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Dynamite! 
Handle: Dynamite!
Real Name: Simon Peter
Lived in: Germany
Ex.Handles: Dynamite, Bubble Man
Was a member of: Crystal (CSL), Dope For Nation (D4N), Insomniac, Quick Composed Techno Music (QCTM), Rigamortiz, The Lost Patrol (TLP)

Modules: 45  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Dynamite!

    Group: The Lost Patrol, Rigamortiz, Crystal, Dope 4 Nation

    Date of birth: October, 13th, 1981


  • 1-How did your interest for computers start? Which year was that?

  • It seems to me that i was always interested in computers, also when i didn't
    even know about them. ;) As i was 5 years old, in 1986, my parents bought an
    8086 IBM-PC to aid them in their paperwork and the first time i saw that
    machine, i knew at once that this is what i want to do for my whole life.
    And well, i still do it. ;)


  • 2-What machines did you previously have? What did you do with them?

  • After my parents realized that i was the only one using the 8086, they gave it
    to me as a present. This was my first own computer. It had two 360K floppy
    disk drives and no hard disk. With that machine, i initially learned coding
    Intel hardware.

    After that, i got an 80386 machine (my first one with a decent graphics card ;) ),
    which was shortly followed by an 80486 DX-33 with which i started tracking,
    knowing about it from the Amiga Protracker. At that time, i also tracked some
    Amiga modules, either with Protracker on a real Amiga 500, which i lended from
    a friend, or using Screamtracker on the PC.

    I then switched machines much more rapidly and i now mainly work on an
    Athlon XP 2000+.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well, i do also code, and i never was good at painting (i'm red-green colorblind
    anyway). I did try some gfx with Deluxe Paint, but i never finished something
    satisfying. So i tried making music. ;)


  • 4-Which composing programs have you been using? Which one in particular?

  • Most of the time, i composed using Screamtracker 3 on PC. I also used the
    Protracker (all versions) on Amiga, Impulse Tracker on PC and i even tried
    making some music using Future Composer on Amiga, but never released anything.


  • 5-With which module did you feel you had reached your goal?

  • This relies on what my goal was at that time. For example, i think i reached
    my goal with the background music for the IMAgE diskmag, issue #4, for which
    i composed "creamscape". Also, i think i reached my goal when i composed a
    catchy title chiptune for a jump'n'run game by Virtual Designs (which sadly
    was never released).


  • 6-Is there a tune you would like not to remember? For what reason?

  • There are of course some of my tunes, which i don't like that much anymore,
    but i take full credit for anything i made and i guess (hope ;) ) nothing i
    released is so bad that i wouldn't want to remember it. ;)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • The music defines the demo (and most of the time, this counts for games, too).
    There are some games that create a good athmosphere also without any music,
    but there is no game with a good feeling that has got bad music. Also, a demo
    without music is just an effect. Sometimes, the effect is that good, that it
    looks good even without the music, but bad music can destroy any demo at once.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm still composing in my free time (so, for leisure purpose) and i'd really
    like to compose more again, but sadly, it seems that time gets shorter the
    older you grow and so, too often, i just don't have the time to compose
    something new.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • If the music's good, that's perfectly okay for me. I don't look at MIDI as its
    own file format as it's more a synthesizer control protocol and it does its job
    well there.

    But, of course, none of these formats can beat a good mod with oldschool
    flavour. And also, i see demomusic as its own style, which can only be done
    by genuine tracking. I've never seen anyone, using one of the new formats,
    authentically reproducing this style.


  • 10-Could you tell us some of your all times favourite tunes?

  • As for Amiga modules, my all time favourites are:
    --> Definitly the #1: Paranoimia.cust by Paranoimia !! <--
    2. global trash 3 v2 by jesper kyd,
    3. dream off (mco) by HMC for Alphaflight,
    4. the last destiny by SLL of Kefrens,
    5. brass-connection by Bit Arts,
    6. Enigma by Tip and Firefox of Phenomena,
    7. boesendorfer p.s.s. by Romeo Knight.

    in that order. I could easily go on with this list as i'm still listening to a
    lot of old Amiga modules (i collect them).


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope. But i still got plans for doing a 90min DJ mixtape of old TLP music and
    i already got the first side of it finished.


  • 12-What bands are you currently listenning to?

  • As for commercial music, my taste is very broad. I listen to almost any style
    of music and i really can't tell of any specific bands i would prefer over
    other bands. If you really would like some names, right now, i got Pete Rock
    & C.L. Smooth playing in the background, while yesterday, i nearly spent the
    whole day listening to Vangelis and then to The Prodigy and Daft Punk, with
    some tunes by Bob James and Dave Grusin along to them.


  • 13-What does/did the amiga/c64 scene give you?

  • My whole scene life did start with the amiga scene. The first time i saw an
    amiga demo, i knew i wanted to do exactly that stuff, too. Most of my
    inspiration stems from that scene.


  • 14-Are you still active in the scene these days?

  • Not really. Actually, i "officially" left the scene three years ago. I felt
    that real life took more and more of my attention and my time for the scene
    got ever shorter and i either wanted to leave the scene as a whole or not at
    all, so i officially left all groups.

    But just a few weeks ago, i accidentally got in contact with some fellow
    sceners and they convinced me to come to this year's Evoke. And maybe i will
    show up there along with a new entry.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I'd like to greet trigger, lazyone and icehawk, the nice people who convinced
    me to come to Evoke this year. Furthermore, i particulary like to greet melcom,
    a long-time scene fellow, and of course, i greet the cryptoburners! ;)


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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