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DJoge 
Handle: DJ Joge
Real Name: Jouko Karhula
Lived in: Finland
Ex.Handles: DJ Kauko
Was a member of: Brainstorm (BRS), Chrome (CRM - CHR), Exodus (EXD)

Modules: 77  online
Interview: Read!
Pictures: 6  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Dj Joge

    Group: Chrome (no activity nowadays)

    Date of birth: 31.10.1973


  • 1-How did your interest for computers start? Which year was that?

  • Maybe around mid-1980's, friends had some computers, and around 1986
    I purchased my first own one.


  • 2-What machines did you previously have? What did you do with them?

  • Amstrad CPC 464, Commodore 128, Amiga 500.
    The first two were just for playing games and for simple programming,
    but after buying that Amiga 500 the experiences with tracker programs
    begun.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I did a little bit of gfx as well, but as being studying music also and
    listening artists like Jarre, Hammer, Vangelis etc. the creativity
    of them inspired me to constantly study more and more in techniques on
    composing with that 4 channel limitations

  • 4-Which composing programs have you been using? Which one in particular?

  • First Soundtracker and Noisetracker, and a little bit of Octalyzer for some
    more excact conversions as Jarre's Industrial revolution I-II-III.
    But after Protracker appeared, the version v1.1b was the only program to
    compose with.


  • 5-With which module did you feel you had reached your goal?

  • All the newer ones felt as the best ones at that time, since I didn't
    continue to finish any song that felt in the start that is not going to
    work out well. That's why I wasn't so productive musician, since I only
    released the tracks I was completely satisfied with. But the latest
    songs (still several years old) feel still good, especially the long
    multipart modules and the experiences with getting lot more than the
    feel of only 4 channels into the song. My favourites of those songs
    I have published free to download via my homepage.


  • 6-Is there a tune you would like not to remember? For What reason?

  • I wouldn't say so, even when I look back into my first songs to be
    released, but that was all just a time of studying the tricks and
    secrets of tracking.


  • 7-In your opinion, what's the valour of a music in a demo, game?

  • In the game it build's up parts of the atmosphere, but only the title
    music is the one to really expect something good.
    In the demos the music is essential, especially when used a good
    design, synchronization, mood etc.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Few years ago I composed some atmospheric tunes for some commercial
    purpose, but now I haven't had the time to start experiencing with
    composing using PC programs.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I dislike MIDIs and waves, but mpeg is really a great way to publish
    something self made. Also the multi channel module formats (for
    impulse tracker and so on) show a good range of talent of pc-composers.


  • 10-Could you tell us some of your all times favourite tunes?

  • Some tunes of Jester/Sanity in few demos, some of Heatbeat's (older)
    modules and some Lizadking's and Captain's tracks have really been great
    and inspiring. In general it would be too difficult to point out individual
    tracks by any good musicians.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope


  • 12-What bands are you currently listenning to?

  • Eurodance and progressive music (Sash!, Daze, Scooter, Brooklyn Bounce...),
    especially remixes and new versions, DJ stuff etc...
    But also instrumental/synthetic music (Jarre, Oldfield, Hammer, Enigma,
    Era...)


  • 13-What does/did the amiga/c64 scene give you?

  • At the time of my amiga scene visiting parties was quite a nice time.
    But mostly the ability to experience within the creativity in music
    was all that I needed from scene.


  • 14-Are you still active in the scene these days?

  • Not at all.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Even at the times of n*n channel modules etc, don't forget to look back
    into the times of four channels and the musicians who made that time
    the most interesting and rewarding.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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