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Dire 
Handle: Dire
Real Name: Nicolai Barbat
Lived in: Germany
Ex.Handles: Destroyer, Prolly, Nico Barbat
Was a member of: Darkage (DKG), Eremation (ERM), The Dark Demon (TDD)

Modules: 14  online
Interview: Read!
Pictures: 3  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
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    Handle: Dire

    Group: Eremation

    Date of birth: 26th July, 1975


  • 1-How did your interest for computers start? Which year was that?

  • Back in 1986 my brother got his first Amiga, a good old A1000.
    I was so much fascinated by the possibilities of this machine that
    after a few months I got my own Amiga. It was a great time, playing
    Combat Pilot in link-up-mode and beating my brother ;)


  • 2-What machines did you previously have? What did you do with them?

  • First of all I had an A1000, after that an A500, both were mainly
    used for games, but also for painting with DPaint. Later I entered
    the scene and got more creative. Actually I own an Amiga 1200D
    with comfortable 040/050 and 18 MB RAM. It's enough for my purposes.
    If there might be a new Amiga someday, I'll be one of the first to buy
    one of course hehehe.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • In fact I would not really call me a musician as I haven't done any
    scene computer music for about 5 years now due to time limits, and I have
    always been more an editor and trader than a sounder. I am sometimes
    playing a bit on my keyboards anyway. When it comes to music I think
    it's much fun composing. Programming as well as painting is quite
    long-during - you need much time to come to a satisfying end. When
    you are doing music, you can translate your inspiration and ideas
    directly in a few seconds. This makes music so much fun ...


  • 4-Which composing programs have you been using? Which one in particular?

  • Well, nothing came over Protracker in the history - 2.2 of course.
    All later products were buggy, ugly or difficult to handle. Of course
    I also worked with OctaMED and nowadays I am working with several
    editors, even Cubase and Camouflage to carry out the MIDI-functions.


  • 5-With which module did you feel you had reached your goal?

  • With the late version of "Love is so deep". An early version was played
    on the music competition at Doomsday Party 94, but their soundboxes
    were damaged so that only two channels were played and the strange
    module sounded really ugly ... I prefer slow mods over techno style.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Sure. Anybody has ever composed a tune he absolutely did not like later.
    I first tried to compose some fast and heavy core style modules, but I
    more and more found out that techno sucks.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It surely gives the production the final edge of atmosphere - if it
    fits to the game/demo/etc.. A demo would be nothing without sound.
    And the same goes for games - though I find effects more important
    than music in games. By the way - the most modules included in
    disk magazines do not fit to the productions. Reading and techno - argh.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Meanwhile I am more concentrating on writing, i.e. for a big print
    magazine here in Germany. I am also working on a computer game, where
    I am involved in the concept and coding as well as in the music.
    For the scene I do not find time to compose unfortunately. Rather
    Ghandy/Darkage and me are pushing ahead Scenet, a big url and email
    collection. Just click www.scenet.de to get to the scene gateway.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I use MIDI quite long and it is a good thing. MP3 is okay, but
    I prefer real scene music :)


  • 10-Could you tell us some of your all times favourite tunes?

  • My absolutely favourite is "Face another day" by Jogeir Liljedahl. This
    one is a 17 minutes slow musicmodule masterpiece. Everybody should know
    it. I like most of the works from Jogeir, Subject and PSL. When it comes
    to chip music, nobody beats Curt Cool.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No. I do not want to get on your nerves :)


  • 12-What bands are you currently listenning to?

  • Oh, easy question, fast answer: Rolling Stones, REM, a-ha, Cure. I also like
    the music style of Sixth Pence none the Richer or Crash Test Dummies. But
    their music is pressed down by hip hop and dancefloor absurdities.


  • 13-What does/did the amiga/c64 scene give you?

  • It gives me much fun working on and watching scene productions. I
    also got to know good friends. What more should one expect ...


  • 14-Are you still active in the scene these days?

  • Yep, as said above I am working on Scenet together with Ghandy. I am
    organizing the Cologne Conference together with Evrimsson and Ghandy and
    of course I like visiting some of the good (real scene) parties ...


  • 15-Anyone to greet? Anything left to say? Feel free...

  • We all know it has been a hard time for the Amiga. Anyway the community
    was kept together by the scene. Thanks to all who kept loyal to the Amiga!
    Also greetings to my good old friends in the scene of course. See you all
    in the year 2000 :)


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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