout, Powertron Date of birth: 24/03/77 My interest for them started exactly at 14.06.85, when my brother bought a powerful ZX Spectrum 48k :) At that time he was studying electronics at high school, and he wanted a computer to help him with his studies and to play games. It was however frustating to have to ask everytime for his permission to use it, as it was in his bedroom. I was starting to dream a computer for my own... On the Spectrum I started a lot of games projects in Basic, none of them I ever finished :) Together with my brother I wrote a Happy Easter demo for my parents, just a simple screen with a scrolling text. I liked drawing with it, also, and I made some screens with paint programs like Melbourne Draw and Art Studio. After the Spectrum we bought an Amiga 500 with a modulator. I started making music in 1990, using Soundtracker 2.3. I haven´t done a lot of modules since then, just around 15 if I remember correctly; my main goal was quality, not quantity. I made also some manga pictures and logos for Boyzout, and did some coding in Amos (a demo and a DTV presentation for the school). Now I own an Amiga1200 and, since I am a collector, a Vic20, a C128, a Pet and a Megadrive. Simply because music gave and still give me the most gratifications. Woah, a lot. Soundtracker 2.3, Noisetracker 2.0 with his greatly useful finetude option, then came Protracker 1.1B+ which I have used the most. When I switched to A1200 I began to use Protracker 3.15 (hi Cryptoburners :), I have written something with MusicLine (powerful but un-user-friendly), then I fell in love with THX and AHX with his basic synth feel. I will eventually pass to SoundStudio 1.0, as it`s the only complete 16bit sequencer I own; I have always hated Octamed (including SoundStudio) for its interface, though I have always been a PT fan :) Under control, absolutely. I wrote it when I was 15. A 11-minute monster; it uses all the 64 patterns available in PT (making at the end of the tune some strange pattern jumps to completely fill all the tracks), uses near all the pattern positions available, all the samples (from 01 to 1F), all the memory in my A500 with 0.5M chip and 0.5M fast, and it took me 4 month of work. Not surprisingly, I made a lot of revisions and it reached version number 1.52 :) I hope to upload it and some other modules on Aminet, in the future. Hmm... maybe my first ever module? Because it was so primitive? :) In a demo it should be as close as possible to the visuals. It should boost the atmosfere created by the gfx, it shouldn`t be a distinct, separated part of the demo. As someone said, "When watching a movie I begin thinking the musician did a bad work when I realise there is a soundtrack, together with the film." The same is for demos. The audio and video should be integrated in a single "block". The same for a game, though it`s more difficult to syncronise them together. For a good example of a game music, play Turrican II :) Yes, just for leisure. But I`m planning to expand my setup to go professional. I would like to try composing music for games. It has become very easy to make music nowadays. Things such mp3 are a very good thing for composers. I don't like MIDI for its creative limitations, and his compactness isn`t a much needed feature in these days of fast modems and huge drives. For what I have heard, the quality of the compositions is not constant. Very good pieces of music are still hard to find, as it was in the past. Here is a list in mixed order: Guitar Slinger by Jogeir Liljedahl a lot of works from Pink/Abyss and SLL JagFunk by Nuke/Anarchy Myonnytyspolska by Dizzy/CNCD Psychedelic by Julius Robotron 2 by unknown Syncerely Yours by Brainbug Stardust Memories by Jester/Sanity The Last Star/The last Sun by Frederic Hahn Tribal serie by Sidewinder Voices by Bit/Eon Desert Strike by Jason Whitley the Agony intros by Sonic projects a GREAT soundtrack of an unknown game by an unknown author (I have only the mod and the pirated game with a different name) Pinball Fantasies by Olof Gustafsson Shadow of the Beast 2&3 by Tim Wright ... and a bunch of classic SID tunes. Would be a nice idea... Few to none. I prefer computer music! Sometimes I listen Jarre, Pet Shop Boys, Genesis, Depeche Mode, Rondo` Veneziano (do you know it?). Great demos to watch, great music to listen, and a friend :) I`m planning to release an old slideshow from Boyzout, never released before, although the group is now practically dead. Thanks for your interview! And greetings to my contacts :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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