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Rumrunner
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rumrunner Group: Void Date of birth: 6.th of August 1981 I started out with the Commodore 128D in 1987, my father bought it for me, counting the years, I was 6 years back then. Like most other, I started out playing games, but after getting the Final Cartridge III, I discovered lots of other aspects of the computer. Not that I did much to it, but I atleast found out that there were more to do than load "$",8,1 list load "bladadi",8 run Also, I had a painting program I drew some pictures in, none of them turned out well though. Most software was for the C64, but I also had some programs that ran in the 128 mode, among others a database programme which I cannot remember the name of now. So, I atleast tried out something more on the computer than playing games. I still have the computer and the disks around, every once in a while I set it up to enjoy a nice evening of memories. Like already mentioned under the previous question, I started out with the Commodore 128D. Then, in 1990, I bought an Amiga 500, it was the way to go back then. I never regretted this, and just as with the C128D, I started out playing games, but quickly gained an interest in both trackerprogrammes and graphicsprogrammes. The main inspirational source was a friend who was (and by the way, still is) a few years older than me. I got lots of samples and helpful utilities from him, and that set me up to do some work. Unfortunately I didn't know many people with Amigas and when they disappeared and switched to another platform, I didn't get any more stuff for my Amiga 500, which by the way still is on my desktop right beside of me. In 1994, I bought a pc, a 486 dx2/66, which I used for some years. Interest for both graphics and music was still there, but at the time I didn't find any decent tracker on pc, so I bought a synth and a midi-interface. The pc is still sitting in a corner, the synth is here, and the midi-interface is still tucked into the casing of the machine. However, I got tired of the computer when everything started running even more slowly than before, and I didn't upgrade the pc. To be honest, there were some years in the nineties I didn't do much with a computer at all. I started playing the synths (it was now two of them) without a computer and even though I'm still not halfway decent at liveplaying, it was more exciting than waiting for Windows to finish working on the swapfile every time I moved the mousepointer. In 1999, however, I got in touch with a fellow who was into the Amigascene, and after some talks, I found out that I should buy an Amiga again, and I settled for an Amiga 1200 with a 040 processorcard. After lots of seemingly unsolvable problems, which turned out to be my version of the mainboard needing to have two small chips removed in order to get right timing on faster processors, I was up and running. I watched demos, collected modules, and was often amazed by what people were able to do. I had been into some simple coding before, like BASIC on the 128D and ofcourse AMOS on the Amiga 500, and I wanted to try out assembler. So I got a decent assembler, started looking for some small examples, didn't find much, but atleast my willpower made me stick to it, and I slowly started to learn. Now I have released atleast a couple of intros and I code the VOID diskmagazine Saxonia. It still runs on an Amiga 500 with fastmemory and I like to keep it that way, I like the old style even though it is cool pushing both aga and faster processors to see what they are capable of. But I think that this is for demos and intros, not diskmagazines. I must admit that the coding has taken up a lot of my time with the computer, and after I got the Saxonia mag together, I don't have the time to make as much music as I would like to, it has been completely quiet in that front for some months now. However, I have coded an oldstyle musicdisk halfway finished and I plan to make some modules for this one, as well as getting some contributions from others. The mentioned Amiga 1200 with a 40mhz 040 processor is my current computer. I don't think that I will upgrade in quite a while, I think that most software, both programmes and demos/intros run well enough, atleast the ones I'm interested in seeing. But I must admit that a powerpc-card along with a graphicscard would be cool. But I have other priorities too, and an Ensoniq EPS 16+ sampler which I bought some time ago also took some money, even if it was used. Hehe, from my previous answers, you will see that I have not ended up making music instead of other works, I try to do a little of most, although I'm still not halfway decent at painting. Perhaps I'm like those who made the first sceneproductions on Amiga, I do a lot of the work myself, and perhaps that's necessary in these days, when many people seem to be unwilling of contributing outside any parties. I'm in the business for the fun, not to earn money, so I don't care much about the parties. I have used several trackers, the first one was ProTracker 1.1.a, and now I use ProTracker 2.3.d (one of endless resources made more compatible with aga) and AHX. I tried out several sequencers on pc and they were all usable but I think that the best one was one that came with the midiinterface, it was nothing much heard of among others. I don't think that I have reached my goal yet. To be honest, I seem to be the only one who liked the latest module I released, it was the one used in Saxonia #1. One thing that I personally don't consider a problem is that I have what's known as a more special taste in music. The closest I come to liking commercial music is country and some eighties rock I think, my favourite music at the moment being oldstyle Norwegian music, which is hard to do in trackers, but I try to make my own twist to it. Perhaps at least that module wasn't too successful, but I still don't mind hearing it myself. No, I don't think so. From my collection of my own modules, I have only released a few, and I don't think that there are any reasons for wanting to never hear about them. I like them all in a special way, perhaps because of the work it took to make them. But unquestionably, I have many modules that I have never spread, and there's a reason for that. Some of them have never been finished, I have problems sticking to doing the same for a long time, and some of them should never be finished, as it hasn't turned out the way I wanted. But, as said, in that case I don't release them so it's not really a problem, making the few parts of them which I have didn't cost me more than some sparetime. In a demo, the music is very important. I'm usually not a fan of timing the music to every single effect on screen, look for instance at some demos from the nineties, whatever platforms. What I like is music that sets you in a special mood which is suitable for what you're about to see. There are several ways to do this and one can be just as right as the other. Just look at for instance the modules in D.O.S/Andromeda, or the slideshow Seven Seas/Andromeda. I'm aware of that some people seem to dislike the music in D.O.S, but I still think that it's excellent. These are slow strong tunes, that sets you in a calm mood. On the opposite, we can look for instance at the music in Global Trash/Silents, it's hard from the beginning, and in a way, it suits the demo and the design in general. To mention some never productions, one can for instance look at Light/Iris. Concerning games, music is still an important aspect, but not to the same extent as in sceneproductions, at least not for me. I don't play much games, but when I do, I don't always turn on the amplifier. The playability is the most important in a game, something that many gamesmakers seems to have forgot these days. But, ofcourse it's not the same playing a new racinggame without sounds, that's for sure. Yes, I'm still composing from time to time, but not as much as I want to. Like mentioned, coding and writing articles for Saxonia takes some time. I have ofcourse considered trying to write music for more professional purposes, such as writing jingles for localtelevision and the likes, but it has so far stayed with the thought. It takes a lot of time, and you have to be more careful writing the music, even think about what other people like. I write what I like now, and I'm happy with that. First I would like to say that I still consider modules in all various forms as today's music too. It is perhaps not as big as before, but I think that it's a very decent format. Fourchannel-modules have a special feel to them, which nothing else can resemble. Also, there are several qualities in multichannel-modules. I think that it's harder to impress somebody when releasing an mpegfile, simply because the makers can then use whatever they want to, sample long pieces from commercial music, use professional studio equipment and even use some cheat-program that almost makes the song for you. Midi can be fine, but it's hard to make something impressive if you are to stay within the limits of for instance the GM or GS setup. You quickly need more interesting sounds than that. This also varies with the synth used, some have excellent GM/GS sounds, others have not. I have a Roland JV-30 and in order to make this sound well, you have to adjust many parameters on the synth, these doesn't necessesarily give nice sounds on other synths. When using midi, I prefer using both my Korg EX-800 soundmodule with analogue sounds and my Ensoniq EPS16+ sampler. I have even considered trading in the Roland synth for a piano-module which sits waiting for a new owner in a local shop, I have to see about that. I don't think that I will miss the GM/GS that much. For spreading midimusic, I think that this is the only place where mpegs come into handy use. Because of the aforementioned reasons, you cannot expect tunes to play the way they should on other machines, especially with samplers and analogue synths being used. But then, so that I will not argue against my own words, the listener cannot know what equipment the tunes are made on. In some cases, this doesn't matter, but for scenepurposes, I think that it should be clear what's used. I think that what I have said about this also covers my attitude towards other formats. In general I don't understand people who download lots and lots of commercial music. Ofcourse this might be because I don't like much of it, but also I prefer to be able to hear music without having my computer on. Also, I have never been interested in all the new "fancy" stuff like pocket mpegplayers and so on. In general, nothing beats vinyl and tapes both the common tapes and big tapereels for me. The sound feels much more alive, if that's understandable to somebody. I have many old tunes I still like listening to when working with the Amiga. One of the oldest is Sleepwalk by Karsten Obarski, the famous man who coded the first SoundTracker on Amiga. As far as I know, this was one of his first tunes. He also made a cool piece of music in Crystal Hammer. Moby's funk and rockmodules are always entertaining, for people not into the amigascene, I should perhaps point out that this isn't the same musician as the commercial Moby. There are also several songs by Mr Man/Andromeda I like listening to, they are relaxing and pleasant to the ear. If you also want to know other songs made outside the scene I like listening to, I must point out the excellent Norwegian musician Annbjørg Lien. No, at least not yet. My released songs would not fill up half a cd so far. Like already mentioned, I like Annbjørg Lien's music, as well as some eighties rock (I still think that Europe is good, just not the song everybody remembers, Final Countdown), and some country is nice. Just don't call much of that popular music country, it should be the kind of music that Dave Dudley, Jerry Reed and Kris Kristofferson makes. The Amigascene gives me something to do on my sparetime, I like coding and working with things I consider entertaining. It also brings me thoughts about the state nowadays, with pc's running disgusting operating systems and people always saying that they need faster computers instead of requesting better optimised code. It gives me an alternative to the boring mainstream everybody seems to follow these days, and last but certainly not least, it brings me lots and lots of happiness, watching new productions, listening to music, and watching what's left of real pixelled images. Yes, and I plan to stay that way as long as there are other Amigasceners. I would ofcourse like to greet everybody in our fine group VOID. I would also ask everybody to consider writing an article or two for our diskmag, supporting a scene they are in, or have been in. I would also like people to think for a moment about why they are in the scene. If it's not for the fun, perhaps they would be better off looking for something else, it seems to be lot of people not very happy in the scene. Take care everybody, and have fun, that's why we joined the scene in the first place. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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