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Voyce 

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Voyce

    Group: Delight

    Date of birth: 12/11/1972


  • 1-How did your interest for computers start? Which year was that?

  • In 1981, I was 9 when I had a Philips Videopac for my birthday. I played a
    lot of video games on this platform (Asteroids, a tank game, a Pong, a
    bowling ...), and I had a cartridge to program in Assembler. I remember this
    one was n°9 in the "official" collection. I never managed to program
    anything serious with this, as it was completely undocumented. Before the
    Videopac, I was playing with small pocket video games like the original
    Donkey Kong (two screens), the Firemen, the Octopus ...


  • 2-What machines did you previously have? What did you do with them?

  • After the Philips Videopac : ZX 81+64 Ko Indescamp expansion memory pack
    (1982), ZX Spectrum (1984), my father's Toshiba PC Laptops (the Papman and
    the AT-286), Amstrad CPC 464 (1985), Amiga 1000 (1988), Amiga 500 (1990),
    then Amiga 1200 (1992).


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I was coding and cracking a lot on Amstrad CPC (with handles like The Spy,
    Spy C.C., HCL). When I had an Amiga, I founded a lame group (Diskfighters)
    to swap the most recent warez with some contacts in France and western
    Europe. That drove me to stop coding and cracking, while I was getting more
    involved with the swapping and founding / organizing jobs. I discovered the
    music trackers in 1989, I guess it was the old Soundtracker from Karsten
    Obarski. When I've been busted in late 1991, my first tracks were sized up
    with all my hardware and software.


  • 4-Which composing programs have you been using? Which one in particular?

  • My preferred ones were Protracker 2.3b then 2.3d. I've composed more than 80%
    of all my work with these programs. I've done some little work on Sidmon 2
    and Future Composer, but I didn't like their interface and their ergonomy.
    On PC, I use (rarely) Modplug Tracker which is public domain and has a good
    compatibility rate with Protracker 2.3d.


  • 5-With which module did you feel you had reached your goal?

  • None. This maybe explains why I've composed so many tunes (more than 250).
    I've always felt dissatisfied with any piece of the work I have done. And I
    like the (positive) idea that maybe I will try again some time and do some
    really good music. But I'm far from my ideals, and today, I don't possess
    the means to reach these.


  • 6-Is there a tune you would like not to remember? For What reason?

  • A lot, for a whole lot of reasons. I also hate most of the comments I used
    to write in my soundtracks. It reminds me that I was a teen with immature
    feelings like, for example, a certain sense of being superior. Which I
    wasn't, of course ...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I would prefer to ask the reverse question : what's the value of a demo,
    game with a good or bad (I would say appropriate / inappropriate) music ?
    And what if there were no musics at all ? For such productions, the music is
    only part of the experience. When I listen to music, it's a completely
    different experience.

    If you allow me to add something, I would differenciate the process of
    making / using musics in demos and in games. The soundtracks in a game
    obviously endorse a supporting role. In demos, it varies more according to
    the underlying concepts.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I feel very disarmed with my knowledge of new music programming tools on the
    Windows platform. I'm running out of time in my life, so I can't train as
    hard as I did in the past - in order to be able to master all the principal
    technical specifications for these programs. I would love that someone teach
    me in a very short time how to use them. Apart from this, I sometimes used
    ModPlug in the last 6-7 years. I used it only for leisure, and mainly for
    unfinished work.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • If you mean by that the musics that have been composed by scene musicians, I
    have very little knowledge of what has been done in the past 10-12 years. If
    you mean the formats, then yes, it's useful for people who use them.


  • 10-Could you tell us some of your all times favourite tunes?

  • My favourite composers were Dizzy, Romeo Knight, Heatbeat, Dr Awesome, Uncle
    Tom ... I also liked Audiomonster, Doh, Arios, Monty, Reflex, Darry Booper
    who were good composers but also good pals during the old days.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Perhaps, if I have the time to do so (very little chance). In case of, I
    would fill it with completely new soundtracks, and full remixes of some
    existing soundtracks.


  • 12-What bands are you currently listening to?

  • I'm quite eclectic. As long as this is good music, I generally don't care
    for the genre. That said, I currently have a grip on musicians like David
    Bowie, Air, Ryuichi Sakamoto, Lou Reed ...


  • 13-What does/did the amiga/c64 scene give you?

  • It's a complex question for me, as I was 50/50 involved in the demo and the
    crack scenes. I was forced (fortunately) to stop all illegal activities, as
    I felt concerned with the deep implications for myself and the others. On
    both scenes, maybe more on the demo side, I made good friends, of whom some
    are still friends today.


  • 14-Are you still active in the scene these days?

  • Not more than an inch. I left the scene in 1994-1995 (and earlier for the
    crack scene). Since then, I only kept links with some friends and alike who
    have been punctually active in the last few years. I was asked by Melon
    Dezign to write a scrolltext for one of their latest demos, but nothing
    else.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greetings to all of my friends. You don't really need to know who they are,
    and it's constantly evolving. But I'm sure they will recognize themselves.

    The old brave said : "The words fly away, the writings remain".





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    please note: this interview is ©opyrighted in 2006 by crown of cryptoburners
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