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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Hoffman (ex-dreamfish! & hydlide)

    Group: Mono211/tonik (ex-trsi,defekt,quartz,flashing bytes uk etc. etc.)

    Date of birth: 1st june 1977

  • 1-How did your interest for computers start? Which year was that?

  • oh god.. YEARS ago.. When my brother was given a ZX81 form x-mas. He lost
    intrest with computers and then i got my first own computer, a C64. That
    was dunno.. late eightes.

  • 2-What machines did you previously have? What did you do with them?

  • ZX81, bugger all!
    ZX Spectrum 16k, played games.
    C64, played games, listen to music.
    Amiga A500, wrote music, watched demos, played games.
    Amiga A1200, wrote more music, watch even MORE demos, and played slightly
    less games.
    Pentium 90, wrote only a couple of xm's, surfed the net.
    from there on in, it's all upgrades. with more music and more gaming.
    (oh and this stoopid thing called the internet!)

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Probably because from a very early age i've had an intrest in electronic music.
    Like most old skool amiga/c64 sceners i grew up listening to jarre, tangerine
    dream and so on.

  • 4-Which composing programs have you been using? Which one in particular?

  • Protracker of couse. During my scene dablings, there was only one program
    worth using and that was protracker. It was really nice to have a standard
    we could all use, then it was like you music was laid BARE, if you did a
    cool trick using the commands, other people could see it in action. I began
    using octamed which was free on a cover cd, but soon moved to startrekker,
    and so on. More recently I use many various methods of composing, from using
    real-time sequencer/synths synced together, to cubase using audio tracks.

  • 5-With which module did you feel you had reached your goal?

  • I think it must be "Adults". It was a remix of robert miles "children". The
    remix i did was mellow turning into ruff drum n' bass. It was more of a joke
    than anything else but it was released by mono and ended up being played on
    an austrian (or australian!) radio station. There where many more which
    reached different goals like "Fazing of the Few". This was the first track
    which I'd managed to make a drum loop change pitch without changing speed and
    all withing the limitations of protracker.

  • 6-Is there a tune you would like not to remember? For What reason?

  • Not really. If you listen to someones modules from when they grew up
    musically, you can hear how they developed. Even if a tune may be bad, it's
    all part of what you've become now and what you will become later.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music in demos was probably THE most valuable property the scene EVER had.
    Anyone and everyone who ever got involved with the scene had (or still has)
    a module collection. There was always something really collectable about

  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am still composing for leisure but it might (finally!) be taking off. In
    the last two years I've been getting more professional with my sound
    production rather than melody composition. This all came about from my dj
    activities. I now write music of different styles but with vynil mixing in

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Mpeg is the way forward. Some artists from my scene days have been dragged
    kicking and screaming into the mp3 world. I do sometimes miss the ability
    to view how an artist has created there music, but this is also good because
    it gets you thinking.. "how the hell did they make or get that sound"

  • 10-Could you tell us some of your all times favourite tunes?

  • klisje par klisje by walkman (spelt wrong i think!)
    A timeless classic, i MUST download it again just to rememeber!

    Parallax by Martin Galway
    My favourite piece from the c64, EVER!.

    main tune from the full moon demo
    One of the darkest but most danclable mods ever.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • hmmmm.. now that you mention it...

  • 12-What bands are you currently listenning to?

  • all sorts. I'm really into nu-skool breakz at the moment. One of my current
    favourite artists is my friend and mentor Luke the Wizard.

  • 13-What does/did the amiga/c64 scene give you?

  • A felling of belonging. It was something anyone could be a part of and a place
    where people could train there talents. It didn't mattter if you where at the
    top or the bottom, you where still a part of a world wide underground culture.

  • 14-Are you still active in the scene these days?

  • In a sense yes. I still release the the free music label mono211/monotonik
    and our roots are firmly placed in the amiga scene. It's still free digital

  • 15-Anyone to greet? Anything left to say? Feel free...

  • The amiga scene was great, I loved it. To all who met me, chatted to me,
    swapped with me, during my amiga days, i just wanna say.. Cheers guys :) it
    was ace too :).

    To the people that enjoyed my music, thank YOU for listening :) Because it
    was written for the scene, and all who traded/created in it.

    To all the people i lost contact with, please fell free to contact me, i'd
    love to hear from you.

    ps - if ANYONE has my modules "Fear of the drum" send it to me AT ONCE!!

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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