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Argon Factor 
Handle: Argon Factor
Real Name: Robert Andrä
Lived in: Germany
Ex.Handles: Argon, Robert Andra
Was a member of: Acrid, Remedy (RDY - RMD), Superior Art Creations (SAC), Tristar & Red Sector Inc. (TRSI)

Modules: 44  online
Interview: Read!
Pictures: n/a


          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/

    Handle: Argon

    Group: Remedy

    Date of birth: 03/08/1976

  • 1-How did your interest for computers start? Which year was that?

  • When I was 11 my brother bought a C64 + Datasette (we lived in East Berlin).

  • 2-What machines did you previously have? What did you do with them?

  • Two weeks after the wall in Berlin came down (fall 1989) I had a C64 of my own. One year later (september 1990) I bought my Amiga 500.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I was always into music, cause I have a musical background in my family. My musical education started at the age of 4, when I was 6 I changed to a special musical scool an learned piano and composing for 8 years.

  • 4-Which composing programs have you been using? Which one in particular?

  • With the C64 I sadly never made music. On the Amiga I used Protracker, but only V1 and later V2. V3 was crap and 8-Track Versions of Trackers were forbidden to use by our coders.

    For "real" music I used Bars & Pipes Professional for years. Now I use Logic on a Macbook Pro.

  • 5-With which module did you feel you had reached your goal?

  • Hard to say, but I think "Native Expirience" from the RMD-Demo "Trip to Mars" was the best one. And - to be honest - who can beat "backward pattern just for fun" and the "find the hidden song" competition inside? ;-)

  • 6-Is there a tune you would like not to remember? For what reason?

  • Maybe the early ones are not so great, but nevertheless also part of my career.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • In my opinion music has the same possibilities to transport feelings than the visual part. so it is a up to 50% important part of any presentation. but in reality it is very hard to integrate the music in a way that is possible to work perfect. sadly just in demos the music is that important; in games is is much to often sloppy and improper. but in movies it's the same problem...

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Just for leisure purposes...
    I used to produce professional music for a few years during my studies. I also worked some years for for BMG Germany (a major label) as a product manager, but I changed over to the Telco industry because in the music industry are unfortunately no good jobs available anymore. It's very hard to live as a musician or as an artist in general - believe me.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I thing nowadays the people hardly understand the idea of the competition in the reduced possibilities of the tracker music. to produce a cool track with four channels an just a few kb reduces the track to the essence. And you have to think in quite special ways :-)

    Real music such as MP3 and WAV in games are something else and in my opinion not comparable. Either you make music with a reduced number of tracks and/or with little memory use. Or you have to compare your results with professional produced music.

    And MIDI files are just a minimal standard and only capable to transport the rough structure of a track.

  • 10-Could you tell us some of your all times favourite tunes?

  • Hard to say, maybe:

    chris huelsbeck - giana sister title
    rob hubbart - bionic command
    martin galway - comic bakery

    firefox - musiclinjen
    virgill - rolfs knightmare
    chris huelsbeck - turrican II title

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I think not - all the songs are available in the web and the original sound is still the best :-)

  • 12-What bands are you currently listenning to?

  • I like many styles - check out the band project HOTEL I co-produced lately at: www.nasarock.com

  • 13-What does/did the amiga/c64 scene give you?

  • It was an exciting time when I was both much younger and had much more timt than today. but i meet some very good friends and laid the foundation to my professional life today.
    We where young, we were single, we were avant-garde.

  • 14-Are you still active in the scene these days?

  • No, but sometimes I still meet some old friends from those days.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Pitty / Dytec
    (lass mal treffen...)

    M.C. MP / RMD
    (um es mit den Worten von frŸher zu sagen: komm doch mal vorbei ... ;-)))))

    ACEN / RMD
    (wat machste so...?)

    PASO / Dytec
    (hab immer noch den JD-800... ;-)

    (unbekannterweise ... ;-)

    And of course the non-audio crew: phil4, ramses, noa, fatman, magnum and (like I always said) all I have forgotten.

    please note: this interview is ©opyrighted in 2007 by crown of cryptoburners

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