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Panther
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Panther Group: Nemesis (C64/Amiga), Rising Force, Scoopex, Active, S!P/TRSI Date of birth: 1974 That would've been in the early 80's. My older brother was writing assembly on the VIC-20 (making simple games)... I thought it was so cool that I eventually ended up learning the "hello world" of the 8-bits: 10 PRINT "HELLO!" 20 GOTO 10 From there on it just kinda degenerated into 6502 and later on 68K assembly ;) Well I had a C64 of course, on which I made a few feeble attempts at making demos (coding, the music was ripped as was the standard, more or less, back then)... then on to the A500 where I did a bit of everything - or tried to at least - but mostly coding. I got hooked on making music around 1989... to be honest, I don't think anything I made was musically very good. But it was fun, and I did improve my skills over time. I didn't. I liked meddling around with all of it, with varying results. Music was just for fun, whereas I took coding more seriously (in the sense that I really wanted to be good at it) Hmm, Soundtracker, Noisetracker and Protracker I suppose. Can't remember if I used Noisetracker or Protracker most, but it must've been one of those two. I haven't been close yet :) Not really, I made music mostly because it was fun regardless of the result. Music is important in demos and games alike. Music is an excellent mood-setter, perhaps more-so than what can be achieved through visual means. One game that springs to mind as a good example is Quake1 - I pity all those who played its single-player mode without the soundtrack. The music is what made the single-player mode worthwhile! No, I'm not. I kinda miss it though! Music is music, regardless of medium. If it sounds good I don't really care what the medium is. Uncle Tom/Scoopex (Titan/Northstar) - most his tunes were quite stunning, and still are for that matter! Madness Took Me will always remain a favorite. Duz/S!P - some of his chip-like tunes are truly great, try downloading Glorytothebrave2 from AMP and you'll see what I mean. Backtotheroots5 works too! If you're not into chip-music, try InfluenceII or vivaldiedit! I am pleased to announce that I am NOT planning any such thing. Rejoice! :) Too varying to be specific here. It's ranging from punk to SID music. A big bunch of happy memories and a vast number of silly scroll texts to boot! No. Ah! Greetings-time. Well, I would like to say this - if anyone knows how to get in touch with DUZ (Andreas Petersson), I would appreciate it if you'd contact me. Also, retroactive thanks to all the helpful people out there, who were always willing to lend a helping hand back in the olden days (AntiAction & PHS come to mind.. thanks guys) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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