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Exodus
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Exodus Group: Scienide Date of birth: 22.11.1976 I think I was about 10 years old when we got our first Computer, a C64. We had to share it among 5 people (my father, brothers, sister). At first I began enthusiasticly playing games like "jumpman" on our C64 and some other games. But after a few weeks it became boring just to play games. So I started to code. I first began in C64 basic, but then I saw that ASM was the only real coding language. Some years later I had served enough money to buy my first own computer, an Amiga 500. I made most of my old modules on the Amiga500, using a few sample disks cointaining samples that had been shamelessly stolen from other modules I am sorry for this, but I had to serve money for years just to be able to buy the Amiga and was therefore unable to buy some synthesizer. When I got my Amiga I came also into contact with scienide, more exactly with blork and ply2 (scienide was not yet founded this time). I have never made music on C64 and later on Amiga I have never really coded, because we had ply2. Since I got Protracker from Ply2, my first interest was making modules. Later I bought an Amiga1200 and was the first time able to store samples on hard disc - a sensational feeling. On the Amiga1200 I continued making music. Some more years later, when I lost my hope that Amiga Technologies will be saved, I was quite dissapointed and bought my first PC. The begin of a long and unfortune idle period, except from some small modules made with Fasttracker. I also the mp3-file "lightyears away" in this time period together with klystron of scienide. But in the following time I had no time left to make music, because I began my study in mathematics. During this time, my equipment problems (i.e. no money to buy some) gone and the time problem came. During the study I learned Java (and coded the scienide applet) and startet coding C++, because I liked it and I needed it for my master thesis. During the whole study I was interested mainly in completing the study quickly, so I never found the time to continue making music. Fortunately I have now finished it and startet a Ph.D., and I have decided to take the neccesary time for making music from now on. During study I had no choice. I needed Java and C++ for the study and failed to make music, because of lack of "time and space" - the time to buy, install and use equipment, and the neccesary space for the equipment. Since I began coding in C++, and because I wrote my master thesis in the field of computer graphics, I returned to coding, and so I will be coder and musician for scienide in equal parts. Protracker and Fasttracker were the most important programs. I also have composed a track with impulse tracker 2.14 (i am not sure about the number). The co-productions with klystron I made with octamed soundstudio. But i am still waiting for a real successor of Fasttracker...the same kind of editing, but extended with up-to-date capabilies. I hope meantime some such program has come...i did not have updated my knowledge about new programs the last months. I hope this module will come. I like the compositions of some of my modules. This is no miracle, because I composed them in a way, so that I liked it :-) But I think ALL modules suffer from poor sounds. I have never achieved to create a module that corresponds to my imagination about how it should sound like. But I will continue trying it, and I hope there will be a better chance because of more equipment and a greater sample collection. But on the other hand if I will use more equipment, I must be careful to prevent my sound from becoming mash-like and soft like the most tracks that are made using studio equipment instead of a clean tracker. I aim to compose music with fat sounds not being possible with old trackers, but in the same style and with the same detail work. My memory is quite bad, so i am happy about all I can remember :-) I think a demo with a boring sound is a boring demo, a demo without sound is no demo at all. With games my opinion is similar. That is the reason why I am nearly completely uninterested in current PC games. I like the 3d graphics, but without suitable sound, I only take a short look at a game, say "oh, nice gfx", and forget it. The last game with a (in my opinion) absolutely convincing soundtrack was "Outcast". I never made music for professional purposes. If I would take the risk of living from making music, there were a high probability that I would often be forced to make music that I do not like. For leisure purposes I can always make the kind of music that I want to do, and therefore I need not to fear to lose my fun on making music. On the other hand, if I ever have a chance and the time to make an athmospheric game soundtack (optimally in a cinema-like style) I would do it. If think midi is - perhaps except from usage for a just-for-fun piano track - a completely useless format. No real music can be composed without a carefully chosen own instrument set. If one exchanges the samples of a good module by an arbitrary set of "similar" sounds, the result will sound like bullshit or, in other words, like a general-midi file. Theoretically mpeg and wave offer clearly unlimited possibilites. But on the other hand, most mpeg/wave files suffer from the definitely limited detail-love of its composers. I think the more technical possibilies exists, the more difficult is it to spend the neccesary time on editing each singular tone of a track. And therefore many composers seem to compose just by recording tone sequences with some nice synthesizer sounds and say "Hey..thats it". I think that is the reason why there are so few mp3/wave files worth to be compared with an amiga module or a C64 tune. C64: the last ninja, most of the tracks of rob hubbard, maniacs of noise, chris huelsbeck Amiga-Gamesounds: Turrican I-III, "Exodus 3010" (a really nice game that unfortunately always crashed) ,Pinball Fantasies, Pinball Illusions, Beast I-III Amiga-Demos: Dove-Demo, Stellar Mindflow, Interference... PC-Demos: Second Reality, .theproduct, 3dmark 2000 PC-Games: Extreme assault, Outcast puhhh...this was really a lot and is although only a fraction. Not for the next time. There are enogh new musix to compose. In general I do not like bands, because all kind of "officially accepted party music" suffers from far too many repetitions. But I like for example the synthesizer arrangement and synthesizer of bombfunk mc. 95% of all musix that i like to hear. I think C64 and amiga have a style that can never be replaced by the PC scene. Since august I startet an appartement-sharing community together with klystron, and we bought an extra sofa and a suited coffeetable to make two amigas permanently accessible. I am active again, after a long and unlucky idle period. This time I am coding for Scienide and have startet to install a small sound studio with klystron to start composing again. I would like to send greetings to my girl friend Karin. And I think if she reads this interview, she will see at least 100 mistakes in my english language :-( Furthermore I send greetings to all sceners and to all people that are interested in my music. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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