Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Wooper
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Wooper Group: Profecy Date of birth: 24/08/1970 It started back in 1984 when a friend of mine showed me his C64 computer. It was all about the games at this time, but later i was interested by all the things we were able to do with a computer. My first computer was an Amstrad CPC 464. It was a great computer for games at this time. Later i bought the CPC 6128 (with the famous expensive 3" disks). I was (and i'm still) a fan of comics books and made my first production on this computer. It was a game about Judge Dredd. I first become interested by sound when i was creating this game, when i made all the sound effects. I must admit that the Amstrad CPC was not really the best computer for that. The things became serious when i had my Commodore Amiga 500 and discovered the soundtracker software. Later i'll add a digitizer to the Amiga to sample my own sound. Unfortunately, i sold all thoses computers, and now, like almost everyone, i own a PC. In fact, and i don't want to sound pretentious, i was also in gfx and coding. I started composing music on my A500, but what also really interested by basic graphics (like logo design) and coding in assembler language. But music was a real passion. In the early 90's, i was also really involved in techno and rave parties. Soundtracker fist, then ProTracker. I also tried Octamed (don't remember if it's the good software name). With a friend of Profecy who helped me, i was able to create reals 8 channels .mod using two synchronized Amiga computers. You see, programming can be also very usefull to a .mod composer ;) You know, today when i'm listening my modules, nearly 16 years after their creation, i must admit that i did not had reached my goal on most of them... lol. But if you want me to name one i'll say the mix from the movie "LA FOLIE DES GRANDEURS"... I had a good time with this one. In fact i have a directory on my computer named "unfinished modules", and most of the songs in it should be deleted to free space on my hard drive. That's about 90% of all my modules. What's the first thing that come in your mind when you remember a classic "old school" demos like "State of the art" (that's an example) ? In my humble opinion it's the music. If you have good music, you have 50% of your demo done. But i'll love too. Music is still music whatever the format. I don't remember the song names (maybe i should come on amp.dascene.net more often) but i love most of the modules from Lizardking & 4mat. Well... no. Nothing in particular, i like all types of music. The last songs i was listening on my computer were chip tunes :) Fun. A lot of fun. Friends also. And the taste of creation. Unfortunately no. But from time to time i check the pouet.net web site. It's great to see that the scene is still alive, and i must admit i'm happy to have been able to live in the scene during the "old school" period. Of course: Greetings to all the members of Profecy and to the next coming generation of creator ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2007 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0622 Secs