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The Warlock
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Warlock (The) Group: Dimension 4, Grace SF Date of birth: 30-Mar-1976 It all began when a friend of mine bought a Commodore Vic-20. That must have been at around 1982. I was roughly six years old; my friend was a couple of years older. When he first told me about his plans, I recall asking rather uninformed questions like "aren't computers hideously expensive - how could a schoolboy afford one", and "wouldn't you need a whole room to house one". Obviously I already had _some_ conception of computers, but I was thinking of scientists in lab coats and panels of blinking lights... Once the computer arrived, that was all cleared up, of course. My friend mainly used his brand new Vic-20 for programming simple BASIC games. (I recall he had the "Super Expander" BASIC extender and memory expansion module.) He often used me as his test audience. From time to time, he was also letting me to experiment on his computer on my own, and we occasionally played some commercial games ("Raid on Fort Knox" springs to mind!) So, that was my first touch with computers. As these things usually go, one thing leads to the other, and some six months later I was a proud owner of a Commodore 64, which my parents bought me as a Christmas present after I had defeated them in my persuasion campaign. "Previously"? Watch your language! You make it sound like people would actually throw their old computers away! :) I have owned a Commodore 64, an Osborne 1, an Amiga 500, an Amiga 3000, various types of PC clones, and several IBM Netstation Series 300 thin clients. Oh, and a TI-85 graphical calculator (it's got a Z80 and it's more powerful than the Osborne I, so it will have to count!) Some other machines I've used more than just in passing (but not actually owned): Vic-20, Sega SC3000, Commodore 128, Osborne 1, Apple II, Amstrad PC1512, various MSX compatibles, various Macs. I've also touched (in passing) the keyboards of Amiga 1000, Amiga 2000, Amiga 4000, Amiga 1200, Salora Fellow, Acorn Archimedes, some Sun Sparcstations, and a NeXT, to name but a few. I still own the C64 and the Amiga 3000, the IBM Netstations, the Osborne I and an Ampex A220 (a dumb video terminal.) What did I do with them? The operative term is 80's style "home computing": small-scale programming, tinkering with graphics and sound features, finding new, creative uses for computers at home (which was a new concept at that time); experimenting with everything, hacking my way around limitations. I had a mouse, a copy of GEOS and a printer for the C64; I got a modem for the Amiga which opened up a whole new world of BBS discussions and downloadable files. Gaming was never particularly high on my priority list, but I did my fair share of that, too. I've done video titling, computer animations for video, raytracing, video editing etc. Listing the things I _didn't_ ever do on a home computer would probably be easier than listing the things I did. Badly formed question, again. :) I've done all of these, though I have not "coded" for any demoscene production. But we can rephrase that simply as "how did I end up making music on a computer", right? Some credit must be attributed to the fact that I took piano and guitar lessons as a child and in my teens. I was often playing my own little improvised tunes and themes on the family piano, even though I didn't yet actively develop them into coherent songs at that time. Frankly, I was usually _more_ interested in my own tunes and improvisations - or playing tv and movie themes by ear - than playing compositions of people who had been dead for centuries (much to the dismay of my music teachers!) Once I got a computer on my own, I naturally started paying some attention to the tunes in the games, music demos and cracker intros. It's probably correct to say that the SID tunes I heard on my Commodore 64 during the first couple of years were really my first touch with synthesized music - and, in some ways, also my first touch with "grown-up" music. (Mind you, I was 7 or 8 years old at the time.) I actually heard many classic pop tunes - including Faltermeyer's "Axel F", Led Zeppelin's "Stairway to Heaven" and many pieces from Jarre - as SID renditions first, and the original versions only later. (I didn't listen much radio at all in those days, and didn't buy much commercial music. One of the reasons for that must have been the [then-current] state of the Finnish radio stations, which were really underdeveloped and backwards up until the late 80's. One of the other reasons was that I didn't really have much money for buying records or C cassettes.) On a parallel timeline, my friend (the very same guy who bought the Vic-20), was getting more and more interested in music, and purchased a synthesizer, a MIDI sequencer, and a drum machine, letting me borrow them a couple of times. The idea of composing music in a pattern-based fashion became familiar that way, and that was also my first touch with MIDI. I didn't compose anything on the C64 yet, as I didn't have the necessary software tools or skills to program them myself, but I deeply admired the SID wizards of the time (Hubbard et al.) I recall I was always feeling kind of sorry for all my friends who owned all these _other_ music was (and still is!) something completely different to ordinary "computer music" in its quality: there is warmth, character, and satisfying resonance and roughness to its sound. (Kudos to Bob Yannes, who designed the chip!) There are literally dozens of great SID tunes that I _still_ listen to from time to time, and I'm absolutely delighted of the high activity on the SID remix scene ( Then came the year 1985. I had naturally read all the magazine articles about the Amiga, but the first time I actually saw and touched one was at my relative's place, about half a year later. He had an Amiga 1000 running Deluxe Paint. The concept of drawing high-resolution (320x200!) multicolor computer graphics with a mouse and, on the other hand, having a modern, powerful, multitasking graphical windowing system at your fingertips was exciting, but the A1000 would clearly have been too expensive for me. I had no choice but keep using my trusty old C64. (I also didn't hear any sound output from the Amiga during that short visit, so I had no idea of how Amiga fared on that front.) The second time I saw - and actually heard! - an Amiga was a couple of years later, at my cousin's. It was a brand new A500. Once I arrived, ny cousin had it running a Breakout clone called "Crystal Hammer", on a C=1084S stereo monitor. The title screen was colorful, high-resolution, and almost photorealistic, and the game was playing back Karsten Obarski's music - IN STEREO and WITH SAMPLED INSTRUMENTS! That tune (and the spacey stereo feeling in it, as Karsten bounces the notes between the left and right channels) sounded better than anything I had heard on a computer before. I instantly fell in love with that machine. I also experimented with Deluxe Paint and the Workbench again, took a quick peek at shell commands, and decided that _this_ is it - I got to get one of these myself. Not too long after that tryout, I had bought my very own Amiga 500. Then a friend of mine copied me Oktalyzer - and _that's_ when I started composing music on a computer. It felt a bit like I would have suddenly got a collection of musical instruments (a drum machine, a sampler and a sequencer) for free. Oktalyzer, SoundTracker, NoiseTracker, ProTracker, OctaMED. I've also had some brief encounters with Dr. T's "KCS" and Blue Ribbon's "Bars & Pipes Professional". (Oktalyzer, ProTracker, and OctaMED are the ones I have used the most.) My most ambitious works have been composed in OctaMED, utilizing its MIDI features, and a separate MIDI keyboard acting as a sound module. These have been done outside any scene affiliation, and they are generally not in public circulation. I have also made some unfinished 4-channel modules (stored away somewhere) which I might easily end up liking better than some of the released ones if I only had the time to finish them some day. As for the published ones, "Guitarous" seems to be the one that usually gathers the most favorable comments from random people, though that may be simply because Alexander Stock decided to include it as a sample tune with his MOD2MIDI tool (which means "Guitarous" has easily had the greatest exposure and circulation of all of my released works.) Can't think of any. The earlier ones are certainly more amateurish and less polished than the later ones, but that's to be expected! On the other hand, I didn't really release all that many in the end (and the really, really bad ones were, of course, ditched a long time before anyone ever heard them.) The smallish tunes (in the <40 KB range) are simple and small on purpose: they were composed for boot menus and similar purposes where you can't sacrifice tons of disk space for the music. Looking back, maybe I could have thought better names for some the tunes, but naming your own compositions is always a chore. You often end up with silly random names if you can't be bothered to give it a serious thought at the time of the release. Just like in movies and prime time tv shows, music sets the atmosphere and mood for games as well. Music can, on its own part, help in holding up the suspension of disbelief, making the make-believe worlds believable. That's actually a very important thing, especially in the narrative games which are trying to tell you a story. Music, of course, can play a very important role in synchronized demos as well, but ironically, in many cases the demo music modules have easily outlived the actual demo. :) I've done both to some extent, but I don't currently have the time for serious composing. I'd like to get back into that, though - and I probably will. (The inspiration for composing seems to be a thing that comes and goes in phases.) I'm not sure if I follow the question. If you mean to ask if the "mpeg", "wave" or "midi" formats are better or worse for composing and distributing music than traditional modules (or SID tunes and the like, for that matter), that really has to be decided on a case-by-case basis. I hold the belief that technically restricted and challenging music formats and tools should be used more - not less - especially in the early phases when working with the themes, riffs and bacrdounds. Sometimes the limitations of the instrument seem to bring out the best of a composer. If you have virtually unlimited resources (as far as instruments, tracks and recording quality go), the danger is that your tunes will lose their rough edges and originality, and they will begin to sound just like any other bland pop tune you can hear on the radio. Computer music used to have its own sort of distinctive quality, but now that many games are using music produced with "real" instruments, and software houses even hire the top pop group of the day to do the tracks for them, that's easily lost. I'm not saying composers and softare houses should necessarily stay with the old formats and tools, but keeping your music influenced and open to the past would be nice. The SIDstation (which is a MIDI sound module built around the Commodore 64's SID chip) is a prime example of what I'm talking about: even if you have modernized all your tools and instruments, and are no longer restricted to having just three synthesized oscillators, you don't have to _totally_ abandon and forget the past - you can mix and match. Google for some tunes of "Rezo Largul" to see what I mean. - Alistair Brimble's absolutely brilliant work in "Alien Breed" - Olof Gustafsson's every bit as brilliant tunes in "Pinball Dreams" and "Pinball Fantasies". - Walkman's "Klisje paa Klisje" - Romeo Knight's "Boesendorfer P.S.S." - Fleshbrain's "Neodrink" (15 minutes of developing themes!) - Chris Glaiste's haunting "Lost Patrol" theme (especially when combined with the intro screen slide show in the game.) - Audiomonster's tunes in "Flashback"; especially the haunting "flashback-options1" (aka flash4.mod), which I've sometimes listened for hours in the backround on repeat. He should really rework this into a proper song and publish it on a CD, or something. - Karsten Obarski's "Crystal Hammer" (well, perhaps not the best of the mod tunes overall, but one of the best of _its own time_, when Obarski was just about the only person tracking. :) - Almost everything by Dizzy and Heatbeat - The tunes from Monkey Island 1 There are many others I should have mentioned, but I'll have to stop somewhere. As for the C64 side, Rob Hubbard's "Nemesis the Warlock", "Commando", "Zoids", and many others. Then there's Martin Galway, of course, with his "Ocean loaders", "Miami Vice", "Rambo" etc. Oh, and the funky "Boulder Dash" and "Spy vs Spy I" themes. Not at the moment. Never say never, though. I'd perhaps like to develop some ideas and themes further, especially using some of my unfinished material. I don't really listen to "bands" all that much. (Why? Bands often change their style from one album to the other, and while I might like one of the albums very much, the next one may already be pretty bad.) But here's a list of some of my now-current favorite albums: Kemopetrol: "Slowed Down" (excellent trip-hop; get this album if you can!) Sting: "Ten Summoner's Tales" Toto: "Tambu" Jamiroquai: "The Return of the Space Cowboy" Jan Hammer: "Escape from Television" (Themes used in Miami Vice) Kolmas nainen: "Hikiset siivut" (A Finnish down-to-earth rock band) Janita: "Sävyjä" (Ma Baker's Soul Factory) Some other artists with great songs, compositions and performances, in no particular order: Vince DiCola, Jean Michel Jarre, Vangelis, Madonna, John Williams, The Beatles, Led Zeppelin, Dave Weckl, Gary Moore, Rush, Clannad, Rinneradio, Trio Töykeät, Lenni-Kalle Taipale, Sade, The Police, Genesis, Neljä ruusua, Robin Williams, Seal, and probably many others I forgot to mention. I'm pretty much genre-agnostic, but I'm trying to avoid raspy-voiced stadion rockers, sloppy MTV-style rhytm & blues, punk, gabber, happy hardcore etc., and most of anything labelled as "rap" or "hip-hop". (Sorry.) Skillful and thoughtful rock, jazz, electronic dance music in its many shapes and forms, movie soundtracks, soul, funk, pop, ethno (especially celtic music), synth pop etc. is what will usually get my attention. I also listen to classical music. It was a nice experience. I was never very deeply involved with the scene circles, but I enjoyed the productions (both participating in creating them and viewing the finished ones!) and the subculture (such as the disk magazines with their party reports etc.) Most of all, if it weren't for the scene, many great tunes would have been left uncomposed, and many creative people unrecognized, and that would have been a shame! Nope. For me, "the scene" pretty much died after Commodore's demise (and the subsequent decline of the Amiga as a popular hobbyist computing platform.) I never really understood the "PC scene". Where's the challenge of creating demos (or music for them, for that matter) if you don't have a common hardware platform with its common restrictions? Greetings to all. Keep trackin'! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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