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Overdose
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Overdose Group: Addicts Date of birth: -- My father is a bit of a geek and he bought a TRS-80 back in the early 80s when I was _very_ young. I played games and did some BASIC. Then we got an Apple IIe, and I did the same. Then came a PC, and then in 1990 we got an Amiga A500. I got my first amiga mag with coverdisk in 91, it had a sample editor on it. The later that year I got another mag with Noisetracker on it and I started mucking around with it. I got hooked. Next I got Octamed. I can't remember when I saw my first demo, but it was around this time (1991). I thought the whole thing was cool, and there was that mystic of the 'cracker' scene and making stuff that would reach a world-wide audience. I never had the patience for programming (properly), and didn't know where to start learning. I didn't have the aptitude for gfx. I have used Noisetracker, Protracker and other various versions, and versions of Audiomaster for sampling (I got a sampler in 92). After that I stuck with versions octamed until about 96-97, when I stopped doing computer music. More recently, I have used acid on the PC and octamed on the PC and another PC tracker (forgot the name) :(. I don't think I ever reached my goal :). I started doing a lot of stuff with midi and octamed. I never release any of this, but it was much more interesting to me. I also had a bunch of incomplete mods which were pretty cool. I think that the best true scene stuff I did was "Bloody X" and "Fly on the Bass". Most of my early stuff. I did a lot of 'experimenting' that is hard to listen to now. Music is vital in a demo or game. It really sets the scene and gives it feel. Music can make or break a game/demo. Most of the musicless games are boring to me, and demos without sound are 'incomplete'. Even 40k intros need music. At the moment I don't do much composing. When I do it strickly for my pleasure. I have the idea of doing more in the future I think that the radical improvements have changed things alot. Once, the challenge was getting something that sound 'real' into a few 100k and 4channels. With MP3 you can do whatever you want. I think there are some interesting things with interactivity and computed compositions. But whenever I hear a chiptune or something in demo, intro, cracktro or whatever, or see new mods on Aminet, something new from the last few months, I am glad to think that the art is still alive. Too many to mention. I like 4mat's chiptunes, and Allyster Brimbles stuff. And U4ia, especially his whole love/hate relationship with the scene. And C64 stuff. One day, but I will have to add more stuff, and finish off some projects :) As always, my tastes are diverse. I have been listening to the Amelie soundtrack, Top40, Kraftwerk, 80s stuff, King Missile... I still think that the scene was incredibly cool, even sexy. There is this whole mystique of the underground, of 0-days, of disk mags and a world where everyone had a handle and group. I think that it gives you a lot of hope in humanity, because people were doing it for fun and friendship. It was about creativity, from people you didn't always expect to be creative: computer geeks. No, I released a small intro - minimalism - a few years ago with a friend as Addicts. That was the last thing I did. I have lost touch with the scene but I am still in contact with the Amiga community. Greets to Mad Dawg, Psyko, Doctor, Image, Interregator, Cyborg... and all those who have come across John Mainas. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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