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Vortex
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: None (ex-Vortex, Blackstar) Group: None (no computer group that is - my current music project is Motion Control) Date of birth: classified. Let's just say that I'm older than I used to be ;) I think it was back in 1979 when my father brought home a BBC Acorn Electron computer. It had no storage capabilities, so I had to type basic games from a book in order to play them. Prior to that I had been playing some magnificent old TV games with paddles - the featured games were tennis, football, squash and ice hockey. Unfortunately that broke down. My first computer was, as I said, the BBC. I generally played around with it, it was sooo intriguing. Then, in 1983 I think, I bought a C64. it was heaven. At first I used it for games, then I started experimenting with various music software, but I only ended up doing some small hobby tunes. In 1986 I got my first Amiga, and soon after that, the first Protracker. Naturally I was thrilled, and spent most of my time in front of the Amiga doing music. I always wanted some synth equipment, but I couldn't afford it at the time, so I was content with the Protracker. In 1992 I started investing in synth equipment and sequenced them from my Amiga 1200 using Dr. T's KCS. I continued making a handful of modules, just for the fun of it, but my main interest was in my MIDI equipment. I backed out of 'the scene' at that time and started working towards an album. In 1994 I released my first album, together with a friend from the Amiga days, Jostein Gjelsvik, and another friend of mine. As a grand total I released 2 full CD's, 2 EP's and loads of compilation albums before getting rid of my Amiga for good. It simply didn't meet the requirements of a professional musician, so I had to get myself a PC. It's a shame really, the Amiga was a fun computer to use, it's a shame both the hardware and the software was crap. There were no MIDI sequencers anywhere near the standards of Cubase, no harddisk recording, no realtime effects processing etc. So I had to switch platform. Simple - I've always been passionate about music. I've always had loads of ideas I needed to get some sort of output on. Coding was just stupid numbers, maths, etc. I always hated maths, so I guess the answer is obvious. Graphics? I never had the interest nor the talent... Today I am using Cubase VST, an integrated MIDI sequencer and harddisk recorder. It's excellent, it really rules. The possibilities are endless and they are every musicians dream. I used to work with Protracker and Soundtracker on the Amiga, but more or less stopped completely once I got my MIDI gear set up. I actually released much music composed on Dr. T's KCS before dumping my amiga. On the C64 I played around with a program, I don't remember what the name was, but it was called something like sound monitor or something. That's just too long ago to remember... None. Simply because I was never satisfied with the technology. I hated the fact that I only had 4 sound channels and crap quality. I mean - in my sequensing today, my rythm tracks alone consist of some 12-20 sounds.... Anyway, the 2 best modules I made were probably a module called Cyber Christ and one called Acid Jazz or something. They were both done in 1993, I think. Oh, and perhaps the best of them all, a track called Hufsa's Trance (1991), which we actually played at a few clubs here in teh city, to great response. They were done just for fun, really.... No. I have many good memories from that time, and no bad memories related to any of our music. What really pissed me off, though, is that someone spread a lot of modules that were personal and not meant for release. They are now on various "module-cd's" around. What annoys me even more is the blantant disregard the "module community" has for copyrights. These are actually copyrighted material, protected by international copyright laws, and if I ever get my hands on the people behind these module collections, I'll sue their asses off! It's so INCREDIBLY rude and offensive to make money on other people's work, it really pisses me off. A game with no sound or crap sound is a crap game. Simple as that. Look at games like Wipeout, for instance. They're really not that special - but the makers put a lot of effort into making the right sounds and getting professional musicians to make scores for it, and it turned out to be one of the monster hits of the 90's. It's the same for demos, I guess. The only problem is that the programmers of these demos care more about their size than about the quality of the music. So you almost always end up with crap music with shitty sounds. Sounds and effects take up a lot of space - but when used correctly, they decide whether the game/demo is any good or not. A good example can be taken from the world of movies. Compare the following 2 sci-fi films - Alien and Independence Day. Alien was shot on a relatively modest budget - but the director, Ridley Scott, spent a lot of time adding the right sound and the right _amount_ of sound, and the film has become a classic and is actually used by several European film schools as a reference on how to put sound on films. The other film, Independence day, had loads of expensive special-fx, cost loads of money and had a crap score and a shitty sound track. The film sucked big time (as one could expect). Oh yes. And I'll probably never stop. I just released new album under my current project name, Motion Control, called Digits (Beatservice records) and I've mastered a couple of albums. I'm not working towards any specific projects right now, as it's only 3 weeks since my last release... But of course I'll continue making music. Music is life. MPeg = shite! It's a fantastic way for cheap b"#¤tards to copy music without paying for it. We've seen in the software industry that several good pieces of software, and even platforms, have been killed by pirate copies. MP3's are the perfect way of f"%#ing up the smaller labels, the ones not selling that much music, but where all the good ideas come from. Software piracy killed the Amiga platform and forces software companies to only produce software for the mainstream and for wealthy niche markets. The same could happen to music... By the way, MP3 quality sucks big time too... Wave... Of course waveforms are a good format. That's the format of all your CD's, so you'd better not slag that off :) MIDI - It's great when used properly - for controlling your own synths with your own programmed sounds and linked to a high end sequencer. If you're talking about General Midi (GM), with shitty piano sounds and so on... It's just plain ridicilous. When I hear a GM tune, I just roll over and laugh and think about the poor people actually wasting their time on such crap.... No. I can, however, list a few, more recent, good albums. A good album should consist of only great tunes or pieces of music, so you'll find some very good stuff if you give these few albums a spin: KLF - Chill Out Paperclip People - Secret tapes of Dr. Eich Plastikman - Musik Biosphere - Patashnik Kenny Larkin - Metaphor Autechre - Amber Maurizio - M CD Motor Bass - Pansoul Nope. All my new music is being digitally mastered (by me) in a fully digital studio. There's no point in releasing old stuff when you can make new music instead... Take a look at the albums above for some clues.... does? nothing. did? Some good memories, loads of shite memories... No. Haven't been for many years... Well, 'the scene' used to be a friendly place, back in the 80's. Now it seems like a few dickheads ruined it for all decent people involved. A very close friend of mine, U4ia (hi Jim) got so badly ripped off by some shitheads that he stopped making music. There are several hundred of his modules being copied and sold - the b"#%ards doing this take all the money and they don't care that he's not getting a single penny from it. 'the scene' used to be a place for friendly stuff - when I backed out of it, it was already becoming money oriented and hostile and filled with shitheads. I remember a year or so ago I saw a text file accompanying a game, pirated of course. The assholes who had written it, and 'cracked' the game wanted members for their group. They were interested in people who could supply CPU's, harddrives, 3dfx cards etc. How can anyone be that stupid? First, they steal other people's hard work by selling copyrighted material - then they want gullible idiots to send them hardware so that they can join the same group? Argh! I can't believe anyone in their right mind would do such a thing. I'm really glad I backed out many years ago, before things got too bad.... this 'scene' has in effect killed itself and become yet another place where money rules.... ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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