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Overdose 
Handle: Overdose
Real Name: Benedict Luke Stephenson
Lived in: Australia
Ex.Handles: OvErDoSe, OverDose
Was a member of: Addicts (ADT), Lamers (LMS), Lamers Inc., Tera-Lamers Inc.

Modules: n/a
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Overdose

    Group: Addicts

    Date of birth: --


  • 1-How did your interest for computers start? Which year was that?

  • My father is a bit of a geek and he bought a TRS-80 back in the early
    80s when I was _very_ young.


  • 2-What machines did you previously have? What did you do with them?

  • I played games and did some BASIC. Then we got an Apple IIe, and I did the same.
    Then came a PC, and then in 1990 we got an Amiga A500.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I got my first amiga mag with coverdisk in 91, it had a sample editor on it.
    The later that year I got another mag with Noisetracker on it and I started
    mucking around with it. I got hooked. Next I got Octamed. I can't remember when
    I saw my first demo, but it was around this time (1991). I thought the whole
    thing was cool, and there was that mystic of the 'cracker' scene and making
    stuff that would reach a world-wide audience. I never had the patience for
    programming (properly), and didn't know where to start learning. I didn't have
    the aptitude for gfx.


  • 4-Which composing programs have you been using? Which one in particular?

  • I have used Noisetracker, Protracker and other various versions, and versions
    of Audiomaster for sampling (I got a sampler in 92). After that I stuck with
    versions octamed until about 96-97, when I stopped doing computer music. More
    recently, I have used acid on the PC and octamed on the PC and another PC
    tracker (forgot the name) :(.


  • 5-With which module did you feel you had reached your goal?

  • I don't think I ever reached my goal :). I started doing a lot of stuff with
    midi and octamed. I never release any of this, but it was much more interesting
    to me. I also had a bunch of incomplete mods which were pretty cool. I think
    that the best true scene stuff I did was "Bloody X" and "Fly on the Bass".


  • 6-Is there a tune you would like not to remember? For what reason?

  • Most of my early stuff. I did a lot of 'experimenting' that is hard to listen
    to now.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music is vital in a demo or game. It really sets the scene and gives it feel.
    Music can make or break a game/demo. Most of the musicless games are boring to
    me, and demos without sound are 'incomplete'. Even 40k intros need music.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • At the moment I don't do much composing. When I do it strickly for my pleasure.
    I have the idea of doing more in the future


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think that the radical improvements have changed things alot. Once, the
    challenge was getting something that sound 'real' into a few 100k and 4channels.
    With MP3 you can do whatever you want. I think there are some interesting
    things with interactivity and computed compositions. But whenever I hear a
    chiptune or something in demo, intro, cracktro or whatever, or see new mods on
    Aminet, something new from the last few months, I am glad to think that the art
    is still alive.


  • 10-Could you tell us some of your all times favourite tunes?

  • Too many to mention. I like 4mat's chiptunes, and Allyster Brimbles stuff.
    And U4ia, especially his whole love/hate relationship with the scene.
    And C64 stuff.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • One day, but I will have to add more stuff, and finish off some projects :)


  • 12-What bands are you currently listenning to?

  • As always, my tastes are diverse. I have been listening to the Amelie
    soundtrack, Top40, Kraftwerk, 80s stuff, King Missile...


  • 13-What does/did the amiga/c64 scene give you?

  • I still think that the scene was incredibly cool, even sexy. There is this whole
    mystique of the underground, of 0-days, of disk mags and a world where everyone
    had a handle and group. I think that it gives you a lot of hope in humanity,
    because people were doing it for fun and friendship. It was about creativity,
    from people you didn't always expect to be creative: computer geeks.


  • 14-Are you still active in the scene these days?

  • No, I released a small intro - minimalism - a few years ago with a friend as
    Addicts. That was the last thing I did. I have lost touch with the scene but
    I am still in contact with the Amiga community.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greets to Mad Dawg, Psyko, Doctor, Image, Interregator, Cyborg... and all those
    who have come across John Mainas.


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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