Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Vincent Voois
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Vv Group: Process Five (wondering if it still exists...) Date of birth:19-05-1974 My intrest for computers came when I was 8 years old (that was 1982), when we visited some aquaintants and their son just shuffed me behind a commodore vic-20 to play some games, just for not making me getting bored. My first computer was not a commodore, though I had a commy 64 on my whishlist since my tenth birthday, I got some Sharp MZ-700 instead when I was 12... A nice shiny box showing a big home-computer and an internal plotter and a tapedeck. Well the ploteer turned out to be an optional device that did not came with it in this box... At first I did do some programming in it's own basic, later on I was playing with it's simple sound commands that could be given in basic. The one-track sound-chip made me force using arpeggio tricks to at least create the idea multiple tracks were used but after one year my interest was gone. In 1987 I finally got a commy 64, well not new but it had everything I needed. The games were also much cooler so I played mostly games on it the first year, after that year I got hands on music routines like soundmonitor, rockmonitor, future composer and music assembler. Songs I made in Music assembler also meanted my entry into the C64 demo-scene. It took a couple of years but in 1990 my desk got cleaned for an Amiga 500 and it served me well until 1994 when I got my first 486 Clone that is, I collected several parts on a computer sales market-event and builded it together using a soundblaster clone that performed the same quality as creative's ten times more expensive original. I survived with my 486 dx 25 clone up to 1998 and this is only because in 1996 I decided to buy a Gravis UltraSound Max instead of upgrading my computer. Today i'm geared with a PIII 866 clone and a high performance video editing card for editing my regular holiday shots. (and my private hours with my wife ofcourse ;[=], (nah...not really)) Well, it's not ending up, my musical background is an inheritance from my family. Some of my genes developed a quite good sense of absolute hearing and that's why I can can distinguish a lot of sounds within music. I listen to it with a technical aspect. Though most of my skills I did had to further develop, to become able having technology perform what I want to hear and this requires some other skills, that I was not blessed with in the first place. To end with the PC, I started with Screamtracker III (3.2 / 3.21 or something in that direction). Screamtracker was the first kind of tracker on PC that brought some serious sampling manipulation and tracking advances above what Protracker 3 on the Amiga already offered. I found most DOS-based 4-channel tracking routines on PC lame, they were buggy, did not properly supported my soundcard (thanks to creative's commercial SDK policy). Near the end of 1994, Fasttracker II came out. I knew it's predecessor and I also knew FT I was a load of crap. The Gui was nice but that was about the only thing that was positive about FT I so I was about to ignore FT II when someone noticed me about Nibbles that was inside FT II. Well, I found it ultracool to download a tracker just to play Nibbles in it. But as soon as I got FT2 (and not far from that download I purchased my GUS) my opinion twitched completely the other way round. This was it, it had everything I minimal required to have the easy of Protracker and it offered more tricks than Screamtracker ever could near. FT II was the first tracking program that offered some professional tools to make your music with in the DOS world. In 1996 Impulse Tracker came into the world... my first version I got was V2.10 (i still have all releases since 2.10) Impulse tracker brought in some features that also enabled creation of a professional aural environment and that was the finishing touch I needed to give my music the look and feel of how I wanted to express it. I registered 2.15 to get the wav-writer and the mmx-filter envelope function. Ironicly: After registering IT, I made a couple of more songs before I more or less quit composing :) "Symphoni d'exentrique" was a song that sounded the way I had it exactly in my head. The balance in audio environment, simulation factor for reality was my absolute goal. The samples are a tradeoff in this aspect unfortunately but the goal was to make a song sound as if it was not made with samples, but really played by a band or orchestra. Eventually I rather hear a real orchestra play my piece than that I hear my own version but I guess the last wish is a goal too far for me. This is actually a question I cannot answer. I made many tunes in the past and each tune I made I found very great at the time. A lot of them I would say "thanks but not anymore" but they were part of my learning and developing skills. Each older song reveals which technique i controlled and which I still had to learn. Every composer has the same trail of development behind him so if you want to know what a composer's true skill was, you have try to get his first composed song ever. The value in a demo or a game is no more than the value of it in a movie, the rest depends on wether and how much the song fits into the whole piece of art. At this moment i'm not composing anymore. I haven't lost the skills but I have lost the time for it. I do more things I like and programming is one of them. It is not my best skill so don't expect 3d-games or demo's from me but the nearest to music-related I get involving programming is creating a SID-related database manager (Maybe i'll extend my database application also to support modules one day) and in the background a Win32 based C64 sid tracker using a routine made by a not well know programmer in the C64 world but as far as his knowledge about programming for the MOS 6581 I would call him the guru. There is much around, it is more that I can listen to. Funny but todays computers can process IT and FTII modules much better than pc's did three years ago. And yet today most composers are pouring their mod-output into wav / mp3 to offer on mp3.com For demo's I think it's cool enough to pour high resource eating tracks into mp3, it's not important if a demo can run playing an original 64 tracked IT song with 192 NNA channels toasting a PIV CPU. There will also not be a wide audience having killer pc's who would download such kind of material. Midi is a far distance technique for me. This has got to do with the amount of limitations midi offered against sample-processing in the past. Today this is different but my head is no longer in exploration mode to seek what is out there today. I noticed that the newer tracking styles having set foot on earth like Jeskola's Buzz and Native Instruments's Reaktor. There is even a complete Buzz scene (with parties) nowadays. I may be doing something in that direction in the future if I get some of my spare time back. Well I can mention you my favorite all-times composer which happens to have made all my favorite tunes: Juha Kajanpaa (AKA Dizzy) The tunes that definately go first are "Just 4 the blues" and "Alternative Samba" His 4-channel mods still outtrack most high-tech IT / FT2 mods released today. If you want to have a list of personal tunes I made myself I will list you those that I listened to a lot and keep listening to(random order!): The Project Global Conquest II Symphoni d'exentrique The Snarfs Elemental side of me Tulpjes in de Lente I have not really plans to do something like that simply because I don't have an audience for it. I do feel I would like to create some audio-cd with some new songs and using fresh high quality samples for a personal basis but I would probably release the bunch as mp3 anyway and that is:if I get the time. But I would not see myself commercially selling audio-cd's since I know it would become a flop. If someone would see enough in my skills to be happy to invest in further progress, i'm open to any opportunities but i'm not dying to get a record contract or similar. I'm a Jazz'n'soul man and I like artist who bring exceptional sounds. Some artists from who I like their music: George Michael Sade Sting (and / or The Police) Radiohead Pink Floyd Bjork Everything but the Girl Alan Parsons Project Supertramp 10CC Billy Joel David Bowie Live Portishead Duran Duran Jamiroquai Genesis Phil Collins Garbage Input and inspiration. I did not really had fame in the scene but I had fortune that my music and techniques were criticized properly to where it came down to and this helped me a lot in growing and becomming better. Also listening to other artists work was important to me. Not really the tricks they used but the music they made. The scene is good for self development, by bringing your work in the scene you learn about what's good and what's bad about your work but also what difference your work makes and what inspiration it can serve to others. One thing I like about the scene is that nothing is about money and everything is about art and that is what makes the scene worthwhile. Though I did not attended parties since 1998 so I do not know how commercialized things became since then. Still parties remain the best place to meet interesting people and exchanging work. I'm the passive person in the crowd watching unnoticed to what is happening. The lack of intrest around me took care that motivation shifted towards other points of interest. I put most energy now in my work which is totally different from what I do in my spare time. I do download some demo's now and then but I really feel like becoming a stranger to the scene. I merely was a ghost in the scene back then (meaning: no active releases of my music in demos or games) in spite that I was active in demogroups, the music I created was technically not usable in demo's due to it's outrages system-resource requirements the tracks demanded. Greets and best wishes to the following friends and good critics in random order: Marco (TDJ / Focus) Niels (CBA / TRC) Norbert (Burglar / TRC) Rene (Heathcliff / Focus) Pim (Greenhouse / lotsa groups) Jeroen (JT / Maniacs of Noise) All of Acme from the old batch (Aap, Vic, Simm, Lone Ranger) All the fans around for motivating me when it was necessary (yes I do have some) All musicians that wanted to discuss mine and their music All programmers who had the time to create the free tools to serve the scene, without you, artists would not be easily able to create their art. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0638 Secs