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Zalza 
Handle: Zalza
Real Name: Alessandro Bulér
Lived in: Sweden
Ex.Handles: Alessandro Buler
Was a member of: Analogik (ALG - ANA), Chippendales, Chipztream (CZM), CSP, Fromage (FR), Musiker, Novano pc, Razor 1911 (Razor - RZR), Rebels (RBS - RBL), Spin, Tequila (TQL), Titan (TTN)

Modules: 221  online
Interview: Read!
Pictures: 4  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Zalza

    Group: Rebels

    Date of birth: 18th March 1982


  • 1-How did your interest for computers start? Which year was that?

  • When I was given my nintendo 8-bit console and played super mario
    brothers. I instantly felt that it was something I enjoyed, I mean the
    sqirky sounds of mario jumping after muchrooms and coins.
    In my family my mother's cool cousin came home with an old computer that
    was trown out from his job for some reason. If I remember correctly it was
    an 286-pc, brand nokia and a monochrome monitor with 16 shades of grey.
    My friends were at the time browsing bbs:es with their pc's and amiga
    boxes, and I downloaded all my favourite songs via my 14k4 baud modem.


  • 2-What machines did you previously have? What did you do with them?

  • As I recently mentioned I had a Nokia computer! Well, I had all kinds
    of computers and parts lying around in my room at that time, and every
    month I had built a new computer.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Because the first thing I knew about doing was tracking music, rather
    than using the computer to make programs. I remember my friend booting up this strange
    program called fasttracker. I was scared of how many things you could do with this
    "thing" :) But the first tracker I knew about was the protracker on the amiga. I was fourteen
    years old then when I was first introduced to the mod-format.


  • 4-Which composing programs have you been using? Which one in particular?

  • Fasttracker 2 has been my main composing program. It has always felt right
    for me. But I have been composing on the most tracker programs available.


  • 5-With which module did you feel you had reached your goal?

  • I haven't reached my goal yet, but.. when I won with my first
    released song "Back to the chipland" at the Remedy 98 demoparty
    in Solna, Sweden I knew that composing chipmusic was something I could continue
    doing.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Haha. Well, when I did a tune called "pedo pippi" I think i was drunk
    and...Now it's out there in cyberspace for everyone to hear. Maybe
    not my proudest achievement amongst others.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music is 50% in a demo. The music builds up the feeling of what's
    happening on the screen. In a game the graphics does not always
    matter that much when it's a good game. The music and sound fx is always
    important.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Today I'm mostly a producer and song writer. Mainly professionally.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • The mod format are always going to be the best and most interesting format for music
    on computers. It's so well developed, established and free. That's why.


  • 10-Could you tell us some of your all times favourite tunes?

  • All lizardking modules. One tune is cp.mod by an unknown composer from the Pool Position 97' party (Very
    hard to find since the organizers of the party didn't release it on their website).
    Pool of Poison by Wave, Dead Lock by Elwood. Skaven's Second Reality tune is also an favorite and
    many many more...


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yes and I'm gonna sell it cheap :P


  • 12-What bands are you currently listenning to?

  • U2 among others.


  • 13-What does/did the amiga/c64 scene give you?

  • A life and pale skin.


  • 14-Are you still active in the scene these days?

  • No I can't say that. But I'm always following what's
    happening in the scene and visit a couple of parties
    every year.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I want to thank all my friends trough the years that I
    met while I was active in the scene. Without them I wouldn't
    even write this interview. You all know who you are.

    Well Seffy where the hell are ya? I owe you a coule of danish
    beers :P





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    please note: this interview is ©opyrighted in 2006 by crown of cryptoburners
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