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Voyce
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Voyce Group: Delight Date of birth: 12/11/1972 In 1981, I was 9 when I had a Philips Videopac for my birthday. I played a lot of video games on this platform (Asteroids, a tank game, a Pong, a bowling ...), and I had a cartridge to program in Assembler. I remember this one was n°9 in the "official" collection. I never managed to program anything serious with this, as it was completely undocumented. Before the Videopac, I was playing with small pocket video games like the original Donkey Kong (two screens), the Firemen, the Octopus ... After the Philips Videopac : ZX 81+64 Ko Indescamp expansion memory pack (1982), ZX Spectrum (1984), my father's Toshiba PC Laptops (the Papman and the AT-286), Amstrad CPC 464 (1985), Amiga 1000 (1988), Amiga 500 (1990), then Amiga 1200 (1992). I was coding and cracking a lot on Amstrad CPC (with handles like The Spy, Spy C.C., HCL). When I had an Amiga, I founded a lame group (Diskfighters) to swap the most recent warez with some contacts in France and western Europe. That drove me to stop coding and cracking, while I was getting more involved with the swapping and founding / organizing jobs. I discovered the music trackers in 1989, I guess it was the old Soundtracker from Karsten Obarski. When I've been busted in late 1991, my first tracks were sized up with all my hardware and software. My preferred ones were Protracker 2.3b then 2.3d. I've composed more than 80% of all my work with these programs. I've done some little work on Sidmon 2 and Future Composer, but I didn't like their interface and their ergonomy. On PC, I use (rarely) Modplug Tracker which is public domain and has a good compatibility rate with Protracker 2.3d. None. This maybe explains why I've composed so many tunes (more than 250). I've always felt dissatisfied with any piece of the work I have done. And I like the (positive) idea that maybe I will try again some time and do some really good music. But I'm far from my ideals, and today, I don't possess the means to reach these. A lot, for a whole lot of reasons. I also hate most of the comments I used to write in my soundtracks. It reminds me that I was a teen with immature feelings like, for example, a certain sense of being superior. Which I wasn't, of course ... I would prefer to ask the reverse question : what's the value of a demo, game with a good or bad (I would say appropriate / inappropriate) music ? And what if there were no musics at all ? For such productions, the music is only part of the experience. When I listen to music, it's a completely different experience. If you allow me to add something, I would differenciate the process of making / using musics in demos and in games. The soundtracks in a game obviously endorse a supporting role. In demos, it varies more according to the underlying concepts. I feel very disarmed with my knowledge of new music programming tools on the Windows platform. I'm running out of time in my life, so I can't train as hard as I did in the past - in order to be able to master all the principal technical specifications for these programs. I would love that someone teach me in a very short time how to use them. Apart from this, I sometimes used ModPlug in the last 6-7 years. I used it only for leisure, and mainly for unfinished work. If you mean by that the musics that have been composed by scene musicians, I have very little knowledge of what has been done in the past 10-12 years. If you mean the formats, then yes, it's useful for people who use them. My favourite composers were Dizzy, Romeo Knight, Heatbeat, Dr Awesome, Uncle Tom ... I also liked Audiomonster, Doh, Arios, Monty, Reflex, Darry Booper who were good composers but also good pals during the old days. Perhaps, if I have the time to do so (very little chance). In case of, I would fill it with completely new soundtracks, and full remixes of some existing soundtracks. I'm quite eclectic. As long as this is good music, I generally don't care for the genre. That said, I currently have a grip on musicians like David Bowie, Air, Ryuichi Sakamoto, Lou Reed ... It's a complex question for me, as I was 50/50 involved in the demo and the crack scenes. I was forced (fortunately) to stop all illegal activities, as I felt concerned with the deep implications for myself and the others. On both scenes, maybe more on the demo side, I made good friends, of whom some are still friends today. Not more than an inch. I left the scene in 1994-1995 (and earlier for the crack scene). Since then, I only kept links with some friends and alike who have been punctually active in the last few years. I was asked by Melon Dezign to write a scrolltext for one of their latest demos, but nothing else. Greetings to all of my friends. You don't really need to know who they are, and it's constantly evolving. But I'm sure they will recognize themselves. The old brave said : "The words fly away, the writings remain". ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2006 by crown of cryptoburners ---------------------------------------------------------------------------- |
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