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Ziphoid
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Ziphoid Group: Razor 1911/Musicline Date of birth: 1971-07-26 Well, basically, it all started when my father borrowed an old Luxor ABC-80 from his work and let me play with it... This was in -78, so I mean, it was cool just to have a computer that was smaller than a room and you could output structured text on... I also borrowed an Apple II, which was a really cool one with games such as 'Castle Wolfenstein', 'Wavy Navy' and a couple of others... My first own computer was a Sinclair ZX-80 to which I also bought the cool memory-expansion to make it have as much as 8kb... ;) After that, I've also owned a Sinclair Spectrum 48k, a VIC20, a Commodore PET (which I truly regret that I sold), a couple of C64's, a C128, numerous A500's, an A500+, a couple of A600's, 2 A1200's, an A1000 (which I also regret selling... ..badly!), 2 A2000's, 2 A3000's, a bunch of PC's, but no Mac (although I've got on at home). Almost all of the computers are gone now, but I've still got 2 PC's, 3 A500's, 2 C64's and my thrusty A3000T... ...not to count in the numerous pda's I've got, that is... :) Well, basically, I didn't have to learn how to make music, apart from learning the specific programs, since I've always been into music of all forms... Never been a very talented graphician of any kind, so I knew that it just wasn't my game and today I think I can count myself as more of a programmer than anything else, but that's about to change... ;) *hmmm* I've used a lot of them... On the C64 there was a lot of Future Composing, as well as using editors from Soedesoft and such... Sound/Rock-monitor was also quite often used... On the Amiga, there were a LOT of different programs, but of course I've used all kinds of trackers... Both Sound/Noise/Pro/andwhaterever-trackers, but also a lot of custom ones like our own Musicline Editor (Yeah!) and FredEd and a lot of others. For game-music purposes, I've mostly used proprietary soundroutines created by our own programmers. For instance, for the game 'Combat Cars' on the Sega Megadrive/Genesis, I actually created the music in Microsoft Works, typing in a lot of dc.b's... :) Nowadays, I'm using a lot of the standard stuff like Cubase, Logic and a couple of others, although I really don't like it to a 100%, since I feel that you don't have complete control of everything you do... Tough one... Actually, I don't think none of my tunes has taken me as far as the goal, although I must say that I'm quite pleased with some of them, for instance a couple of tunes created in Musicline Editor as well as the title track to the game 'Fuzzball' which is a FredEd-tune. I've also created a couple of other (in my opinion) quite cool songs in FredEd which I'm quite pleased with, but I'm not that sure that too many of them actually has hit the streets... :) I also must say that my first 'released' tune (MegaMix 88 from Razor 1911's 'Amuzing IV') took my ego a couple of floors higher after seeing/hearing it in about 40 different intros/demos after we released it... :) Neh, none in particular, since I've forgotten all about them... *s* I think it makes hell of a difference to the whole feeling of the game if it's very good music in it, and for demos, I actually must say the same... Too bad that there is too little spirit put into making good music and promoting it in products today... I mean, it's quite easy to buy in some songs from Chemical Brothers and so on, and don't really have to think about if it fits perfectly or not (not that I say that the music to WipeOut is bad and doesn't fit in, but I hope you get the picture)... Well, at the moment, my composing has been put on hold for the last three years, but I'm about to pick it up again, for starters as a leisure thing, but later on for professional use... I think it's quite cool that the devices has been so powerful that you can have 'real' music on them, although it takes a lot more processing power to create good internal music, but the problem with 'pre-rendered' music is that it's very unflexible and makes it a bit hard to fit in fully into a storyline, like in a movie. I mean, in a movie it's a bit 'simpler', since you got an exact schedule to follow and a very linear flow of everything, but in a game, you've got to take a lot of things in consideration. I really like the way LucasArts makes use of their programming skills with their excellent iMuse^Ù-system used in for instance 'The Secret Of Monkey Island' to make the music change as the game goes on... Ow, there are a lot of them as well... I like almost everything the great Martin Galway (I kneel to thee!!) has done, especially stuff like Rambo, Ocean loaders, Wizball amongst others, and the other big one Robb Hubbards many interesting sounds and stuff has really get me going a lot of times... Other than that, I've always loved tunes with a lot of harmonies and melodies, like a lot of Titan/Uncle Tom's tunes and a lot of other stuff... Nah, not really, since I really don't feel that the stuff I've made previously will do good in a big production, although some of my Musicline tunes could be cool to try to remaster... *hmmm* Most dance/techno stuff of today, as long as it has a groovy beat and some nice melodis, like Scooter and such... :) I'm into all kind of music, except jazz, though... A lot! I mean, I wasn't very publically active on either the C64 or the Amiga, although I got to know a lot of cool dudes which has given me great pleasure during the years... Too bad I can't keep in contact with them all today, but if there are any old sceners that recognize me, don't hesitate to contact me! :) Nope, haven't been in quite a while, although I still keep in touch with some guys that are... I really think the 'scene' has been to money-oriented with major game-sales and stuff, and I really don't like that kinda business, especially since I'm in the game-developing business myself... Well, no one in particular since I don't wanna miss anyone, but I'd like to say hi to all the great guys (and girls, btw) I've gotten to know during all these years in the scene... Hopefully, some of you out there perhaps have heard some of my tunes and perhaps even liked it... ...if so, I'm glad... :) Don't hesitate to contact me for anything... :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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