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Handle: Cutcreator
Real Name: Allan Abildgaard Kirkeby
Lived in: Denmark
Ex.Handles: Allan Kirkeby, Allan A. Kirkeby
Was a member of: Ascension, Passion (PSN), Resistance (RSE - RSZ), Static Bytes (SB - STB - ST)

Modules: 165  online
Interview: Read!
Pictures: 4  online


          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/

    Handle: Cutcreator (now: Deadalus or BubbleUp)

    Group: Static Bytes

    Date of birth: 30 DEC 1974

  • 1-How did your interest for computers start? Which year was that?

  • Hmm, let me see if I can remember.
    My uncle bought a Sinclair ZX spectrum. I often spent my vacations with
    him because of that. One day I had the opprtunity to buy a used C64 from
    a friend, and suddenly I was a computer owner.

    It was not until the Amiga that I started making music though! Early on
    I saw an Amiga hooked up to a HiFi stereo. I just had to have that
    machine... This was 1990-1991 I think.

  • 2-What machines did you previously have? What did you do with them?

  • As mentioned above:

    C64 was used for games, though I was very interested in music disks etc.

    Amiga opened my eyes to music making.
    Today I have a PC, which is also used for music (on occations :-)

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I actually did a lot of graphics in the beginning, but I soon discovered that
    I had a talent for making music. I have always been multi talented
    though, and today I make all kinds of stuff in my job as game
    designer/ project manager/ head of development. I make music/SFX,
    2D graphics, 3D ingame models, story writing, scripting, level design,
    conceptual design etc.

  • 4-Which composing programs have you been using? Which one in particular?

  • On the Amiga I alway used the trackers. Soundtracker 1.1 and working
    my way up to Protracker. Today I work on the PC using Logic Audio gold.

  • 5-With which module did you feel you had reached your goal?

  • Huh... I can't really remember. I don't think I ever had a goal.
    I never had one particular style, or on particular way to make music.
    I was not trying to perfect any specific flow or mood. I just followed
    my intuition. I was constantly experimenting (which is also why some of
    my mods are really strange :-)

    But of course I would say that my later modules are the best. But that
    conclusion is mostly based on a "craftmans" impression of the pieces.

  • 6-Is there a tune you would like not to remember? For What reason?

  • Today I think it is all lost to me. I mean all the hype about who was
    the best and who was a "lamer". I feel a warmth whenever I hear
    something from those days, even if it is one of my older mods.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • It all depends on the game. Most games need soundeffects to be
    "alive", but the music is a different story. For demos it is
    absolutely essential (as there are no SFX). But more imortantly is
    how you time the demo to the music. I remember some of the Polka
    Brothers demos. They were not really that amazing if you looked at
    the code, but the music and timing made them rock.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Right now I am no longer composing for games. Today I make some
    occational techno funkadelic stuff, which is released by the label
    "Hypnotic Records". I have done some music for 3-5 software titles in
    the past.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I see WAV and MIDI as musicians tool. MP3 on the other hand is more
    like a digital tape recorder for people who like to make pirate copies.

  • 10-Could you tell us some of your all times favourite tunes?

  • Hmm, I am more or less blank. I was never one to listen to music...
    I only created it (don't ask me why). I really liked artists though:
    Heatbeat, Romeo Knight, Uncle Tom, TIP&Mantronix, Bruno and Jesper Kyd.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Huh, NO. I have never thought of that, but I do not think my music
    would survive a remastering.

  • 12-What bands are you currently listenning to?

  • Radio Head, Vangelis, Sting, Chemical Brothers, George Michael, Beatles,
    Red Hot Chili Peppers, Depeche Mode, Madonna, Prodigy, Nine Inch Nails.

  • 13-What does/did the amiga/c64 scene give you?

  • It gave me a lot of good friends. It taught me a lot about how people
    react when they want something really bad, or how groups of people can
    work together really hard to achieve a greater goal. It taught me to
    handle critisism, and how to tolerate sleeping on a cold hard stone
    floor (with no sleeping bag).

  • 14-Are you still active in the scene these days?

  • Only to keep in contact with my friends from those days. Actually we
    are having a big Christmas dinner this year, wher people from Static
    Bytes, Polka Brothers, Kefrens, Melon, Anarchy and others will attend.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hi goes to (though I hardly think they will see this): Tivurr,
    Playboy, Quackbuster, Slammer, Easly, Pixie, Estrup, Buck, Slide,
    Gargoyle, Hithansen, Mount,... and all my other friends out there.

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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